funybox
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| Joined: 31 Jan 2009 |
| Total Posts: 3107 |
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| 10 Sep 2011 01:19 PM |
| i was at the boss fights game and I realised how simple the scripts where so ya. |
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YokiFox
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| Joined: 19 Dec 2008 |
| Total Posts: 1276 |
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| 10 Sep 2011 01:20 PM |
ya good luck man, ya
pumpkins are cul |
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| 10 Sep 2011 01:20 PM |
Scripts aren't simple, 'mate.
×Smile and wave boys, smile and wave.× |
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funybox
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| Joined: 31 Jan 2009 |
| Total Posts: 3107 |
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| 10 Sep 2011 01:57 PM |
| no but they where simple compared to what I thought they would be >.> Can somebody make me a falling sword script cuz i can only make a falling cube idk how to make it the sword mesh im not too good at scripting. |
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funybox
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| Joined: 31 Jan 2009 |
| Total Posts: 3107 |
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| 10 Sep 2011 01:58 PM |
| Oh ya can you put in a message so I can just edit the message to say what I want? thanks. |
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funybox
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| Joined: 31 Jan 2009 |
| Total Posts: 3107 |
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| 10 Sep 2011 02:03 PM |
| nvm ill just say its a meteor. |
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funybox
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| Joined: 31 Jan 2009 |
| Total Posts: 3107 |
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| 10 Sep 2011 02:08 PM |
This script would work right?
while true do wait(60) local m = Instance.new("Message") m.parent = game.workspace m.text = "Classic Doom used Meteor!" wait(3) m.remove() local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(0, 100, 0) p.Size = Vector3.new(25, 25, 25) p.BrickColor = BrickColor.new(1) p.Locked = true p.Anchored = false p.CanCollide = false wait (7) p:remove() end
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