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Re: Why does the right arm 'fix' when the arm is 1.47?

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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
30 Aug 2011 07:32 PM
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goodnamesalltaken is not online. goodnamesalltaken
Joined: 20 Mar 2010
Total Posts: 19799
30 Aug 2011 07:37 PM
"Can't really explain because I suck at explaining."

I've noticed. several times.

~GNT~
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
30 Aug 2011 07:42 PM
Did you disabled the Animate script?
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
30 Aug 2011 07:45 PM
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
30 Aug 2011 07:48 PM
wat

but if you disable the Animate script, you can move the arms without worrying about them being moved back.
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
30 Aug 2011 09:15 PM
You can't move arms at ALL without the animate script disabled, because the Animate script constantly changes your joints' desired angle, therefore continuously overriding your input.
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
30 Aug 2011 09:17 PM
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Spectrumw is not online. Spectrumw
Joined: 04 Aug 2009
Total Posts: 13510
30 Aug 2011 09:18 PM
"You can use a while loop."

That be way more inefficent than Arceus's tongue.
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Tenal is not online. Tenal
Joined: 15 May 2011
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30 Aug 2011 09:20 PM
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
30 Aug 2011 09:21 PM
"Disabling the animate script seems to round off the DesiredAngle."

What are you talking about? It works perfectly fine for me.
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
30 Aug 2011 10:11 PM
i know why, it's because you are trying to rip off rod. :D

i should be sleeping...
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Spectrumw is not online. Spectrumw
Joined: 04 Aug 2009
Total Posts: 13510
30 Aug 2011 10:12 PM
@x6x
If you don't go to sleep, I will steal all your tacos.
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
30 Aug 2011 10:12 PM
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