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Re: Deluxe Building Tips - How to make your Building Better -
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lukazoid
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| Joined: 10 Oct 2008 |
| Total Posts: 371 |
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| 18 Aug 2011 04:42 AM |
Time and time again have I seen Buildings that look plain and boring. A box, Grey and symmetrically square, with no personality other than it being a boring, old box.
I'm here to CHANGE your perception of good building, and show you a few tips and techniques in building good houses.
There are a few things I would like to go over,
(Design, Colour and Balance)
(Efficiency and Time-Management)
(Execution, Including C-Framing and Meshing)
Design,
Ok we have this boring old box, How to make it look nice? Texture. Not the wood textures, or the Slate textures, I mean buffers and Gaps in walls, ETC.
Let’s say you have a wall, to make this wall look nicer, you might put a rail on the bottom of the wall. Look around in your house, what sort of textures are there in your room. Is there 2 different wall themes? Wooden panels on the bottom, and red plaster on the top?, use that in your building design and your off to a great start.
Edges of room are tricky. They can stick out, and not look that great...
A way around this is to have columns on the side of the walls, it may continue to stick out, but it fits in with the theme of walls... That’s the INSIDE design of the walls covered, let’s start with outside...
When you look at a house, what’s it made out of? It isn’t just a slab of concrete sticking out in the middle of nowhere, it’s got panels, or bricks, or Wooden Logs bordering the windows, and the sides, that make it something special.
Use this in your house building. If you find it difficult to do this with a 1brick wide wall, make it 2bricks wide so u can have the inside and the outside walls different! If you learn how to Cframe, which will come later, you won’t necessarily need this.
Windows are necessary to any house designing. A blank wall gets boring quickly without texture and colour, and windows can come under texture. It adds light and something new to the wall. It provides an outlet to the outside, ETC
There are many different types of windows, -Bay Windows, -Panel Windows, -1800's Crossed Panel Windows, -UniPanel Window, -BiPanel Windows, -TriPanel Windows, -Multiple Opening Windows,
Bay Windows are basically a small attachment to a house that lets you view outside from more than the 180Degree Angel. You look through angled sides, ETC. It opens more light, and makes a room look bigger.
Panel windows are windows with multiple Glass Panels. There are 2 Subtypes of these Panels. Modern Panel Windows and Conventional Panel Windows... Modern Panel windows are often randomly sided, but do have an effect of balance, and Texture. When making them with roblox, they often DON'T go around corners, and stick to one wall. Conventional Panel Windows are just windows with Panels, that DONT swing open.
1800's Crossed Panel Windows's are your Basic Victorian, Curved Top Opening Windows. I would supply a picture for this, but roblox is against this.
UniPanel Windows are basically windows that open with only one panel. Often this window is higher than it is long.
BiPanel Windows are essentially UniPanel windows but with 2 panels, often the window is Square.
TriPanel Windows are UniPanel Windows, but with 3 panels, horizontally placed. Often these windows are longer horizontally than they are vertical.
Multiple Opening windows are basically multiple window panels, without a border that open on an individual axis each panel. Usually each panel is then opened by 1 lever connected to each axis. These windows are usually found in school or industrial areas due to the fact that it lets air in, and opens the window up, while also being unable to go through. No criminal would be able to squeeze through if the panels were wide open.
Some windows have Flower Pot bays under the window, or ledges. Keep this in your mind when making the windows. Also, if the window is to be opened, be aware that the window will need a way TO be opened. A handle of some sort will do well. If it is a contemporary modern handle, make it smooth, and metallic. A Victorian handle is sculptured and usually made with a black handle. Floors, Let’s say you’re putting a floor into a kitchen. You’re most probably going to find tiles, or linoleum as the flooring. Same with the bathroom. A Lounge room would be wooden flooring maybe with a rug, or you could use a carpet. Like I keep saying, use inspiration from your own dwelling to come up with what goes in the different rooms. Bedrooms, and comfort rooms usually have carpets, but usage rooms usually have wooden floors, or tiles/linoleum, ETC Roofs, Roofs are tricky. A good way to do roofs is to just C-Frame a slanted brick, and Cframe the corresponding roof walls to it. There are many good ways of doing it, but you can use this method to do the same with tiles or something of that sort. Space. When Designing Space, you have to incorporate many natural features. Where is the sunlight going to be coming in, both in the morning and the afternoon? Do you want the burning afternoon sun to come through your windows? Or do you want the much softer morning sun be the larger focus of the light? When designing a lounge room, you have incorporated walking areas. If someone is to be walking in front of someone watching the television, it’s going to cause an obstacle, and this isn’t good. Try and design the walkways to be away from sitting areas, and not to make walking become an obstacle for viewing.
