wiiplay
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| Joined: 28 May 2008 |
| Total Posts: 17801 |
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| 10 Sep 2011 07:29 PM |
And those AI things that made them aggressive and flee and stuff :3 I wish that was back :( |
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LunarEden
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| Joined: 11 Jun 2010 |
| Total Posts: 19663 |
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| 10 Sep 2011 07:30 PM |
| OMG, nostalgia. I remember I once jumped on top of a fleeing bug, and I disconnected. It was weird. |
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wiiplay
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| Joined: 28 May 2008 |
| Total Posts: 17801 |
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wiiplay
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| Joined: 28 May 2008 |
| Total Posts: 17801 |
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LunarEden
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| Joined: 11 Jun 2010 |
| Total Posts: 19663 |
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| 10 Sep 2011 08:14 PM |
| And that one giant robot thing you could control with those keys. Which I never understood how they made. Seriously, the fleeing/attacking bugs didn't have ANY scripts in them! |
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wiiplay
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| Joined: 28 May 2008 |
| Total Posts: 17801 |
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| 11 Sep 2011 07:55 AM |
| I wish we had that back... it didnt have any "security" problems or anything... |
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| 11 Sep 2011 07:57 AM |
good times.
~One day your life will flash before your eyes, make sure it's worth watching.~ |
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wiiplay
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| Joined: 28 May 2008 |
| Total Posts: 17801 |
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| 11 Sep 2011 08:42 AM |
| Too bad they removed it... they could bring it back and add more options though ;) This would go GREAT with wiring! |
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rakstern
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| Joined: 13 Dec 2008 |
| Total Posts: 7718 |
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| 11 Sep 2011 08:42 AM |
| Exactly, I never understood how to control those robots until it was too late D= |
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| 11 Sep 2011 08:43 AM |
| It was quite fun when it was on roblox. |
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wiiplay
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| Joined: 28 May 2008 |
| Total Posts: 17801 |
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| 11 Sep 2011 08:52 AM |
| If we had "Wired Raycasters" as a tool that outputs numbers as distance... we could make our own AI by wiring some gates into the little car ;) |
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wiiplay
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| Joined: 28 May 2008 |
| Total Posts: 17801 |
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