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| 17 Sep 2011 05:49 PM |
| The owner of a game should have the ability to choose weather a humanoids can be seen from the other side of walls. My friend is trying to make an assasin game, and you can see the assasin's name. |
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Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 17 Sep 2011 05:52 PM |
It would be better as a property of the humanoid, ex:
Humanoid.SeeThroughWalls = false |
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Liir
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| Joined: 01 Feb 2010 |
| Total Posts: 3424 |
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| 17 Sep 2011 05:57 PM |
This is already possible. Just make the character's head invisible and copy it and weld it to where the original head is, and there you go; no name. |
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| 17 Sep 2011 06:38 PM |
@Liir
He means not seeing humanoid names threw walls. |
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| 17 Sep 2011 06:40 PM |
| yeah you should be able to choose it would make it fair during games like hide and seek or a warfare game if you are creeping up |
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| 17 Sep 2011 07:02 PM |
| You might as well get rid of the name during gameplay, which can be done. I think that would make things easier. |
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Liir
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| Joined: 01 Feb 2010 |
| Total Posts: 3424 |
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| 17 Sep 2011 07:25 PM |
"He means not seeing humanoid names threw walls." My solution would do that, and would far better fit his "assasin game". |
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grantox
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| Joined: 26 Nov 2010 |
| Total Posts: 2314 |
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| 17 Sep 2011 07:33 PM |
| fine lets make it so its an option wheather to SEE the names or not. liir we dont feel like hearing your "this can be done" bullcrap cuz thats what it is. if he could do it then he would. |
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Liir
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| Joined: 01 Feb 2010 |
| Total Posts: 3424 |
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| 17 Sep 2011 07:35 PM |
"liir we dont feel like hearing your 'this can be done' bullcrap" Too bad. Deal with it or get out.
"if he could do it then he would" He can do it but he just doesn't want to follow my solution 'cause he's lazy and wants everything done for him. |
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