Colour, When choosing the colour of both the indoor of your house and the inside of your house, it is wise to consider the material type, and what the theme of the room would be. For example, a wooden column would most likely be coloured with a type of brown. Although, if it’s a haunted house, a black, or a green colour would do well, because it’s suiting with the theme. If you’re colouring an indoor room, it’s good to notice what the room is to be for. For example, an Office would be focussing on the computers, or the items in the room, because you’re to be looking at that more often than the walls, or what’s on the walls, so a soft tone would be nice. Colour would distract you, and you’re probably going to put stuff ON the walls, like a corkboard, or posters of a game, ETC. While a lounge room focuses on nice big windows, nice tones, and sometimes wooden panels on the sides... When colouring things, Remember to use softer tones. Big bright colours distract away from the insides of the furniture, ETC. If you look inside your house, I can guarantee there is no room in there that has excessively bright coloured walls. When colouring tiles, remember to incorporate a pattern. Black and white checkers maybe? or maybe just randomly coloured shades.
The outside of the house should always fit in with the environment of the area. If you ever build a house, remember to build the environment on which it sits on before you embark on the project itself. This gives you more of an idea of what the garden would look like, and what the colour scheme of the house is to be. If you had nice dark wooden outside walls, it would be nice to have nice red or yellow flowers, but purple and blue would go badly because, in a colour scale, there is hardly any blue in the brown. EXPERIMENT. You can fix anything up. If you built it, what stopping you from being able to fix it? So don’t feel nervous about trying a Rose red carpet, but then being scared of changing to a nice royal blue. It’s easily fixed, and it shouldn’t be felt like a chore.
Balance, If you have the Scale of the Room wrong, the robloxian doesn’t fit. It’s either too big, or too small. The best wall height for a room is approximately 8 blocks high. This isn’t just with Room scale; it’s also with the placement of windows. Too high up the wall, it’s hard to see out of it, too low and you could probably walk through it. Take these things to consideration, and look at the level of windows to yourself to find good placement. – Normal windows start at your waist
Efficiency, I’ve heard experienced builders say “Oh, C-frame commands are much more professional, and I’m loyal to them, and I can Cframe really well with them”. Using a tool or a GUI is MUCH quicker and more efficient than a command. Command require you to mark the certain block you are to C-Frame and type in co-ordinates in a premade script that you place in the command bar. GUI’s are simply by clicking on a brick, and pressing a button on whichever way u wish to make it move. A tool is much less accurate, because you use your mouse moving skills to position the brick. No matter how careful you may be at using it, it is way too hard to make it precise. These tools are best used for making C-Framed Mountains, ETC.
Time-Management, I’ve heard people say that they’ve lost inspiration for their project, or that they’re not motivated enough to continue. This is because you’re BORED. You need something new, and you must just move on. But, a new project can be fun, and treat it that way. Do the big things first, so you feel more accomplished and motivated at the end because you achieved much more. Do the details right at the end, and it should be fine. Also, try not to prolong the building times. You can lose motivation for things pretty quickly. If you start building, and u don’t touch it for another week, you’re most probably going to continue not building anymore on that project because you’ve lost motivation. Build more, and without too large of a break in-between.
