generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: Including scripts from the roblox wiki

Previous Thread :: Next Thread 
NXTBoy is not online. NXTBoy
Joined: 25 Aug 2008
Total Posts: 4533
18 Sep 2011 10:33 AM
Did anyone ever get anywhere with this? Or does the client not allow linked scripts wany more?
Report Abuse
mew903 is not online. mew903
Joined: 03 Aug 2008
Total Posts: 22071
18 Sep 2011 10:38 AM
idk, you tell me, you're the master of your own destiny

--| AntiSector |--
Report Abuse
NXTBoy is not online. NXTBoy
Joined: 25 Aug 2008
Total Posts: 4533
18 Sep 2011 10:54 AM
Here's a sample script for someone to try and include:

http://wiki.roblox.com/index.php?title=User:NXTBoy/Scripts/Geometry/Plane&action=raw
Report Abuse
mew903 is not online. mew903
Joined: 03 Aug 2008
Total Posts: 22071
18 Sep 2011 11:16 AM
i wanna post some of my scripts on the wiki D=

--| AntiSector |--
Report Abuse
NXTBoy is not online. NXTBoy
Joined: 25 Aug 2008
Total Posts: 4533
18 Sep 2011 11:38 AM
If you can get that working as a linked script, I'll upload one for you, K?
Report Abuse
mew903 is not online. mew903
Joined: 03 Aug 2008
Total Posts: 22071
18 Sep 2011 11:44 AM
linkedscr...... wut? i r so srry, i dont understand u

--| AntiSector |--
Report Abuse
NXTBoy is not online. NXTBoy
Joined: 25 Aug 2008
Total Posts: 4533
18 Sep 2011 11:53 AM
You know, like the LinkedRocketLauncher and stuff like that. Scripts loaded from a roblox server (eg the wiki) by the client.
Report Abuse
mew903 is not online. mew903
Joined: 03 Aug 2008
Total Posts: 22071
18 Sep 2011 11:58 AM
i r so srry, i cant upload LUA models on roblox like mustyoshi and the admins do

--| AntiSector |--
Report Abuse
sncplay42 is not online. sncplay42
Joined: 27 Nov 2008
Total Posts: 11891
18 Sep 2011 02:35 PM
[[An error occurred while getting the script

invalid request 5]]
Report Abuse
booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
18 Sep 2011 03:12 PM
ur context
is too low to do that
Report Abuse
GoldenUrg is not online. GoldenUrg
Joined: 23 Aug 2009
Total Posts: 6428
18 Sep 2011 03:19 PM
Can't you just load it with InsertService?
Report Abuse
NXTBoy is not online. NXTBoy
Joined: 25 Aug 2008
Total Posts: 4533
18 Sep 2011 03:59 PM
You tell me.
Report Abuse
GoldenUrg is not online. GoldenUrg
Joined: 23 Aug 2009
Total Posts: 6428
19 Sep 2011 06:05 PM
I don't think we're allowed to give answers in this forum.
Report Abuse
NXTBoy is not online. NXTBoy
Joined: 25 Aug 2008
Total Posts: 4533
20 Sep 2011 02:08 AM
I think we are if it advances scripting in general. If we can get this working, some universal libraries can be developed collaboratively, and hosted on the wiki.

I just have never used `InsertService`
Report Abuse
pwnedu46 is not online. pwnedu46
Joined: 23 May 2009
Total Posts: 7534
20 Sep 2011 07:44 PM
@NXT: Y u no document ur code D:! I was going to do it, but I realized I don't know what your code does... D:


~ pwnedu46 ~
Report Abuse
Anaminus is not online. Anaminus
Top 100 Poster
Joined: 29 Nov 2006
Total Posts: 5945
20 Sep 2011 10:55 PM
Using InsertService would do exactly the same thing *without* overloading the wiki server with requests.
Report Abuse
Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
20 Sep 2011 11:03 PM
I've found that the ROBLOX wiki is more stable then ROBLOX's own website servers. Which doesn't make sense.

Anyway, why not just use a loadstring at the top of your script?
Report Abuse
LocalChum is not online. LocalChum
Joined: 04 Mar 2011
Total Posts: 6906
20 Sep 2011 11:06 PM
1. Because Roblox wiki uses PHP
2. Because Roblox wiki doesn't have 50K requests/second
Report Abuse
dave2011 is not online. dave2011
Joined: 02 Oct 2010
Total Posts: 10581
21 Sep 2011 12:07 AM
i hav no idea wat any of u r talking abuot >.<
Report Abuse
LocalChum is not online. LocalChum
Joined: 04 Mar 2011
Total Posts: 6906
21 Sep 2011 12:46 AM
Because you're not a Scripter.
Report Abuse
Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
21 Sep 2011 12:55 AM
@Quenty, I am yet to see a fetch request fail, if done right from the servers. Not to mention you should not be fetching any time sensitive data from the servers anyway, so you don't care about the time taken(as long as it is acceptable). Or if you are fetching time sensitive stuff, then you are doing it wrong.

That said, however, InsertService has a concurrency issue, which may stop some things.

The Linked script was *NOT* a good idea in general. Something experimental. Hence, we have dropped that approach.

@LocalChum, don't care if it uses PHP, and the wiki is not designed to take a lot of requests per second. Hence you shouldn't do it.

Its also amazing, and baffling to me that many of you use the Lighting service as a "storage" data model, when we have given you the API to not do something like that. InsertService. In the past it was okay as Insert Service wasn't available(I think?). But I do suggest we move on, and use the API calls which are designed to support what we need, considering its available.

~Sorcus
Report Abuse
arundel is not online. arundel
Joined: 21 Apr 2008
Total Posts: 5762
21 Sep 2011 11:06 AM
@Sorcus,
Retreivement from locally stored scripts, models or whatever would still be faster than loading data from the server via insertservice.
Report Abuse
sncplay42 is not online. sncplay42
Joined: 27 Nov 2008
Total Posts: 11891
21 Sep 2011 11:40 AM
"The Linked script was *NOT* a good idea in general. Something experimental. Hence, we have dropped that approach."

All the CoreScripts are linked
Report Abuse
sncplay42 is not online. sncplay42
Joined: 27 Nov 2008
Total Posts: 11891
21 Sep 2011 11:45 AM
Remind me to read posts fully before replying

"Its also amazing, and baffling to me that many of you use the Lighting service as a "storage" data model..."

There are a number of reasons that someone could prefer it to InsertService:

1) Response times. Fine if you're a server, but if you're testing something locally it could be a bit slower.
2) The convenience of having everything in one file, so you don't have to upload everything separately.
3) InsertService requires models to be free to be inserted. You know what people here are like about that.

Report Abuse
Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
21 Sep 2011 12:09 PM
The CoreScripts, are deployed to every place, everywhere. They being linked makes sense. On the other hand a gear or a place script being linked does not.

Well, I thought you did read my post fully? o.o You shouldn't be fetching time sensitive data from the servers anyway? Response time hardly matters. It is slower than testing locally. By about a second or two. Which does not make a difference, in my opinion. The 2nd reason, well okay. I guess having everything in one file is more convenient. The 3rd one, I don't quite understand. Models to be free?

Arundel, the answer to you is the same. Not to mention, we do have a Preload command that allows you to preload the assets that you want to use. Or does it not work?

~Sorcus

Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image