eJorge
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| Joined: 09 Jun 2011 |
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| 07 Sep 2011 01:43 PM |
| When you click a part, you can see its properties in the Properties window. Then, why can't you see the CFrame properties? So you don't have to use the command bar and change the name of the bricks once and once again. And you could also change the position of multiple parts at once. Get me? |
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eJorge
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| Joined: 09 Jun 2011 |
| Total Posts: 5966 |
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RoyMer
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| Joined: 06 Jan 2010 |
| Total Posts: 1922 |
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| 07 Sep 2011 02:22 PM |
| I agree with you for the Position of Multiple parts if you ment for the (x,y,z) co-ordinates. |
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eJorge
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| Joined: 09 Jun 2011 |
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| 07 Sep 2011 02:27 PM |
| Yes, when you go to the Position property, you can see a +, if you click it, you can change the X, Y or Z of the parts that you selected. It's supposed to be the same with CFrame. |
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| 07 Sep 2011 02:43 PM |
| This idea sucks. Not because of the CFrame vector modifying, but because a lot of people will mess up their bricks if this is enabled. |
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| 07 Sep 2011 02:50 PM |
| It's a great tool for newbies like the topic leader. |
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eJorge
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| Joined: 09 Jun 2011 |
| Total Posts: 5966 |
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| 08 Sep 2011 02:14 AM |
@nickcool9999 I don't mean to replace the Position property by the CFrame property, I mean to show the CFrame property too.
@shilo78458 I don't want to use Free Models... |
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eJorge
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| Joined: 09 Jun 2011 |
| Total Posts: 5966 |
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Rowpunk
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| Joined: 20 Nov 2009 |
| Total Posts: 7387 |
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| 08 Sep 2011 10:37 AM |
Lol @ You not looking at Cmd.Utl before delcaring it as use of a free model.
If you don't want to use a free model, then you'll be forced to make your own..
But wait! The scripts that you will use are technically a free model created by roblox! So you'll still use free models...Guess you can't win, eh?
Anywho, Like has been said before, check out, and use, Cmd.Utl |
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eJorge
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| Joined: 09 Jun 2011 |
| Total Posts: 5966 |
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pingy8881
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| Joined: 07 Feb 2010 |
| Total Posts: 4687 |
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| 10 Sep 2011 09:03 AM |
| Lol, I wouldin't consider Cmd.Utl as a free model >_> It just makes it easier to build games. |
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| 11 Sep 2011 12:52 PM |
It is a free model however you take it.
Just shut up and use it. it's a free model. GET OVER IT. |
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theopfor
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| Joined: 08 Feb 2011 |
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| 11 Sep 2011 12:53 PM |
Just use this: http://www.roblox.com/Forum/ShowPost.aspx?PostID=54594104 It will teach you how to use command bar. Then you can say you are free model free.
"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl "If it tastes bad, it's probably healthy" -RadioactiveWafflez |
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| 11 Sep 2011 01:01 PM |
| its still a free model -_- |
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theopfor
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| Joined: 08 Feb 2011 |
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| 11 Sep 2011 01:02 PM |
@nick That is why command bar is epic! Its built in so no free model.
"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl "If it tastes bad, it's probably healthy" -RadioactiveWafflez |
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| 11 Sep 2011 01:06 PM |
| your still loading from a model so it is... |
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theopfor
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| Joined: 08 Feb 2011 |
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| 11 Sep 2011 01:09 PM |
Nope command bar is built into Studio. Don't believe me? Go into Studio then View>Toolbars>Command
"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl "If it tastes bad, it's probably healthy" -RadioactiveWafflez |
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kid2280
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| Joined: 21 May 2009 |
| Total Posts: 322 |
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| 11 Sep 2011 01:28 PM |
@Nickcool9999 you not being any help here. Get out. _________________________________________________ Sure I guess why not. Support. |
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| 11 Sep 2011 01:42 PM |
but the actual script was taken from a free model (Cmd.Utl) So yes. it is a free model no matter how you take it or use it.
It still originated from a free model.
@kid2280 i finished this topic before it even started. So don't tell me to get out. You're not being any help either. |
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