Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 03 Sep 2011 09:11 PM |
Now, before we do anything, I'll explain the lack of plot. This isn't an RP where everyone is working towards a common goal. There is no concrete good versus evil battle spanning the globe. This isn't your standard RP. This is a world. A world that you can do whatever you want in. Want to kill everyone in a town? Okay! Want to buy the weapons store with that money thats burning a hole in your pocket? Okay! The on erestriction is that I must be there, to make sure people don't do things and decide the outcome. YOU control YOU I control the world. This is just the first draft of this, so expect it to either evolve over time, or to just be cancelled and moved to a new thread. This is a big project, and I want to make sure I get it right.
Character Sheet
Name: Race: (See Below) Agge: Homeland: (See Below {SB}) Weapons: (SB) Armor: (SB) Skills: (SB) Appearance (Physical): Appearance (Clothing): Appearance (Other): (SB) Personality: Traits: (SB) Flaws: (SB) Background: Future Plans: Current Goal(s):
Yeah, it's a monster to fill out, but I'll keep each and every one of your Character Sheets safely tucked away in a word document. There IS a plot, but it takes place in the background, and even when you get to a point where you can actually interact with it, you could completely ignore, or even try to take the opposite route, and do the exact opposite of what you're told to do. It's all up to you, and what you feel like doing, not what I decide you should do. It's all about freedom.
Races: Elves Dwarves Humans Orcs Deep Goblins (Underground Goblins, slightly above average intelligence) Desert Goblins (Duh. Really freaking stupid goblins. They are slaves to the Orcs.)
Continents (You start on Demevir)
Demevir Flameheart The Wild Islands Northland Southland Eyrivir Uncharted Lands Darmandian Sea Elisiryan Sea
You start wearing worn leather armor and a rusty copper dagger. You also start in the dungeons of a Deep Goblin tribe. Put Vyrivend under your character sheet if you want to be accepted.
for App. Other, this is more visual cues, such as a tendancy to scowl, or slight movements when the person lies, etc.
For Traits and Flaws, there is a 1/0, 2/1, 3/2, 4/3, 5/4 rule. You MUST have one trait, and for each trait you take after that first one, you must take a flaw. Don't make your flaws things that never happen (Such as a fear of giant purple walking vacuum cleaners). Make it something like a tendancy to miss more as he/she gets angrier, and missing makes her angry. If your flaws are pathetic and your traits god mod worthy, you'll be denied.
I know it's a word wall, but if you need to read it through. Trust me. |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 03 Sep 2011 09:17 PM |
| (Come on, somebody post, I know it's a word wall, but at least TRY to read it all.) |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 03 Sep 2011 09:24 PM |
| (If you want, you can make your own species. It's medieval. I didn't clarify on a few things. I'm all for ideas for improvment, this is going to go through quite a few stages.) |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 03 Sep 2011 09:27 PM |
| kk. I might make a character, but I plan on mainly just pulling the strings and oiling the gears that keep the world in motion.) |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 03 Sep 2011 10:06 PM |
(Okay. I suppose you know where you are starting, since you read through everything? Just tell me when you are ready.) |
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benzo2
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| Joined: 02 Jun 2008 |
| Total Posts: 18020 |
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| 03 Sep 2011 10:09 PM |
| (I would join, but the desc sounds like you pretty much welcome OPness. Thus I must say I'm not too interested :/) |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 03 Sep 2011 10:14 PM |
(What do you mean by welcome OPness? If I think somebody is OPing, or that a character is just OP by nature, then I won't allow them. If they start to OP, I'll stop them. Trust me. I won't let anybody OP. And I'm only allowing Caty's CS because it seems like he's going to at lease TRY not to be OP.) |
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benzo2
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| Joined: 02 Jun 2008 |
| Total Posts: 18020 |
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| 03 Sep 2011 10:15 PM |
("Want to kill everyone in a town? Okay! Want to buy the weapons store with that money thats burning a hole in your pocket? Okay! The on erestriction is that I must be there, to make sure people don't do things and decide the outcome." That is what worries me, that quote right there.)
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| 03 Sep 2011 10:16 PM |
| (So we start in a set location?) |
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cylt22
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| Joined: 12 Jul 2009 |
| Total Posts: 513 |
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| 03 Sep 2011 10:23 PM |
| I wat to join but it is o much to do can I write TBA in some? |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 03 Sep 2011 10:27 PM |
(They're not. Also, my character is kind of a guide. You'll see what I mean, but I have some interesting things in mind for him.)
