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| 23 Jul 2011 11:12 AM |
I need to know hw to edit a KO/WO leaderboard script! Because the script i have as my Ko and Wo leaderboard gives nine ko's per kill, and when you die it says you have died nine times. so every time you die it adds nine more deaths per death.. Please give me instructions on how to edit the KO/WO Leaderboard script i have! I need to know how to edit this and it has to be in detail. When ever i go to workspace and i try to find the leader all it says in work space is this Script Script Script Script Script Script Script Script Script
Which script is the right script to edit? because when ever i get a ko in my game it give me nine ko's per kill, and whenever i get a WO in my game it give me Nine WO per death. Can some one tell me the correct script to edit, So that when i play my game and i kill someone it will give me one Ko per kill and when ever i die it will give me 1 WO per death! Which script do i edit to do this?!?! |
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| 23 Jul 2011 11:13 AM |
| Who can tell me which script to edit so that it isnt nine ko's per kill and Nine WO per death!!! WHICH ONE DO I EDIT?!?!?!?!?! TELL ME NOW PLEASE!!! |
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| 23 Jul 2011 11:15 AM |
| There all scripts? How should we know. It would be helpful is u showed us what is INSIDE all those scripts ._. |
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| 23 Jul 2011 11:16 AM |
Get the Devs one... Just go Toolbox>Game Objects> learderboard (it's the one at the bottom) |
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| 23 Jul 2011 11:16 AM |
print("Leaderboard script version 3.00 loaded")
function onPlayerEntered(newPlayer)
local stats = Instance.new("IntValue") stats.Name = "leaderstats"
local kills = Instance.new("IntValue") kills.Name = "KOs" kills.Value = 0
local deaths = Instance.new("IntValue") deaths.Name = "Wipeouts" deaths.Value = 0
kills.Parent = stats deaths.Parent = stats
-- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if newPlayer.Character ~= nil then break end wait(5) end
local humanoid = newPlayer.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
-- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer
end
function Send_DB_Event_Died(victim, killer) -- killer may be nil local killername = "no one" if killer ~= nil then killername = killer.Name end print("DIED EVENT: ", victim.Name, " KILLED by ", killername)
if shared["deaths"] ~= nil then shared["deaths"](victim, killer) print("SENT DB DEATH EVENT") end end
function Send_DB_Event_Kill(killer, victim) print("KILL EVENT. ", killer.Name, " BLOXXED ", victim.Name) if shared["kills"] ~= nil then shared["kills"](killer, victim) print("SENT DB KILL EVENT") end end
function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Wipeouts") deaths.Value = deaths.Value + 1
-- do short dance to try and find the killer
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
Send_DB_Event_Died(player, killer) handleKillCount(humanoid, player) end end
function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end
function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game
-- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator")
-- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end
return nil end
function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("KOs") if killer ~= player then kills.Value = kills.Value + 1 else kills.Value = kills.Value - 1 end Send_DB_Event_Kill(killer, player) end end end
game.Players.ChildAdded:connect(onPlayerEntered)
This is what it says in all the scripts... Now can you help me? |
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| 23 Jul 2011 11:21 AM |
| All it says in the script is what i posted above this post! Does any one know how to make the Ko's per kill 1 ko and how to make the WO'S per death one!!! PLEASE EXPLAIN AND TELL ME WHAT TO DO!!! |
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| 21 Sep 2011 02:36 PM |
| Ok so i tried to get a ko wo script but it wont work with the guns i made?? what do i do? |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 21 Sep 2011 02:54 PM |
| Kids these days............. |
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