Hunterfj1
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| Joined: 06 Jul 2009 |
| Total Posts: 501 |
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| 21 Sep 2011 04:31 PM |
| First off, can I turn a body morph piece into a gear? Next, How do I make people start the game with a body morph piece?? |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 21 Sep 2011 04:53 PM |
You'd need to be an admin to upload a body mesh.
Sorry, not possible. :/ |
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xvgigakid
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| Joined: 22 Jun 2008 |
| Total Posts: 4407 |
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| 21 Sep 2011 04:55 PM |
@Local
I think hes asking to make it a gear to use BodyMeshes. Hes gonna use the current body mesh, not make new ones. |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 21 Sep 2011 04:57 PM |
Okay,
You go into the explorer window, find your body mesh, and copy the mesh ID.
Insert a SpecialMesh into your part that you want to be the gear
Set the SpecialMesh's MeshID to "rbxasset://(BODY MESH'S ID HERE)" |
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xvgigakid
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| Joined: 22 Jun 2008 |
| Total Posts: 4407 |
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| 21 Sep 2011 05:02 PM |
And if your gonan make it a gear. I recomend you use a hopperBin. Use this
bin = script.Parent --Make sure its the Hopperbin
function select(mouse) mouse.Button1Down:connect(function() print("Create your mesh here.") end) end bin.Selected:connect(select) |
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Hunterfj1
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| Joined: 06 Jul 2009 |
| Total Posts: 501 |
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