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Re: Better movement physics

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xtreamk12 is not online. xtreamk12
Joined: 19 May 2010
Total Posts: 5902
10 Sep 2011 04:26 PM
This would make anchoring bricks unnecessary for the most part. I have a few (incomplete) calculations at the moment that could be used, but I don't feel like posting them. Fairly simple.
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Liir is not online. Liir
Joined: 01 Feb 2010
Total Posts: 3424
10 Sep 2011 05:15 PM
The OP's suggestion is unclear.

Clarify or message Telamon/email ROBLOX about it.
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solder77 is not online. solder77
Joined: 30 May 2009
Total Posts: 1596
10 Sep 2011 05:17 PM
I don't understand what you posted for the most part. The title and post are completely different subjects.
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robloxkid08 is not online. robloxkid08
Joined: 23 Nov 2008
Total Posts: 5489
10 Sep 2011 05:54 PM
And how do you suggest we improve the physics engine?

Your suggestion is useless to me and to 90% of S&I if you do not explain to us how you wish this to be implemented.

~robloxkid08, the Guy who Gave the Zombie the TNT~
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hotrod200 is not online. hotrod200
Joined: 05 Aug 2009
Total Posts: 1200
10 Sep 2011 05:59 PM
post calculations and what should be edited then well talk
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