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Re: Mancers: The World We Live In

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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
10 Sep 2011 06:11 PM
I wake up to my alarm clock beeping, it was 5 minutes before I should wake up. "Oh come on!" I say jumping out of bed, making my closet door pop open. I walk over to it, and quickly take out my school clothes to get dressed. I quickly look around for by backpack, and I see it next to my alarm clock, so I walk to the door, and bend the space around it, making it jump to my hand... I run down the stairs, and out of the door. "Danget where is he?" I yell and I see my bus, I quickly glance at the door to see the other person who rides at that stop getting on, and I knew I had to be quick. I warp a spot behind a tree, and then run forward, warping the air in front of me, causing a small wormhole, or teleportation rip. I run from behind the tree as fast as possible as the bus starts to move, and it doesn't stop. Quickly I make the busses tire turn to metal, and the bus screeches to a stop. The bus driver quickly gets off and sees me, I walk onto the bus as he looks at the now perfectly normal tires... "Next time stall him please..." I say to my friend.

"Next time teleport." he whispers back. I smile as he blows a note to one of the girls in the back. It floated perfectly back 4 seats, and spun down in her lap...

"Don't get caught..."

Yeah, that's just the life that I live in every day of my life. The magic that goes unnoticed. It's just amazing how it isn't at all obvious...

Name:
A.ge:
Personality:
Gender:
Appearance:
Mancer: (If yes, put your mancer type, if no, leave blank.)
Bio: (Optional)
Channeled item. (This is an item in which you can channel your energy through, and increase your powers potential. Even though it increases your power, it can also be a burden. Not Needed.)
Clan: (Look at info)
Other:
Weakness: (Things like family, something that can be easily taken from you, and used against you.)
Hobbies:

*CLAN INFO*

Clans are started by groups of mancers who are friend with eachother, and are usually going by names of colors. Usually, clans aren't based on one type of mancer, but they can be. Some mancers are in no clan, and so they are left out in many things, but clans usually fight for power, but only 5 times in history has there been a clan war in a heavily human populated area.

*CHANNELED ITEM INFO*

So, if you get a channeled item, you get more power, but the more you become attached to the item, the less your powers are without it. So, if you become completely attached to your item, and it's taken away from you, you can't do anything with your powers just about... But, if that item of yours gets destroyed, than you lose just about all power, and maybe even your life...

*RULES*


1. No ubering, godmodding, character controlling, and stupidity. What I say is law, so >:O
2. I will do the fights by a point based system, meaning if the opponent scores 1 point on you, you're exhausted, 2 points, you're knocked out, 3 points, you're dead... Easy right?

*MY CS*
TBD
NEXTPOST!!!

*MANCER CLASSES*

-Aeromancer-
Probably the most useful of all the mancing disciplines, Aeromancers specialize in bending the air and the wind to their will. Using magic, Aeromancers can bring hurricane force winds to bear on the battlefield. They are, however, mostly peaceful. The people who follow this discipline are often active and social.

-Carnomancer-
This is the art of flesh magic if be by manipulation, destruction, golem making, or even healing. These people are often experts in how the body works, and are quite peaceful, even though, if they wanted to, they could create a massive virus, which is what most viruses and mutations were caused by...

-Chronomancer-
Chronomancers are usually mages or wizards who specialise in time related spells and abilities like teleporation or time travel. They are usually the least powered, since this branch of magic is so difficult, but a master of this magic is a force you may not be able to destroy.

-Cryomancer-
Cryomancers are mages who specialize in ice magic, often freezing things down to the bone. They have a love of the cold and appreciate the harshness of below-zero temperatures. They are often cold, strange to outsiders, and tend to live high in the mountains where the snowing never stops.

-Electromancer-
Electromancers are basically addicted to electricity. Their magic almost demands it as they constantly use electricity in their magic. This discipline's element is extremely hard to control but when they do, it can have devastating results. It is said the followers of this art are sometimes so fanatical that they go into lightning storms just to get hit with a bolt of lightning.

