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| 30 Aug 2011 03:19 PM |
| I really need to use a better C-Framing tool than is already in Edit Mode. Like the GUI one... |
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| 30 Aug 2011 03:20 PM |
Plugins :U
Or learn to CFrame. |
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| 30 Aug 2011 03:22 PM |
| Ohyea I forgot about those newfangled pluggies. I might try to convert that hopperbin into it. And i know how to CFrame :U |
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UFAIL2
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| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
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| 30 Aug 2011 03:22 PM |
| Instead of using a CFrame tool, did you ever think of learning to CFrame. If you don't want to learn, you better stick to building in Build mode. |
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| 30 Aug 2011 03:24 PM |
| I use build mode for testing purpouses only. I build in edit mode. |
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Jason1289
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| Joined: 20 Mar 2009 |
| Total Posts: 446 |
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| 30 Aug 2011 03:30 PM |
| Use CmdUtl (Command Utility) by Anaminus its really awesome |
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| 30 Aug 2011 03:40 PM |
Ok i'll look into that but in the meantime could someone try to make this tool into a plugin:
http://www.roblox.com/Could-someone-make-thia-a-plugin-item?id=60670584 |
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| 30 Aug 2011 03:48 PM |
Hopperbins can not be used in edit mode, but you can use plugins.
However, the building tools provided by the studio are far enough. There is moving, resizing and rotating. All of these are handled with good tools. You may want to become used to using them, since the rotating tool rotates on an axis-like way, which is different from most rotate tools, but the tools built in the studio are perfectly fine for building. However, if you really can't build with the studio tools, then CmdUtl is the best option.
It is available here: http://www.roblox.com/CmdUtl-Command-Utility-v3-0-0-item?id=56988233 |
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| 30 Aug 2011 03:51 PM |
| I want to be able to put blicks inside of bricks in edit mode WHILE the game is still not started >:U Will someone just please try to make the tool I posted earlier into a script that you put in a plugin? |
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| 30 Aug 2011 03:53 PM |
"I want to be able to put blicks inside of bricks in edit mode WHILE the game is still not started"
Can not be done with studio; can be done with CmdUtl.
Use CmdUtl. CmdUtl has everything you need. And it IS a plugin. |
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| 30 Aug 2011 04:06 PM |
| It doesnt work. I get the GUI, and I push all the buttons, doesn't work. It doesnt have a button on the toolbars so it's not a plugin...? I didn't put it in the plugins folder or whatever because it didnt tell me to. |
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| 30 Aug 2011 04:12 PM |
| Fine whatever >.> Well does anyone have a hopperbin that makes your character go away, still have the BackPack and can move around like in edit mode? |
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| 30 Aug 2011 04:13 PM |
"It doesnt have a button on the toolbars so it's not a plugin...?"
You have no idea what a plugin is, if you think that.
"I didn't put it in the plugins folder or whatever because it didnt tell me to."
Create a folder in the plugins folder and name it 'CmdUtl'. Inside, create a text file and name it 'CmdUtl.lua'. In that text file, put all the content of the script.
Then, open a place. CmdUtl will load. |
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UFAIL2
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| Joined: 14 Aug 2010 |
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| 30 Aug 2011 04:14 PM |
You could just remove yourself from Workspace, then when you need to put yourself back in, use this:
game.Players.MrLisawsome.Character.Parent = game.Workspace game.Workspace.MrLisawsome:MakeJoints() |
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| 30 Aug 2011 04:15 PM |
| Just forget it. In the News Article it says they have buttons in the toolbars like all the studio tools. |
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| 30 Aug 2011 04:23 PM |
Not all plugins need a toolbar and buttons to be plugins. Toolbars and buttons are features provided to plugins. Scripts can use the debris service. Does that mean that they aren't scripts if they don't use the debris service? No.
CmdUtl works perfectly and it is a plugin. Anaminus himself said that CmdUtl is a plugin since the first version.
And if you want to have a free camera in build mode, just like in edit mode, run this in command bar:
game.Players.LocalPlayer.Character = nil
If you want your character back, run this:
game.Players.LocalPlayer:LoadCharacter() |
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| 30 Aug 2011 05:08 PM |
| YES that gives me a free camera, BUT IT ALSO TAKES AWAY ALL MY HOPPERBINS D:< |
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