ipiano
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| Joined: 05 Aug 2009 |
| Total Posts: 22 |
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| 01 Sep 2011 09:59 AM |
I'm currently working on some upgrades to make my place faster, and i've decided to use local parts, but I'm not sure how to make them work. I know how to make them by putting them in the player's camera, but I can't get any kind of response when the collide with other local parts, I know that you can't run scripts in the camera, so how can I register the collisions?
Please help me!
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| 01 Sep 2011 10:04 AM |
You need to have a LocalScript in their player that uses the events of the parts in their camera. You can do this to help you. It will make 'Workspace' go to your camera.
function stuff()
PUT YOUR SCRIPT HERE
end getfenv(stuff)["workspace"] = game.Workspace.CurrentCamera stuff() |
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| 01 Sep 2011 11:18 AM |
| Local bricks aren't affected by physics. |
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| 01 Sep 2011 11:22 AM |
| You could make your own Touched event for local parts (don't ask me how). |
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ipiano
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| Joined: 05 Aug 2009 |
| Total Posts: 22 |
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| 06 Sep 2011 06:55 AM |
| Ok, Thanks fro the reply, I'll try your script and see if it works |
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