NXTBoy
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| Joined: 25 Aug 2008 |
| Total Posts: 4533 |
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| 18 Sep 2011 10:33 AM |
| Did anyone ever get anywhere with this? Or does the client not allow linked scripts wany more? |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 18 Sep 2011 10:38 AM |
idk, you tell me, you're the master of your own destiny
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NXTBoy
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| Joined: 25 Aug 2008 |
| Total Posts: 4533 |
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| 18 Sep 2011 10:54 AM |
Here's a sample script for someone to try and include:
http://wiki.roblox.com/index.php?title=User:NXTBoy/Scripts/Geometry/Plane&action=raw |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 18 Sep 2011 11:16 AM |
i wanna post some of my scripts on the wiki D=
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NXTBoy
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| Joined: 25 Aug 2008 |
| Total Posts: 4533 |
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| 18 Sep 2011 11:38 AM |
| If you can get that working as a linked script, I'll upload one for you, K? |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 18 Sep 2011 11:44 AM |
linkedscr...... wut? i r so srry, i dont understand u
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NXTBoy
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| Joined: 25 Aug 2008 |
| Total Posts: 4533 |
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| 18 Sep 2011 11:53 AM |
| You know, like the LinkedRocketLauncher and stuff like that. Scripts loaded from a roblox server (eg the wiki) by the client. |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 18 Sep 2011 11:58 AM |
i r so srry, i cant upload LUA models on roblox like mustyoshi and the admins do
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sncplay42
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| Joined: 27 Nov 2008 |
| Total Posts: 11891 |
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| 18 Sep 2011 02:35 PM |
[[An error occurred while getting the script
invalid request 5]] |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 18 Sep 2011 03:12 PM |
ur context is too low to do that |
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GoldenUrg
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| Joined: 23 Aug 2009 |
| Total Posts: 6428 |
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| 18 Sep 2011 03:19 PM |
Can't you just load it with InsertService?
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NXTBoy
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| Joined: 25 Aug 2008 |
| Total Posts: 4533 |
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GoldenUrg
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| Joined: 23 Aug 2009 |
| Total Posts: 6428 |
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| 19 Sep 2011 06:05 PM |
| I don't think we're allowed to give answers in this forum. |
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NXTBoy
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| Joined: 25 Aug 2008 |
| Total Posts: 4533 |
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| 20 Sep 2011 02:08 AM |
I think we are if it advances scripting in general. If we can get this working, some universal libraries can be developed collaboratively, and hosted on the wiki.
I just have never used `InsertService` |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 20 Sep 2011 07:44 PM |
@NXT: Y u no document ur code D:! I was going to do it, but I realized I don't know what your code does... D:
~ pwnedu46 ~ |
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Anaminus
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| Joined: 29 Nov 2006 |
| Total Posts: 5945 |
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| 20 Sep 2011 10:55 PM |
| Using InsertService would do exactly the same thing *without* overloading the wiki server with requests. |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 20 Sep 2011 11:03 PM |
I've found that the ROBLOX wiki is more stable then ROBLOX's own website servers. Which doesn't make sense.
Anyway, why not just use a loadstring at the top of your script? |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 20 Sep 2011 11:06 PM |
1. Because Roblox wiki uses PHP 2. Because Roblox wiki doesn't have 50K requests/second |
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dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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| 21 Sep 2011 12:07 AM |
| i hav no idea wat any of u r talking abuot >.< |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 21 Sep 2011 12:46 AM |
| Because you're not a Scripter. |
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Sorcus
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| Joined: 29 Nov 2010 |
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| 21 Sep 2011 12:55 AM |
@Quenty, I am yet to see a fetch request fail, if done right from the servers. Not to mention you should not be fetching any time sensitive data from the servers anyway, so you don't care about the time taken(as long as it is acceptable). Or if you are fetching time sensitive stuff, then you are doing it wrong.
That said, however, InsertService has a concurrency issue, which may stop some things.
The Linked script was *NOT* a good idea in general. Something experimental. Hence, we have dropped that approach.
@LocalChum, don't care if it uses PHP, and the wiki is not designed to take a lot of requests per second. Hence you shouldn't do it.
Its also amazing, and baffling to me that many of you use the Lighting service as a "storage" data model, when we have given you the API to not do something like that. InsertService. In the past it was okay as Insert Service wasn't available(I think?). But I do suggest we move on, and use the API calls which are designed to support what we need, considering its available.
~Sorcus |
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arundel
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| Joined: 21 Apr 2008 |
| Total Posts: 5762 |
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| 21 Sep 2011 11:06 AM |
@Sorcus, Retreivement from locally stored scripts, models or whatever would still be faster than loading data from the server via insertservice. |
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sncplay42
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| Joined: 27 Nov 2008 |
| Total Posts: 11891 |
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| 21 Sep 2011 11:40 AM |
"The Linked script was *NOT* a good idea in general. Something experimental. Hence, we have dropped that approach."
All the CoreScripts are linked |
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sncplay42
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| Joined: 27 Nov 2008 |
| Total Posts: 11891 |
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| 21 Sep 2011 11:45 AM |
Remind me to read posts fully before replying
"Its also amazing, and baffling to me that many of you use the Lighting service as a "storage" data model..."
There are a number of reasons that someone could prefer it to InsertService:
1) Response times. Fine if you're a server, but if you're testing something locally it could be a bit slower. 2) The convenience of having everything in one file, so you don't have to upload everything separately. 3) InsertService requires models to be free to be inserted. You know what people here are like about that.
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 21 Sep 2011 12:09 PM |
The CoreScripts, are deployed to every place, everywhere. They being linked makes sense. On the other hand a gear or a place script being linked does not.
Well, I thought you did read my post fully? o.o You shouldn't be fetching time sensitive data from the servers anyway? Response time hardly matters. It is slower than testing locally. By about a second or two. Which does not make a difference, in my opinion. The 2nd reason, well okay. I guess having everything in one file is more convenient. The 3rd one, I don't quite understand. Models to be free?
Arundel, the answer to you is the same. Not to mention, we do have a Preload command that allows you to preload the assets that you want to use. Or does it not work?
~Sorcus
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