thegenius
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| Joined: 03 Oct 2008 |
| Total Posts: 3838 |
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| 21 Sep 2011 06:09 PM |
They actually did something good for once every few months.
(Note: Math FTW) (Also, thegenius is insane.) |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 21 Sep 2011 06:09 PM |
:O
It's not just a few more KB of wasted RobloxApp.exe size?
:D |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 21 Sep 2011 08:18 PM |
| Nuh. It's comformability coming up on us. I suggest waiting a few days after the terrain comes, then looking at the front page. Lots of green is expected. |
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thegenius
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| Joined: 03 Oct 2008 |
| Total Posts: 3838 |
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| 21 Sep 2011 08:19 PM |
Yeah, this actually may do very little to up the quality of front page games, it may even bring it down.
(Note: Math FTW) (Also, thegenius is insane.) |
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| 21 Sep 2011 08:21 PM |
It makes Roblox look more like MC...
~¡Todos los días estoy barajando!~ |
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sckum555
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| Joined: 20 Aug 2008 |
| Total Posts: 6576 |
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| 21 Sep 2011 09:52 PM |
It makes roblox look more like MC, which is exactly what roblox is trying to do.
.:/!#sckum#!\:. |
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xSIXx
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| Joined: 06 Aug 2010 |
| Total Posts: 9202 |
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| 21 Sep 2011 10:07 PM |
| Once the terrian generator is in final release, quality of games are going to go DOWN hill. |
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| 21 Sep 2011 10:22 PM |
| It's a nice generator, but I can name several downsides to it. |
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Seireihen
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| Joined: 11 Sep 2011 |
| Total Posts: 120 |
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| 21 Sep 2011 10:56 PM |
I bet I can make a better one.
*Huff huff*
~God Troll strikes again~ |
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| 21 Sep 2011 11:30 PM |
I bet you can't make a better one on Roblox with the same efficiency.
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badcc
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| Joined: 18 Jan 2009 |
| Total Posts: 3170 |
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| 22 Sep 2011 06:11 AM |
| Well, If they think they can handle all the blocks in their terrain generator, then we can make our own terrain generators and it shouldn't lag. |
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| 23 Oct 2011 01:03 PM |
Just wait until the future, when ROBLOX deletes all its ROBLOX and copys MC onto it.
~Master Troll~ |
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| 24 Oct 2011 07:51 AM |
*has to make flaws list*
-Size of voxels fixed -Not rotateable -towers of blocks seem to really be just towers of blocks, not optimized into something like (towerofblocks,startheight,endheight) so it lags. -Cant change appereance i think -Road tool creates fixed size roads, doesnt show any gui effects when making it, doesnt create the road for me with traffic lights and all, doesnt make uphill and downhill roads -The thing doesnt automatically create edges for the terrain
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| 24 Oct 2011 03:58 PM |
"I bet I can make a better one."
Sure! Try to make a script that can handle 16 million parts in a place!
"-Road tool creates fixed size roads, doesnt show any gui effects when making it, doesnt create the road for me with traffic lights and all, doesnt make uphill and downhill roads"
The road tool is a plugin. Terrain itself and the plugins made by ROBLOX to work with terrain aren't the same. You can make your own plugins to edit terrain if you want.
Also, for those that complain that it is not customizable enough, just use parts, if you're not happy. The point of terrain is to have almost no lag at all. More customization also means more lag. If you need customization, use parts. Otherwise, use terrain. |
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| 24 Oct 2011 04:48 PM |
| We should probably just make a better terrain that is FAR more novel (so each map really IS unique) and much less MC ish. |
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Jaccob
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| Joined: 19 Oct 2008 |
| Total Posts: 986 |
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| 24 Oct 2011 05:44 PM |
| why bother making a terrain generator, roblox wants to takeh care of us with freemodels, and terrain generators. |
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