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| 08 Sep 2011 12:40 PM |
Just like the 6G RAT guns?
Because the 6G RAT guns seem to crash your ROBLOX if you make a headshot. |
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| 08 Sep 2011 12:40 PM |
| So I need another editable laser script because I can't script it myself :/ |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 08 Sep 2011 12:52 PM |
benbonez make me sum. ok?
I'll pay 1k robux for a good editable laser script
and 1457R for a very good editable laser script
and I gave you a games of 20$ on steam. keep that in mind asweoll!!!
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1Quest1
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| Joined: 06 Aug 2010 |
| Total Posts: 31 |
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1Quest1
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| Joined: 06 Aug 2010 |
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| 08 Sep 2011 01:15 PM |
| Thats helpful, " I can but won't bother.". By the way I'm the same as Shadow, I can't script. |
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loftyness
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| Joined: 10 Aug 2010 |
| Total Posts: 423 |
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| 08 Sep 2011 01:18 PM |
| Yea. Bullet Textures. Easy to edit. and easy to insert. |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 08 Sep 2011 01:18 PM |
Where is my moneys? PM me about the payment, just put inside a Tool
local Tool = script.Parent local User Tool.Equipped:connect(function(mouse) User = Tool.Parent mouse.Button1Down:connect(function() local damage = 10 -- Sets the base damage local Ray = Ray.new(Tool.Handle.CFrame.p,(mouse.Hit.p-Tool.Handle.CFrame.p).unit*999) local Hit,Position = Workspace:FindPartOnRay(Ray,User) if Hit then if Hit.Parent:FindFirstChild("Humanoid") then if Hit.Name == "Head" then damage = damage*1.25 end Hit.Parent.Humanoid:TakeDamage(damage) elseif Hit.Parent.Parent:FindFirstChild("Humanoid") then if Hit.Parent:IsA("Hat") then damage = damage*1.25 end Hit.Parent.Parent.Humanoid:TakeDamage(damage) end end local RayPart = Instance.new("Part",User) RayPart.Name = "RayPart" --Set its name. RayPart.BrickColor = BrickColor.new("Bright red") --Set the colour. RayPart.Transparency = 0.5 --Set its transparency. RayPart.Anchored = true RayPart.CanCollide = false RayPart.TopSurface = Enum.SurfaceType.Smooth RayPart.BottomSurface = Enum.SurfaceType.Smooth RayPart.formFactor = Enum.FormFactor.Custom local Distance = (Position-Tool.Handle.CFrame.p).magnitude RayPart.Size = Vector3.new(0.2,0.2,Distance) RayPart.CFrame = CFrame.new(Position,Tool.Handle.CFrame.p) * CFrame.new(0,0,-Distance/2) game.Debris:AddItem(RayPart,0.1) --Add it to the debris. end) end)
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loftyness
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| Joined: 10 Aug 2010 |
| Total Posts: 423 |
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| 08 Sep 2011 01:20 PM |
| Paul I dont think Copy and paste will work. Plus He wants a different format. This is the same as RAT. Use Bullet Textures. Less Laggy and exactly like lasers. |
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loftyness
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| Joined: 10 Aug 2010 |
| Total Posts: 423 |
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| 08 Sep 2011 01:21 PM |
| Shadow if you want to see Bullet Texture guns just go to my first place. If you like them Great. If not Whatever. |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 08 Sep 2011 01:22 PM |
| Obiously you dont know your sauces, RAT uses a rather large script which implement the old user made raycast system with the new roblox one |
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loftyness
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| Joined: 10 Aug 2010 |
| Total Posts: 423 |
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| 08 Sep 2011 01:23 PM |
| Your raycast system is hard to edit. You forgot the Local scripts and Hwow to even insert this into a Gun. Not to mention the Gun damage and range script. This "new" design isn't as easy as you think Paul. |
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loftyness
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| Joined: 10 Aug 2010 |
| Total Posts: 423 |
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| 08 Sep 2011 01:24 PM |
| And no that script above does not do all that. |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 08 Sep 2011 01:25 PM |
"just put inside a Tool" Herp derp Also i commented to change the damage, also, OP just change the 999 to some number less than 1000 and above 0 for the range of the weapon |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 08 Sep 2011 01:26 PM |
| I really hate when amateurs try to flame you... It can eb inside a LocalScript or a regular script, either way it works. What are you talking about damage scripts for? |
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| 08 Sep 2011 01:31 PM |
By editable I ment: editable RoF editable Accuracy editable damage |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 08 Sep 2011 01:33 PM |
| Should have specified that, |
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loftyness
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| Joined: 10 Aug 2010 |
| Total Posts: 423 |
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| 08 Sep 2011 01:44 PM |
| With bullet Textures you can change fire rate and forms of it. Like auto or Brust. Or auto with multi (Like a Shotgun/machinegun combined). Brust is shot gun. |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 08 Sep 2011 01:48 PM |
| >Implying that you cant do that with lasers |
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loftyness
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| Joined: 10 Aug 2010 |
| Total Posts: 423 |
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| 08 Sep 2011 02:04 PM |
| read your scrpt. In THAT script you cannot. |
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| 08 Sep 2011 02:08 PM |
| I have the current VAK guns. You can use them. |
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Adrical
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| Joined: 09 Mar 2011 |
| Total Posts: 8205 |
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| 08 Sep 2011 02:09 PM |
loftyness is right
~TILDAS~ |
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