deoxys04
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| Joined: 11 Sep 2008 |
| Total Posts: 4812 |
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| 18 Sep 2011 10:56 AM |
Do we really need to die once we fall of base? I was trying in a dig game a never ending hole, but the base kill wont let me. couldn't be an option or something? |
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| 18 Sep 2011 11:01 AM |
| Yes, because in RL, if you fell off the edge of the earth,(If there is one) I'm pretty sure you'd die. |
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MadEthan
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| Joined: 06 Mar 2010 |
| Total Posts: 1158 |
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| 18 Sep 2011 11:02 AM |
| Mr Obvious saves the day again! |
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deoxys04
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| Joined: 11 Sep 2008 |
| Total Posts: 4812 |
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| 18 Sep 2011 11:12 AM |
| You're not gonna fall off the edge of the earth... Why the baseplate? Because it's a brick, not a planet... |
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| 18 Sep 2011 11:21 AM |
| You could fall to such a number to crash the C++ engine. |
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| 18 Sep 2011 11:26 AM |
| I think that it should allow you the potion of warping back to the highest point. |
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joeman592
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| Joined: 06 May 2009 |
| Total Posts: 891 |
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| 18 Sep 2011 11:29 AM |
Lol
@Original Post
No. It would ruin as many places as it would save.
-Joeman592 ~ Robots for all |
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joeman592
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| Joined: 06 May 2009 |
| Total Posts: 891 |
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| 18 Sep 2011 11:30 AM |
@aqua
What about obbies? You fall, get teleported above where you are, cheat, and WIN! So no. |
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| 18 Sep 2011 02:05 PM |
| Not entirely. The maker of the game could set wether they want a falling kill or a teleportation. |
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Sk8rDued
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| Joined: 26 Jun 2009 |
| Total Posts: 710 |
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| 18 Sep 2011 02:16 PM |
| Well, Roblox isn't basically ment to relate to reality, so i dont really think we need this. Its easily scriptable. |
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