Indie11
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| Joined: 16 Apr 2011 |
| Total Posts: 94 |
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| 09 Jul 2011 08:54 AM |
| I dont know how to make a giver some ppl think you have to script it, plz help me. If you can, could you that would be awesome! |
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Indie11
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| Joined: 16 Apr 2011 |
| Total Posts: 94 |
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| 09 Jul 2011 08:55 AM |
| lso join my group plz we really need help with givers |
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| 09 Jul 2011 08:57 AM |
"lso join my group plz we really need help with givers"
Make ads, don't advertise here.
~ ROBERT00001 ~ ~(ಠωಠ)~ |
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| 09 Jul 2011 09:50 AM |
| This is advertising if you want a giver use free models |
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Indie11
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| Joined: 16 Apr 2011 |
| Total Posts: 94 |
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| 19 Aug 2011 08:20 AM |
| sigh i wanted to know how to make one |
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Jo245
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| Joined: 29 Jun 2008 |
| Total Posts: 6038 |
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| 19 Aug 2011 08:31 AM |
| They have tutorials in the free models, generally. |
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| 19 Aug 2011 08:42 AM |
Im feeling nice so...this is the basics: First make a model and put your tool inside it Put the tool inside a "cage" so ppl cant pick it up Then in the bricks that make up the cage... Put a script that detects when its touched when it is check that the thing that touched it is a player if it is then clone the weapon from inside the model into the players backpack And put debounce and turn it on at default, dont let it clone if its off, turn off when the script runs then turn on after a second |
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Indie11
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| Joined: 16 Apr 2011 |
| Total Posts: 94 |
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| 05 Sep 2011 06:48 AM |
| tis forum was in my frist week of roblox geez give me some slack |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 05 Sep 2011 07:53 AM |
You could try to use free models and edit it :D
If you want to know what scripting helpers it We only fix/debug scripts here :D There, those are the things we do here. But most importantly, DO NOT EVER REQUEST SCRIPTS HERE IN SCRIPTING HELPERS!!!!!! :D |
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| 05 Sep 2011 08:05 AM |
| Givers are sooo easy to make. |
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| 05 Sep 2011 08:20 AM |
| Givers are basically 5 useless parts and 1 part that you touch that checks to see if you are a human, and then gives you a tool. |
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juriaan
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| Joined: 25 Nov 2008 |
| Total Posts: 939 |
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| 05 Sep 2011 09:09 AM |
function onTouched(part) p = game.Players:playerFromCharacter(part.Parent) if p == nil then return end gun = game.Lighting.WEAPONNAMEHERE:clone() --Change WEAPONNAMEHERE to the name of the weapon if p.Backpack:findFirstChild(gun.Name) ~= nil then return end gun.Parent = p.Backpack end
script.Parent.Touched:connect(onTouched)
Here you go right from the Wiki
Juriaan
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