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352ynnhoj
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| Joined: 21 Sep 2010 |
| Total Posts: 1054 |
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| 05 Sep 2011 09:32 AM |
| just have all the parts of the morph with transparency = 1. Then make a script telling when you want it off of 1. |
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XAXA
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| Joined: 10 Aug 2008 |
| Total Posts: 6315 |
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| 05 Sep 2011 09:36 AM |
A mechanical way of doing it is to place the morph(s) directly on the spawn point, though this has a probability of failing.
And, move the morph parts in the lighting, so a faraway place, or, as the person above me said, just make it so it will be visible once on the player. |
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