fuzzyhed
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| Joined: 17 Sep 2008 |
| Total Posts: 1204 |
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| 06 Sep 2011 06:55 PM |
Basically, I need a way to globally acess all mouse and keyboard event at all times, and I don't really like tools per se. So I would like to know if there is a way to make a player force select a hopperBin.
PS, why don't we have a way to acess the events without a tool yet? |
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fuzzyhed
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| Joined: 17 Sep 2008 |
| Total Posts: 1204 |
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| 06 Sep 2011 09:16 PM |
| I think there is a property of the Hopperbin...Selected? |
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GoldenUrg
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| Joined: 23 Aug 2009 |
| Total Posts: 6428 |
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| 06 Sep 2011 10:00 PM |
I haven't seen a way to force select a HopperBin but you can Equip a Tool by moving it to the Character.
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Xsitsu
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| Joined: 28 Jul 2009 |
| Total Posts: 2921 |
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| 06 Sep 2011 10:02 PM |
| A trick for having players be able to use mouse events when it appears that they have no tool or hopperbin equipped is to move a tool into their character and then in the Equipped function set the tools parent to nil. As long as the player doesn't select another hopperbin or equip another tool then players will be able to use those events. |
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