Execution, -C-Framing What is C-Framing? C-Framing stands for Coordinate Frame. Basically, What C-Framing does is it moves bricks. But it doesn’t just move bricks; it can rotate them and insert them into other bricks. ETC There are many tutorials, including the one on the wiki right here. http://wiki.roblox.com/index.php/CFrame I suggest learning how to use the command bar C-Framing first, because it teaches everything you need to know. Later on you can use Cframe Tools, and GUI’s
-Meshing What is Meshing? Meshing is taking a meshed brick, and changing the mesh into a different size. It’s like resizing, yet the brick still has the same collision mask. This can be useful to make precise measurement for building, without having to bother to Cframe it, or for making Mini-City’s without using a MiniMap Script.
Tom mesh, all you do is click on the + sign next to the brick in Explorer. A “mesh” should come up. Click on the mesh, and new properties should come up. What you want is the “scale” properties. Right now, if you’ve got the normal brick, it should be (1,1,1) (x,y,x). If you want to change the size of the brick to, double its size, you change one of the numbers to 2. It should now be (2,1,1). Basically the scale times (x) the number in the brackets by the actual size of the collision mask of the brick. Executing these things can be difficult. For example, when C-Framing, you may have been doing a diagonal brick, connecting to another straight brick. This is difficult, and requires a lot of patience to line up perfectly. It will obviously never line up perfectly, unless you use mathematics to figure out the C-Framing approximations, but it can be close, and if you’re looking around it’s not the first thing that comes to your mind. If you’re meshing, it’s good to have a basic knowledge of Mathematics. It will become useful when building.
There is obviously ALOT more stuff I would like to cover, but I am unable to fit it in to this measly little Forum post.
I would have liked to post pictures along side with the text, but roblox doesn’t allow this.
Tl:Dr?, Read it - It's Useful
Thanks for reading, Lukazoid |
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Mas3212
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| Joined: 21 Jan 2009 |
| Total Posts: 2 |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 18 Aug 2011 06:42 AM |
CFrame*
Also you dont need to mark Bricks with command bar, i use the selection service to CFrame my parts |
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drew8732
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| Joined: 01 Apr 2010 |
| Total Posts: 1965 |
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| 18 Aug 2011 10:28 AM |
| I didn't bother to read the whole thing, but it seemed off to a good start. Nice :D |
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lukazoid
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| Joined: 10 Oct 2008 |
| Total Posts: 371 |
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| 19 Aug 2011 07:36 PM |
Thanks :D
I did a word count, and it just breached 2000 words. Made it in like, 1 hour. Fun :P |
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| 19 Aug 2011 07:53 PM |
| Genius! I can really relate to all of those. Great job, people who are interested in building professionally can get a lot from this guide. |
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rym281
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| Joined: 01 Aug 2008 |
| Total Posts: 531 |
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| 19 Aug 2011 09:08 PM |
here are two of the best cframe tools out there!
http://www.roblox.com/Master-CFrame-Tool-item?id=32149067
http://www.roblox.com/Model-CFramer-lucas668-Technology-item?id=51516792
i am very thankful to flamorie and lucas668 for making these! |
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theopfor
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| Joined: 08 Feb 2011 |
| Total Posts: 11003 |
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| 19 Aug 2011 09:10 PM |
Command bar is actually very efficient if you have the right command.
THE CLAAAAAAAAAAAAAAAAAAAAAAAAWWW!! |
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| 19 Aug 2011 09:25 PM |
| Nice xD... Must have took a long time to type all of that down... xD |
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lukazoid
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| Joined: 10 Oct 2008 |
| Total Posts: 371 |
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lukazoid
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| Joined: 10 Oct 2008 |
| Total Posts: 371 |
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| 26 Aug 2011 03:29 PM |
| Bump, this post is useful, need more people to recognize its usefullness to then maintain more people being helped from using it. |
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lukazoid
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| Joined: 10 Oct 2008 |
| Total Posts: 371 |
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| 27 Aug 2011 04:46 PM |
| Well, That's dissapointing.. |
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| 27 Aug 2011 04:57 PM |
| Well.. this helped me a little bit but I'm trying to find how to make designs for cars and planes. |
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jmonster9
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| Joined: 03 Apr 2008 |
| Total Posts: 1685 |
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| 27 Aug 2011 05:23 PM |
| Well you should if you want to build. |
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lukazoid
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| Joined: 10 Oct 2008 |
| Total Posts: 371 |
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| 28 Aug 2011 04:32 AM |
Overlord, Please refrain from posting completely useless comments, It is bumping this thread, but who really cares to say if they read it or not. What sort of information is that - More constructively you could have said "I skimmed through this thread and found that it gave very valuable information. *insert constructive critism here*, kthxbai"...