Name: He discarded his name when he became a Raven. Race: Human Agge: 27 Homeland: Demevir Weapons: A long silver blade. Armor: N/A Skills: Skilled with Soul and Fire Magic (See Below. As I said, constantly improving.) Appearance (Physical): Unnaturally pale, his hands are charred by flame. His eyes have turned grey, and his hair looks like it hasn't been cut in years. However, he strangly has no facial hair. He is also unnaturally tall. Appearance (Clothing): A long, black robe with what looks like Raven feathers sewn into it. Appearance (Other): Almost never changes his facial expression -- Calm, almost soothing, and purely neutral. Personality: This man does not talk. He has devoted his life to helping fate take its course, as some strange, mystical force has broken his goddess' grasp on the world of Vyrivend. Traits: Extremely Agile, Very Calming, and a Deadly Fighter Flaws: Forbidden from forcefully enforcing fate. He must nearly guide people along their path, and must never speak to other people. He also is always in a state of cold (Other then his hands, which is why they are so burnt), and is vulnerable to fire as a result. Background: When he turned 17, this man (Who we shall refer to as Guide) pledged allegiance to Yrendia, the Goddess of Fate. He was chosen to be a Raven, Yrendia's sacred messangers, who are cursed (In their eyes blessed) to never speak, and forever guide people upon their path to their ultimate destiny, until they die. 10 years later, he has become almost a myth. The farmers refer to him as The Ghost of Demevir. Future Plans: To guide everyone on their path to their destiny Current Goal(s): To guide a small handful of people to their destiny, which is to save the world from an ultimate doom.
He won't actually do much in the game, and you can ignore him if you wish. But if you want to find the plot instead of just doing your own thing, follow him.
And no, they want to eat us.)
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 03 Sep 2011 10:31 PM |
(Okay hold on.
Yes, you can write TBA in Background, Future Goals, and Current Goals. Past that, no TBA
Yes, you start in a set location (At least until the first batch of people escape from it.) This is just to make sure players have a chance to meet up.
Skills are basicly anything you are good at, well traits are things that make you special.
And if somebody destroys a town, the obvious will happen. One, the townsman and town watch will fight back. Two, you'll become hated by everyone, and attacked when you near cities. Three, if it you do it to many times, you'll begin to get hunted by [Character Not Yet Introduced].
Any further questions? I can change things and answer as many questions as you want, I want this to be the best RP ever made, if I can accomplish it.) |
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| 03 Sep 2011 10:34 PM |
| (Is it alright if my character starts out with different starting equipment that is a little more powerful than the listed equipment, yet with more flaws?) |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 03 Sep 2011 10:37 PM |
(...Thats a good idea. More powerful starting weapons/armor=more flaws. sure, I like that idea. Just don't make it too powerful. If you manage to pull out a giant magical greataxe bigger then you...) |
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cylt22
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| Joined: 12 Jul 2009 |
| Total Posts: 513 |
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| 03 Sep 2011 10:37 PM |
Character Sheet
Name:Cody Namis Race: Elf Agge:21 Homeland:The wild islands Weapons: Rusty copper dagger Armor: worn leather Skills: Has mastered animal speak (alows him to comunicate with animals) Appearance (Physical):Has spiky black hair, hazel eyes, about 6' 2" and has big feet. Appearance (Clothing): He wears an archeologist hat in remindeer of his dad, a black t-shirt with jean pants. Appearance (Other): When he lies he laughs for no reason, While he is excited he gets a twitch this also happens when he is nervous. Personality:He is a nice guy but when you talk bad about his family you die. Traits: (SB) He is can fit through small spaces, and can swim really fast. Flaws: (SB) has really big feet Background:When he was around 7 his father went on an archeology expedition to search for a lost stone. After 3 years had past since they saw him they gave up and decided he was dead. Cody knew that he was alive he just did. He went to college to become an archeologist and a vet. Then he was captured. Future Plans: Find his dad and help animals. Current Goal(s):Find a way out.
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 03 Sep 2011 10:39 PM |
(...change your flaw, and you forgot something. It goes right after Current Goals.) |
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cylt22
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| Joined: 12 Jul 2009 |
| Total Posts: 513 |
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| 03 Sep 2011 10:40 PM |
| ( this is going to be the best roleplay ever!!!!!!!) |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 03 Sep 2011 10:40 PM |
| (Gah, and change your clothing to linen clothing or something. Jeans and T-Shirts don't exist.) |
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