-Flectomancer-
This particular discipline involves artifacts. Also known as "Tinker Mages", Flectomancers are indeed tinkerers and create artifacts that do just about anything. Mostly, this art involves building a rather complex artifact and using magic to bring it, quite literally, to life. They can build anything from small bombs to fully functioning mechanical soldiers. If given enough of their artifacts and proper materials, Flectomancers can be a force to be reckoned with.

-Herbomancer-
This discipline closely relates to Druids but is actually quite different. These people have a particular love for plants. These people are, more often than not, botanists and experts on plants and their very nature. Typically good willed and at peace with themselves, Herbomancers use their magic to better plant life or even use plants to attack. But there are a few that use plants for more mischievous reasons and can use certain herbs and plants for very potent poisons and antidotes.

-Hydromancer-
Closely related to Cryomancing, Hydromancing involves magic specifically influencing water or liquid. Hydromancers can cast magic on anything liquid. From the rain to the vast oceans, they are a most formidable foe when they are with their element. If a Hydromancer is powerful enough, he or she could even start a rain storm by collecting all the water vapor in the air to form clouds. Hydromancers tend to be drifters and great seafarers, but are not always so.

-Lumomancer-
Lumomancers are precisely the opposite of necromancers. They often practice with light and the banishment of shadows and demons. They have the well practiced art of healing and curing sickness and diseases. They are closely related to clerics.

-Necromancer-
Necromancers are mages who specialize in the animation and manipulation of things no longer living. Common practices of the average necromancer include conjuring various skeletal parts (or in some cases, entire skeletons) for use to their advantage in a fight. It is thought that some necromancers have harnessed the ability to utilize soul magics and to also resurrect people from the dead, but these powers are only mastered by the most experienced necromancers after years of practice. Despite common belief, they can actually be of any alignment, though they will almost exclusively be neutral or evil.

-Pyromancer-
Pyromancers are mages that specify in fire magics. Pyromancy grants the wielder varying degrees of control over that specific element, things as simple as the creation of sparks when lacking tinder and flint (Practical pyromancy) or the actual generation of wisps of flame, and other uses of a more battle oriented means: Balls of flame, Pyric columns and things which at time seem solely limited by the casters mind. Pyromancy is not to be mistaken with just a simple control of fire however, as those proficient in it's use are more than capable of invoking heat (Oft to the point of spawning a flame or burning something- but that's besides the point). One thing that seems to be quite common amongst Pyromancers is they (pardon the pun) Tend towards being hot tempered, Quite passionate and oft unstable.

-Spatiomancer-
Whereas Chronomancy relates to bending time to the users whim {The fourth dimension}, Spatiomancy focuses upon the manipulation both subtle and blatant of the threads which compose reality, essentially a warping or distortion of the third dimension. Spatiomancy is not a perfect art however. It does not create from nothing, or destroy something beyond repair- it simply manipulates that which is present. Alchemy in the attempt to transmute one element to another could be considered an exceedingly primitive form of spatiomancy. Teleportation, the breaking between two specific points in reality, is a relatively high form of Spatiomancy.

-Telemancer-
Telemancers are a particularly gifted bunch, they have an intimate understanding with the mind. Their magic is a hard one to practice or even cast as it always has the potential of failing. Telemancers are profoundly efficient in the magic that involves influencing the mind, psychic magic if you will. They can erase memories, change personalities, or even reduce someone to the state that the were when they were an infant. Of course, this is temporary for if someone forgot something, all they need is to see that thing again to remember it. Although, some of the more permanent effects tend to be what the Telemancer would plant in a given target's mind.

