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| 03 Sep 2011 11:59 AM |
while true do --This makes sure it keeps going and doesn't die out on us wait(5) --This is how long until the games are started. Recomended that you keep to 5 local m = math.random(1,7) --This randomly selects a game. The seven shows how many games there are local player = game.Players:GetPlayers() for i = 1, #player do --This checks for players and gets them msg = Instance.new("Message") --This make the annoying messages that appear on you screen msg.Parent = nil if m == 1 then msg.Parent = game.Workspace msg.Text = "Choosing Minigame." wait(3) msg.Text = "A Minigame has been chosen!" wait(3) msg.Text = "The Minigame is..." wait(3) msg.Text = "Elimination" wait(2) msg.Text = "Eliminate all enemy players!1 life!" wait(5) msg.Text = "The game will be starting in:" wait(1) msg.Text = "...3..." wait(1) msg.Text = "..2.." wait(1) msg.Text = ".1." wait(1) msg.Text = "Begin!" wait(1) player[i].Character:MoveTo(Vector3.new(109.5, 8.207, -101.1))msg:remove() game.Lighting.jungle:clone().Parent = game.Workspace wait(60) msg.Parent = game.Workspace msg.Text = "Winner!" wait(3) msg:remove() game.Workspace.jungle:Remove() end
How can i make it where the teams spawn seperatlt? |
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| 03 Sep 2011 12:00 PM |
while true do wait(5) local m = math.random(1,7) local player = game.Players:GetPlayers() for i = 1, #player do msg = Instance.new("Message") msg.Parent = nil if m == 1 then msg.Parent = game.Workspace msg.Text = "Choosing Minigame." wait(3) msg.Text = "A Minigame has been chosen!" wait(3) msg.Text = "The Minigame is..." wait(3) msg.Text = "Elimination" wait(2) msg.Text = "Eliminate all enemy players!1 life!" wait(5) msg.Text = "The game will be starting in:" wait(1) msg.Text = "...3..." wait(1) msg.Text = "..2.." wait(1) msg.Text = ".1." wait(1) msg.Text = "Begin!" wait(1) player[i].Character:MoveTo(Vector3.new(109.5, 8.207, -101.1))msg:remove() game.Lighting.jungle:clone().Parent = game.Workspace wait(60) msg.Parent = game.Workspace msg.Text = "Winner!" wait(3) msg:remove() game.Workspace.jungle:Remove() end
How can i make it where the teams spawn seperatly?*Fixed script just need help |
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| 03 Sep 2011 12:05 PM |
| Didn't you get this off free models? |
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| 03 Sep 2011 12:08 PM |
Maybe. 0_0
Well the wiki is hard too understand.BTW i got it from youtube.>(Oh)
"Lest We Forget They went with songs to the battle, they were young. Straight of limb, true of eyes, steady and aglow. They were staunch to the end against odds uncounted, They fell with their faces to the foe. They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning, We will remember them. "
~WildcatNation~
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Fredfishy
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| Joined: 21 Mar 2009 |
| Total Posts: 4197 |
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| 03 Sep 2011 12:09 PM |
| Insert team spawns. Easy cake, easy pie. |
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| 03 Sep 2011 12:11 PM |
| Its a minigame script so would i put team spawns in to the map or teh script? |
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Fredfishy
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| Joined: 21 Mar 2009 |
| Total Posts: 4197 |
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| 03 Sep 2011 12:12 PM |
... Work it out for yo'self. If you constantly get others to help you on easy fishcake questions such as that, you will never improve. |
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| 03 Sep 2011 12:14 PM |
This is my first help reqeust in months. :(
"Lest We Forget They went with songs to the battle, they were young. Straight of limb, true of eyes, steady and aglow. They were staunch to the end against odds uncounted, They fell with their faces to the foe. They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning, We will remember them. "
~WildcatNation~
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Fredfishy
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| Joined: 21 Mar 2009 |
| Total Posts: 4197 |
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| 03 Sep 2011 12:18 PM |
| Yes, but that's an easy question. Use what you already know about SpawnLocations to work it out. |
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| 03 Sep 2011 12:19 PM |
| So i should put spawns into the map.Hmmm...IDK? |
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| 03 Sep 2011 12:56 PM |
| Signatures. Learn some more internet jargon. |
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| 03 Sep 2011 01:14 PM |
| sorry im not a computer nerd. |
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| 04 Sep 2011 09:38 AM |
| Ok just a simple little help.This script is not cloning the maps into workspace.Please help me fix that. |
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