miz656
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| Joined: 19 Jul 2010 |
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| 01 Sep 2011 04:24 PM |
local Model = game.Workspace["Magma goalie"] while true do for i = 28,14,40 do Model:GetChildren() Model.Torso = CFrame.new(i,3.8, 265.5) wait(.1) end end When I tested it and reseted it it crashed the game!What I'm trying to do is for ever The Magma goalie model always moves to the new CFrame.THe torso moves for it.WOuld I need welds for this or something?Output says running script but it crashed the game. |
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| 01 Sep 2011 04:27 PM |
local Model = game.Workspace["Magma goalie"] while wait() do for i = 28,14,40 do Model:GetChildren() -- ? Model.Torso = CFrame.new(i,3.8, 265.5) wait(.1) end end |
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miz656
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| Joined: 19 Jul 2010 |
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| 01 Sep 2011 04:33 PM |
@Matt
I said GetChildren() because their are parts in there.There are Two parts named "Leg" Two Parts named "Arm" One Part named "Torso One Part named "Head" |
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miz656
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| Joined: 19 Jul 2010 |
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miz656
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| Joined: 19 Jul 2010 |
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| 01 Sep 2011 04:45 PM |
@kingkiller
What you mean by that logic?Do you mean to change the wait()? |
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| 01 Sep 2011 04:46 PM |
But if you are only changing the torso, there is no reason to randomly call GetChildren.
local Model = game.Workspace["Magma goalie"] for i = 28,14,40 do Model.Torso = CFrame.new(i,3.8, 265.5) wait(.1) end |
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miz656
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| Joined: 19 Jul 2010 |
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| 01 Sep 2011 04:50 PM |
Ok but I have a question
WOudl I need welds for ALL THE PARTS IN Magma goalie to move to or will the torso only move? |
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| 01 Sep 2011 04:52 PM |
| Are you trying to move ALL THE PARTS, or just the Torso, as your previous script would have done? |
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miz656
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| Joined: 19 Jul 2010 |
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| 01 Sep 2011 04:54 PM |
| I'm trying to move ALL the parts in the Model.I just think that I might need welds so it would stick together when it moves. |
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| 01 Sep 2011 04:58 PM |
local Model = game.Workspace["Magma goalie"] while wait() do for _, v in next, Model:GetChildren() do coroutine.resume(coroutine.create(function() for i = 28,14,40 do v.CFrame = CFrame.new(i, 3.8, 265.5) wait(.1) end end)) end end |
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| 01 Sep 2011 04:59 PM |
| Or, wait a minute, why can't you just use :MoveTo? |
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miz656
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| 01 Sep 2011 05:00 PM |
| You mean when they just move to 3 CFrames?(Positions) |
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| 01 Sep 2011 05:01 PM |
Model:MoveTo(Vector3.new(1,4,6))
would move the entire modell to 1,4,6. |
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miz656
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| Joined: 19 Jul 2010 |
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| 01 Sep 2011 05:05 PM |
So by your logic you mean it moves to 1,4,6?Because thats not what I'm trying to do.By your example, when I'm trying to do is
The model would move 1,2,3,4,5,6 Not 1,4,6 |
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| 01 Sep 2011 05:05 PM |
*Facepalm*
Well if you put it in that LOOP then you CAN make it tween. |
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miz656
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| 01 Sep 2011 05:08 PM |
| local tween = Explain.By that logic what you mean by tween? |
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| 01 Sep 2011 05:10 PM |
Tween
as in
moving the x position to
1 to 2 to 3 to 4 to 5 to 6
What ELSE would a tween be? A talent show?? |
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miz656
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| 01 Sep 2011 05:15 PM |
So it would be
local Model = game.Workspace["Magma goalie"] while true do Model:GetChildren() Model:MoveTo(Vector3.new(1,4,6)) wait() end
I know thats not the real numbers but still, the HOLE MODEL parts would go to 1,2,3,4,5,6
Ps, when I thought you meant tween I thought you meant pre teen XD |
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| 01 Sep 2011 05:18 PM |
local Model = game.Workspace["Magma goalie"] while wait() do for i = 28,14,40 do Model:MoveTo(i, 3.8, 265.5) wait(.1) end wait() end |
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miz656
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| 01 Sep 2011 05:23 PM |
The script in the output said it was running, it didn't crash teh game but the Model didn't move.Nothing moved in the model.
And I have a questin
Why do you have 3 waits?Just asking. |
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| 01 Sep 2011 05:27 PM |
The one used as a condition is so that it's positive it won't crash, the wait(.1) is the delay between the model moves. The third one was a mistake.
But the script worked for me just fine when I tested it. |
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miz656
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| Joined: 19 Jul 2010 |
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| 01 Sep 2011 05:35 PM |
-__-
Was the only part in the Model Torso?VBecause I had more parts in Magma goalie. |
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| 01 Sep 2011 05:36 PM |
| No, I had 2 different parts in it. |
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miz656
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| 01 Sep 2011 05:39 PM |
:P
When I made it it looked like a robloxian.That's why I was asking if I needed welds for it to work. |
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