-Terramancer-
Terramancer's are mages that specialised in the manipulation of the earth. This comes in the form of rock, dirt, wood and what other parts of nature can be manipulated by their weavings. At first glance, if one is not too perceptive, the Terramancer might be mistaken for a Druid. A large difference there however is a druid is able to interact more fully with nature's aspects, not just those elements related to that which is tread upon or grows. Even still, an experienced Terramancer can be a force to reckon within, offensively or defensively- one cannot deny the power of earth tremors, the likes of which are within the earth mages grasp if enough time and study has been placed within their art. Even lacking such devastating spellcraft as that; ensnaring, crushing, blinding.. or even fleeing as a rat from a sinking ship are all things a Terramancers skill aids them in accomplishing.
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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
10 Sep 2011 06:18 PM
Name: Ezoroth Sin Roze
A.ge: 13
Personality: Quiet, smart, kind.
Gender: Male.
Appearance: 5'8", black hair, spiked back, 3 inches long. He has red eyes. Black shirt, dark red jacket, hoodie. He is a bit muscular, and has white skin tone. He has black pants with, a red dragon on it. His shoes are black, with dark red laces. He has a scar on his arm from his palm and it spirals around his arm, meeting at his elbow, and then continuing the spiral until it gets to the top of his shoulder.
Mancer: Electromancer.
Bio: N/A
Channeled item. A necklace with a yellow letter on it.
Clan: Void.
Other: N/A
Weakness: TBD
Hobbies: TBD


Name: Lilly "Flower"
A.ge: 12
Personality: Very smart, kind, and caring.
Gender: F
Appearance: She has blonde hair, which is long enough to go halfway down her back. Her eyes are a bright green, and she is 5'6" tall, slim. She wears a white t-shirt, with blue jeans. She wears a necklace with a purple letter on her arm like a bracelet, the letter being in her palm. She has a scar from he palm to her should, it curls up to her shoulder like a snake. She has white shoes grey laces.
Mancer: Telemancer
Bio: TBD
Channeled Item: Her necklace she wears as a bracelet.
Clan: Void
Other: N/A
Weakness: TBD
Hobbies: TBD


Name: Andrew Bane
A.ge: 14
Personality: Care-free, humorous, sarcastic and easily distracted.
Gender: Male
Appearance: Dirty-blonde hair in a buzz-cut, bright blue eyes, tanned skin. He is quite thin, reaching to 5’8”. A scar on his palm that goes to his shoulder, it expands as it gets to the inside of the elbow and then contracts as it gets to the shoulder. He wears a plain white t-shirt and a pair of dark gray denim jeans and skater shoes.
Mancer: Aeromancer
Bio: TBD
Channeled item: His necklace he wears as a bracelet.
Clan: Void
Other: N/A
Weakness: TBD
Hobbies: TBD
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TAYtayisGR8 is not online. TAYtayisGR8
Joined: 10 Dec 2010
Total Posts: 5193
10 Sep 2011 06:29 PM
((This RP pleases me. I shall be making my CS shortly.))
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Riku1257 is not online. Riku1257
Joined: 15 Aug 2011
Total Posts: 10066
10 Sep 2011 06:53 PM
Name: Lyle Shunner
A.ge: 13
Personality: Silent, not very outgoing, but knows how to handle himself in a fight.
Gender: Male
Appearance: Long black hair thet creates shadow ocross his eyes so you cant really see them, they are gray. Average musclinity, stands about 6,1. Normaly weres leather jacket.
Mancer: Electromancer
Bio: TBD
Channeled item: Anything
Clan: Electroid
Other: N/A
Weakness: Unknown
Hobbies: N/A
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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
10 Sep 2011 06:55 PM
(A bit tall don't ya think? Accepted though.)
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Youshi is not online. Youshi
Joined: 30 Jul 2008
Total Posts: 13032
10 Sep 2011 06:58 PM
Name: Daphne Belle

A/g\e: 13

Personality: Daphne is Daphne. (In other words, to be revealed.)

