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| 03 Sep 2011 11:25 PM |
Since there are many scripters online, Objective:
-Is it possible to find all properties such as C0, Part1, SurfaceType and Hit without using tables? |
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| 03 Sep 2011 11:41 PM |
| Could somebody just help me? |
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Zulsoras
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| Joined: 10 Sep 2008 |
| Total Posts: 963 |
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| 03 Sep 2011 11:42 PM |
| With telamon in charge nothing is possible anymore :D |
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| 03 Sep 2011 11:43 PM |
| Yeah, will I suppose you can't forum now? |
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| 03 Sep 2011 11:44 PM |
| Nope, you have to search through the object's table for its properties (not quite sure if thats what your asking) |
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Zulsoras
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| Joined: 10 Sep 2008 |
| Total Posts: 963 |
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| 03 Sep 2011 11:44 PM |
| we know how he likes his games. low scripting, laggy as hell, no user meshs, no user sounds, no user animations, not much unless if you pay him, even though they make alot of money already form pop up ads. funny how games actually got worse since 08, Roblox <3 |
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| 03 Sep 2011 11:45 PM |
@DonnyTheDemented
Oh well, I already did that. Or I got something in mind. All letters in table(Lower and Upper Case) then number of letters. Check 1 by 1. Which took a very long time. T.T |
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| 03 Sep 2011 11:56 PM |
lolololol, your doing it the HARD way. So sad D: you can check for indexed values via for i,v ....
but I forget the proper syntax. thats sad on my part |
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| 03 Sep 2011 11:59 PM |
I remember now, (I think)
for i,v in ipairs(table) do print(i) print(v) end
if I remember correctly i is the index (such as C0, Name, Parent, etc.) and v is the value for that index |
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| 04 Sep 2011 12:06 AM |
What do you mean by table? If you're referring this:
table = {"Name","Archivable","Parent"} object = workspace
for i,v in pairs(table) do print(i,v) --Also if you want the answer it needs to do this print(object[v]) end --This?
:Then I know what I'm doing, I always do it the hard way |
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| 04 Sep 2011 12:10 AM |
| err, my bad, I forgot objects are labeled as userdata... |
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