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| 05 Sep 2011 08:11 PM |
Ah, yes.
It'd basically be a series of games, made by the Roblox Admins (With story help/model/script help from us), and then released as a string of games, each connected by a teleporter (They'd have a thing where you couldn't enter a later level without beating the earlier ones, and save features)
It would be an RPG game, like some of the medieval ones. All of it free for everyone. The story would be something like this; (in non-tl;dr form) -robloxians having normal day -suddenly, winter strikes -and then the korblox attack! -you have to go through many areas (levels) on your way to Mt. Korblox, where the King Korblox watched over his evil plan.
The enemies would utilize advanced scripting, and they'd have items to use too (like Korblox traps and swords). They would respawn too after a while, making you use all your potential and sword fighting ability.
All your gears would not be allowed, but when you beat enemies, you can buy weapons (for more damage and such) and new armor (adds health to you). It may sound complicated, but it actually wouldn't be too hard to script. Plus, it's spread over many levels, so there would be little lag in each level.
The only problem would be carrying your data from one game to another.
So, questions/concerns? I hope this isn't too long, I tried making it as short as possible. Doing this would probably raise popularity of Roblox, having a whole series of games inside a game.
~f٥гﻉ√ﻉг™~ |
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xwinnor
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| Joined: 26 Nov 2008 |
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| 05 Sep 2011 08:13 PM |
kroblox redcliff and the knights of the splitred sky?
AWESOME
-space is a lie- |
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| 05 Sep 2011 08:13 PM |
I forgot to add that beating each level would give you a special hat or gear, giving a good reason for everyone to try the game. There would also be hats you could in game purchase from massive amounts of enemies defeated. The hats early on would just be simple stuff, nothing fancy, like a helmet or something.
~f٥гﻉ√ﻉг™~ |
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| 05 Sep 2011 08:14 PM |
| That sounds cool. Support. |
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| 05 Sep 2011 08:14 PM |
Support. I just made your forum a Win. c: |
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| 05 Sep 2011 08:16 PM |
Guys, add ideas!
In case this does actually get made, I don't want to take ALL the credit c:
It could also use the terrain generator for big levels and little lag.
~f٥гﻉ√ﻉг™~ |
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xwinnor
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| Joined: 26 Nov 2008 |
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| 05 Sep 2011 08:19 PM |
as i said before AWESOME
oh and i allso said
-the space is a lie- |
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xwinnor
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| Joined: 26 Nov 2008 |
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| 05 Sep 2011 08:21 PM |
boss idea intoduction
whoever played soulwars know him they fear him hes no other than... SOUL TURDULATOR THE DARK LORD |
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| 05 Sep 2011 08:24 PM |
Yes, bosses!
Like, one at the end of each journey. They would also be scripted differently, so they don't just chase you.
They would also pretty much take more than one person to beat, encouraging teamwork.
~f٥гﻉ√ﻉг™~ |
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| 05 Sep 2011 08:26 PM |
| Notsuch a bad idea on the Teamwork part. |
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| 05 Sep 2011 08:30 PM |
Teamwork = friendship friendship = good
Also, there'd be scripts preventing you from attacking other characters, so the little 'noob' wanting to ruin the experience couldn't.
And then a side game, unrelated to the story, could be a fighting game, with two teams. Korblox Team and Knights Of The Splintered Sky Team (KotSS) It would be a capture the flag game, with a few maps. After each round, the map changes to a new one. Some locations could include Korblox Caves, KotSS Fields, an island battle with two islands, making you take a boat across and some other cool levels.
~f٥гﻉ√ﻉг™~ |
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xwinnor
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| Joined: 26 Nov 2008 |
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| 05 Sep 2011 08:32 PM |
| hmm maybe not t-w bosses but t-w areas like idk nah go whit the t-w bosses |
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xwinnor
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| 05 Sep 2011 08:37 PM |
grapple and swing O_o good idea
wall jumps every cool character can that now'a'days
teamwork areas good idea
minigames good idea
abilito to controll more than one character at once like 3 1 mage 1 ranger and 1 warior click their image to change to them
hmm more comming soon
-wont let this thread die- |
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xwinnor
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| Joined: 26 Nov 2008 |
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| 05 Sep 2011 08:45 PM |
monster ideas anyone?
those that might come in 1st hand
undead demons insects pests not pets and cursed souls |
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| 05 Sep 2011 08:54 PM |
Korblox Zombies (Like Zombies, but they use swords) Korblox Warriors (Like normal enemies, a bit more smart, uses swords) Korblox Sergeants (More tactical enemies, they use swords, mines, traps, and many tactics.) Korblox Giants (Big giant creatures. Strong attack, strong defence, high health. They're downfall is their speed, which is really low.)
Maybe their could be dragons and stuff.
~f٥гﻉ√ﻉг™~ |
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xwinnor
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| Joined: 26 Nov 2008 |
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| 05 Sep 2011 09:05 PM |
Yeah, there'd be other things too.
~f٥гﻉ√ﻉг™~ |
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xwinnor
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| Joined: 26 Nov 2008 |
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| 05 Sep 2011 09:07 PM |
| first we think out the enemys then story then the gameplay then abilitys ok? |
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| 05 Sep 2011 09:08 PM |
The admins could use a system of badges (Like when you buy the sword you get the "Sword" badge) to know what you have purchases throughout the game. And other than the hats you asked for, we could make the series ourselves.
-C* |
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xwinnor
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| Joined: 26 Nov 2008 |
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| 05 Sep 2011 09:10 PM |
| no not badages in game achivements and you can look on the my stuff tab in the game |
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| 05 Sep 2011 09:10 PM |
The problem is I don't have BC, plus I cannot script.
I can build, yes, but only every other weekend.
~f٥гﻉ√ﻉг™~ |
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xwinnor
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| Joined: 26 Nov 2008 |
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| 05 Sep 2011 09:11 PM |
| hey you are forgetting that the mods would make the levels we make the project |
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funnypie
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| Joined: 13 Apr 2008 |
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| 05 Sep 2011 09:23 PM |
| Don't forget Seventh Sanctum. |
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