Gender: Female

Appearance: Daphne has auburn-brown hair that reaches to her shoulders in somber natural waves, curling towards her neck at the tips, shifting tones with lighter strands of red darker strands of brown. She usually leaves it down. She has a left-styled bang that usually covers most of her left eye, but sometimes she tucks it behind her ear. She has big, deep brown eyes that are almost a black. She has a starburst that lightens the color up slightly in the center. Her eyes usually shine when she's happy; but when she's upset, her eyes can be dull or even fiery. She has a nose that is slightly thinner at the bridge but average at the base, and a regular-length mouth with medium-thin lips that are a couple shades redder than her skin color; usually chapped because when she is nervous or concentrating hard, she bites her lower lip. She has high cheek-bones and usually a sociable expression on her face, despite her mood. Daphne has an oval-diamond face shape, going from oval to diamond at the jaw-line. Her ears are slightly smaller than average, un-pierced. Daphne has a feminine build with lean muscles and she is slim. She weighs about 105 pounds, being light on her feet, and reaches to about 5'6" in height. She has a rose-ivory skin color, with freckles spread across her body. She has a pale scar on her left shoulder-blade. Daphne wears a pale blue blouse with loose sleeves that usually hand loose at her shoulders, with an elastic band that tightens the shirt at the bottom of her ribcage. With that she wears a pair of tan cargo shorts that reach to her knees, with a keychain hanging off of her beltloop, just visible. It is a deep blue heart with the letters DLB on it. She wears a pair of plain black and white converse with neon blue shoelaces tied neatly in double knots. She wears a bead bracelet around her left wrist, multi-colored.

Mancer: To Be Revealed

Bio: Daphne grew up in a medium-sized family, where she was the middle child. Because of this, she tended to lack attention from her parents. Of course, it wasn't a bad thing, but this caused Daphne to be a quiet, independent type person. Her family is quite wealthy, and her and her siblings have been attending private schools until her family decided to move to this town and attend the public schools here. She has many artistic, stage and musical talents, along with some that may be hidden underneath her shy aura.

Channeled item: None

Clan: Daphne is in no clan.

Other: I'll add onto this if I realize I forgot something.

Weakness: Daphnes weaknesses are quite spread out; but they mostly focus around trust and her family.

Hobbies: Daphne has a lot of hobbies, of which will most likely be ALSO revealed in the role-play.
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Riku1257 is not online. Riku1257
Joined: 15 Aug 2011
Total Posts: 10066
10 Sep 2011 06:58 PM
(My doc says when i stop getting taller ill be around 6,4)
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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
10 Sep 2011 06:59 PM
(Accepted, wanna start?)
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Youshi is not online. Youshi
Joined: 30 Jul 2008
Total Posts: 13032
10 Sep 2011 07:01 PM
(Heck yeah.)
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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
10 Sep 2011 07:27 PM
Ezoroth

I wait at the bus stop, and see the bus coming my way. "Hurry." I say to myself. First day of school, something bad always happened.
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IcyBlu is not online. IcyBlu
Joined: 20 Jun 2009
Total Posts: 10333
10 Sep 2011 07:28 PM
(No WAY! You reposted this!?!?! :D JOINING!)
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Youshi is not online. Youshi
Joined: 30 Jul 2008
Total Posts: 13032
10 Sep 2011 07:40 PM
◊ Daphne B. ◊

I smile as I take a quick glance towards the window and then at the white plate in front of me, almost full of eggs and small slices of bacon. My mom was leaning on the counter while my two eldest siblings Sean and Mark raced to finish their food first and my two younger siblings, the twins Betty and Barry, giggled at them while comparing their new lunchbags.
"I'm full, mom. I'll just go outside for now, take in some air before everything starts." I offer a smile, standing up from my seat, slinging my black and pink backpack over my shoulder and stepping out the screen door.
I walked down the thin drive-way. I wasn't used to the busy, complex streets, but I managed to spot the yellow sign down at the corner of the street. The bus-stop.
'Ready, Daph?' I calmed myself as I hurried down the side-walk.
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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
10 Sep 2011 09:47 PM
(You meet me there?)