How hard is that to do?
Anywayz, Haz fun...
(Bump) |
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| 28 Aug 2011 03:19 PM |
| Although it was completely and utterly useless, you do not own this thread, and he or anyone else can say whatever they want. |
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lukazoid
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| Joined: 10 Oct 2008 |
| Total Posts: 371 |
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| 28 Aug 2011 05:11 PM |
I wrote this thread, what is stopping me from owning it?.. Why did you automatically assume this person was male aswell?
But I DO respect that he has the ability to say whatever he wants, And I'm slightly happy that he also bumped the thread aswell...
Anyway, Have fun |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 28 Aug 2011 08:40 PM |
| Well you cant own it because of the ToS you agreed to. It belongs to the Roblox Corporation |
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lukazoid
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| Joined: 10 Oct 2008 |
| Total Posts: 371 |
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| 29 Aug 2011 03:30 AM |
Although that is true, I typed this on word, so any inaccurate keyboard typing would easily be fixed. It's saved as a word file, and i copied it on here. So technically i have an ownership copy that I made. I sent a Copy under my name into the 'Interwebs.' The site i sent it to then Technically Owns it because its stored in a warehouse in "WhoKnow'sVille".
But i have the Original Copy....
Thats stored in my private computer.
I also have a copy, that a company owns, in a storage facility...
That i can freely access at any time...
So what is technically stopping me from owning this text that i wrote.
There is nothing like this out there in the world, This is original, its owned by me?
I really don't understand the confusion everyone is happening over this silly subject.
We are Off-Topic, and i'm Being hypocritical by not talking about anything that is a Subject matter in the post., Which means it's unneccasary.
Thanks for reading all of this everyone, Greatly appreciated..
(See, now it's slightly on topic :D)
Lukazoid |
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| 29 Aug 2011 03:05 PM |
No, you submitted the text to the Roblox corporation, therefore they own it. It doesn't matter if you actually copywrighted the text, Roblox STILL owns it and the thread, because you *sub*mitted it to them.
*sub* as in *sub*mission.... |
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lukazoid
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| Joined: 10 Oct 2008 |
| Total Posts: 371 |
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| 29 Aug 2011 03:53 PM |
You Still Aren't reading what I'm saying. I said "a company owns it", Meaning "The Roblox company owns a copy of what I wrote, therefore OWNING it in a sense that they are "holding it". In a sense of owning it as in "Being the one who created it", I am the owner of this peice of text.
There are also 2 Copy's of this text. ("owns a copy of what I wrote") One in a storage facility in (California?) which Roblox owns, and another in a storage facility (AKA, A Private Computer) that I own!
If you were to facter everthing in, i "own" 2/3 of this text, because I Wrote it, and I have the 1st copy. I'm not saying Roblox Doesn't partly own it aswell, They own 1/3 of it, because I "Submitted" it in, giving them the text, ETC.
This is the silliest thing to be arguing about?,
Ownership?, And you people don't even Have any ownership of it, thus why is there an argument?
Arguments happen over the smallest things...
Can't we forget about this small thing, and focus on the bigger Picture.
Helping people Build Better?, Isn't that what this thread is all about?
Have fun, -.- Lukazoid |
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| 29 Aug 2011 07:53 PM |
| I will now go learn how to use the new stamper tool and how to get bricks to stay on the ground WHERE I PLACE THEM in Build Mode. If I accidentally run into one, it pushes the WHOLE thing back. |
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theopfor
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| Joined: 08 Feb 2011 |
| Total Posts: 11003 |
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| 29 Aug 2011 07:59 PM |
Make that 3 copies...
"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl |
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