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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: How do i edit this KO and WO leaderboard script

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sectorfive123 is not online. sectorfive123
Joined: 07 Feb 2010
Total Posts: 1510
23 Jul 2011 11:12 AM
I need to know hw to edit a KO/WO leaderboard script! Because the script i have as my Ko and Wo leaderboard gives nine ko's per kill, and when you die it says you have died nine times. so every time you die it adds nine more deaths per death.. Please give me instructions on how to edit the KO/WO Leaderboard script i have! I need to know how to edit this and it has to be in detail. When ever i go to workspace and i try to find the leader all it says in work space is this
Script
Script
Script
Script
Script
Script
Script
Script
Script

Which script is the right script to edit? because when ever i get a ko in my game it give me nine ko's per kill, and whenever i get a WO in my game it give me Nine WO per death. Can some one tell me the correct script to edit, So that when i play my game and i kill someone it will give me one Ko per kill and when ever i die it will give me 1 WO per death! Which script do i edit to do this?!?!
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sectorfive123 is not online. sectorfive123
Joined: 07 Feb 2010
Total Posts: 1510
23 Jul 2011 11:13 AM
Who can tell me which script to edit so that it isnt nine ko's per kill and Nine WO per death!!! WHICH ONE DO I EDIT?!?!?!?!?! TELL ME NOW PLEASE!!!
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eyeofdoom1 is not online. eyeofdoom1
Joined: 20 Jun 2009
Total Posts: 430
23 Jul 2011 11:15 AM
There all scripts? How should we know. It would be helpful is u showed us what is INSIDE all those scripts ._.
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VictoriousMaxPower is not online. VictoriousMaxPower
Joined: 14 Jan 2010
Total Posts: 841
23 Jul 2011 11:16 AM
Get the Devs one...
Just go Toolbox>Game Objects> learderboard (it's the one at the bottom)
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4444vince2 is not online. 4444vince2
Joined: 08 Nov 2008
Total Posts: 4880
23 Jul 2011 11:16 AM
Newb... -_-
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sectorfive123 is not online. sectorfive123
Joined: 07 Feb 2010
Total Posts: 1510
23 Jul 2011 11:16 AM
print("Leaderboard script version 3.00 loaded")


function onPlayerEntered(newPlayer)


local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local kills = Instance.new("IntValue")
kills.Name = "KOs"
kills.Value = 0

local deaths = Instance.new("IntValue")
deaths.Name = "Wipeouts"
deaths.Value = 0

kills.Parent = stats
deaths.Parent = stats

-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

local humanoid = newPlayer.Character.Humanoid

humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


stats.Parent = newPlayer

end

function Send_DB_Event_Died(victim, killer)
-- killer may be nil
local killername = "no one"
if killer ~= nil then killername = killer.Name end
print("DIED EVENT: ", victim.Name, " KILLED by ", killername)

if shared["deaths"] ~= nil then
shared["deaths"](victim, killer)
print("SENT DB DEATH EVENT")
end
end

function Send_DB_Event_Kill(killer, victim)
print("KILL EVENT. ", killer.Name, " BLOXXED ", victim.Name)
if shared["kills"] ~= nil then
shared["kills"](killer, victim)
print("SENT DB KILL EVENT")
end
end



function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild("Wipeouts")
deaths.Value = deaths.Value + 1

-- do short dance to try and find the killer

local killer = getKillerOfHumanoidIfStillInGame(humanoid)


Send_DB_Event_Died(player, killer)
handleKillCount(humanoid, player)
end
end

function onPlayerRespawn(property, player)
-- need to connect to new humanoid

if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game

-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")

-- find player with name on tag
if tag ~= nil then

local killer = tag.Value
if killer.Parent ~= nil then -- killer still in game
return killer
end
end

return nil
end

function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("KOs")
if killer ~= player then
kills.Value = kills.Value + 1

else
kills.Value = kills.Value - 1

end
Send_DB_Event_Kill(killer, player)
end
end
end

game.Players.ChildAdded:connect(onPlayerEntered)


This is what it says in all the scripts... Now can you help me?
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sectorfive123 is not online. sectorfive123
Joined: 07 Feb 2010
Total Posts: 1510
23 Jul 2011 11:21 AM
All it says in the script is what i posted above this post! Does any one know how to make the Ko's per kill 1 ko and how to make the WO'S per death one!!! PLEASE EXPLAIN AND TELL ME WHAT TO DO!!!
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raveparty321 is not online. raveparty321
Joined: 07 Aug 2010
Total Posts: 90
21 Sep 2011 02:36 PM
Ok so i tried to get a ko wo script but it wont work with the guns i made?? what do i do?
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Miro034 is not online. Miro034
Joined: 07 Oct 2009
Total Posts: 6568
21 Sep 2011 02:54 PM
Kids these days.............
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raveparty321 is not online. raveparty321
Joined: 07 Aug 2010
Total Posts: 90
21 Sep 2011 07:23 PM
thanks for helping -_-
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