Ezoroth

I sigh as the bus stops at somebody elses stop about 15 blocks down. It starts moving again, and coming towards me. "This will be a fun day." I say, the wind picking up. They're almost here.
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Youshi is not online. Youshi
Joined: 30 Jul 2008
Total Posts: 13032
10 Sep 2011 10:23 PM
◊ Daphne B. ◊

I stop by the bus stop, where a couple people waited already that I hadn't really paid attention to until now.
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Xilirite is not online. Xilirite
Joined: 31 Oct 2009
Total Posts: 6995
10 Sep 2011 10:38 PM
I'll join in a minute, I'm just trying to get my other threads sorted out.
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coppermop is not online. coppermop
Joined: 13 Jan 2009
Total Posts: 6314
10 Sep 2011 10:52 PM
Imma join tomorrow, as a telemancer.
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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
10 Sep 2011 11:26 PM
Ezoroth

The wind starts to pick up much faster, pushing me backwards a bit. "Crap. Everybody get down!" I yell as a sudden wave of earth from about a block down lifts into the air, and the ground starts to jet up in front of me, getting closer and closer. I hold out my hand, ready to stop it if I can.


(Note, we are MUCH MUCH MUCH MUCH Powerful from last thread. So basically you are incredibly powerful.)
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zalak123 is not online. zalak123
Joined: 27 Jul 2009
Total Posts: 12516
10 Sep 2011 11:38 PM
Name: Smith
A.ge: 14
Personality: Easy going
Gender: M
Appearance: (I suck at appearences.)
Mancer: ChronoMancer
Bio: (Optional)
Channeled item.None
Clan: (Look at info) He is atempting to start his own.
Other: I read the rules.
Weakness: I have a craving for goat cheese. ALL THE TIEM

~I stopped bowing to everyone, Now I bow to nobody. He's a really great guy.~
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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
10 Sep 2011 11:44 PM
(You have to make an appearance.)
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zalak123 is not online. zalak123
Joined: 27 Jul 2009
Total Posts: 12516
10 Sep 2011 11:48 PM
(Short, Short black hair, Hazel eyez, >:C Scar over left eye)

~I stopped bowing to everyone, Now I bow to nobody. He's a really great guy.~
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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
10 Sep 2011 11:50 PM
(So a 3'3" person with black hair a smudged face and green eyes, a scar over left eye? Ok accepted.)
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Nartle is not online. Nartle
Joined: 29 Mar 2008
Total Posts: 7202
10 Sep 2011 11:50 PM
(Wait, your mask isn't smudged. It's just a bit flat >_>)
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zalak123 is not online. zalak123
Joined: 27 Jul 2009
Total Posts: 12516
11 Sep 2011 12:11 AM
yez

~I stopped bowing to everyone, Now I bow to nobody. He's a really great guy.~
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justin44 is not online. justin44
Joined: 26 May 2008
Total Posts: 18762
11 Sep 2011 12:48 AM
Name:Justin
A.ge:14
Personality:Nice,passive but can get violent,very VERY self defensive
Gender:Male
Appearance:5'6,Slight tan,Brown straight hair,blue eyes,some deformities on skin due to other mancers fighting with him(How he won and did not die is up to you)
Mancer:Terramancer(Not very skilled)
Bio:Learned he was a mancer about a week ago and has tried to stand up to other mancers seeing as his Clan has pulled him into crap he didnt want into. He tries to forget that he is a mancer and doesnt want anything to do with it,however he still gets into stuff he doesnt want into
Channeled item. N/A
Clan: None,he left his after his 3rd battle
Other:N/A
Weakness:Being affected in any way my other mancers(Transmuting,Telemancy Etc.)
Hobbies:Forgetting he is a mancer
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starwarslego11 is not online. starwarslego11
Joined: 20 Mar 2008
Total Posts: 2740
11 Sep 2011 01:31 AM
Name: Walt
A.ge: 16
Personality: Occasionaly, Passive, yet aggresive (But not Passive aggresive, because that's really annoying) and can stay calm easily
Gender: Male
Appearance: Blonde hair, Sapphire eyes, blue jacket w/ a hood, black jeans, tan-ish skin.
Mancer:Hydromancer
Bio: His parents died at his birth, being attacked by other clans, he may have defeated them, then he swore to take on any non allied mancers.
Channeled item: None at the moment.,
Clan: Sapphire Clan
Other: He's been practicing, and may have tried to dabble in the Ice Arts.
Weakness: Discharged Electricity. (Electronic devices, fine, I mean raw, electricity, like electric chairs. Or that electromancers.)
Hobbies: Leads a small clan named the Sapphire Clan
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