firepwner
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| Joined: 12 Jan 2009 |
| Total Posts: 659 |
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| 23 Sep 2011 05:10 PM |
| For example...A big stone brick, if you want it to be, would clearly be denser in real life than as compared to a chunk of plastic the same size. I always thought, since I joined, that this would be such an amazing feature! |
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| 23 Sep 2011 05:10 PM |
| How would the density affect gameplay? Be more specific. |
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Modulo
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| Joined: 13 Jan 2011 |
| Total Posts: 1034 |
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| 23 Sep 2011 05:13 PM |
Unanchored brick that decided it doesn't want to explode when nuked. Sort of like the New ROBLOXian that can't be knocked over.
҉ ҉ Αριθμητική Ενότητα ҉ ҉ ҉ ҉ модулярной арифметики ҉ ҉ |
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firepwner
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| Joined: 12 Jan 2009 |
| Total Posts: 659 |
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| 23 Sep 2011 05:14 PM |
| You build a dense bricked castle. You shoot at it, and because it'd be heavier, it wouldn't necessarily be affected as much due to heavier bricks---where as to a low density castle, bricks would go flying everywhere. I'm kind of half awake, so I'll repost this tomorrow so that it makes more sense, and is twice as realistic. |
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Doppy654
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| Joined: 28 Nov 2009 |
| Total Posts: 1841 |
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| 23 Sep 2011 05:23 PM |
| This can be accomplished via Anchor, Unanchored larger bricks attached to a structure won't be as affected by hits as smaller ones. |
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| 23 Sep 2011 05:37 PM |
Fire a rocket at the lighthouse.
Do you see how hard it is? I think we already have density. |
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gking19
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| Joined: 21 Apr 2009 |
| Total Posts: 4632 |
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| 23 Sep 2011 06:30 PM |
Scriptable possibly?
_~Less qq, moar pew pew~_ |
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