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| 23 Aug 2011 12:37 PM |
| You can't go wrong without implementing a feature that auto-saves your game for you, since ROBLOX isn't really stable at all when it comes to crashing. |
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calum
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| Joined: 22 Sep 2007 |
| Total Posts: 14471 |
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| 23 Aug 2011 12:44 PM |
| Surely autosave would make ROBLOX more laggy, and also make crashes more inevitable? Not only this, but what if you completely ruined your place, and it autosaved? |
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Blackplug
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| Joined: 06 Dec 2010 |
| Total Posts: 1714 |
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| 23 Aug 2011 12:48 PM |
I Agree with calum ROBLOX Is already laggy and we don't need it to be even more laggy. |
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calum
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| Joined: 22 Sep 2007 |
| Total Posts: 14471 |
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| 23 Aug 2011 12:53 PM |
| If the autosave feature isn't laggy, and disabable, then I say good idea. |
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| 23 Aug 2011 12:53 PM |
>Suggest a feature >It's automatically categorized as laggy
How at all would it be laggy? It'd be saved after a set increment of time by your choice. It wouldn't even be laggy in-game, just that short moment of when you're in Studio. |
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| 23 Aug 2011 12:54 PM |
| Also calum, it would be saving FILES, not in your ROBLOX place. Only You have the ability to publish your place, it would just save a back up file. |
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Blackplug
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nsk1999
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| Joined: 14 Aug 2010 |
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| 23 Aug 2011 12:57 PM |
I, also agree with calum.
But saving files, could even create MORE lag, because ROBLOX would have to add a feature that lets that happen. |
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Blackplug
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Blackplug
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| 29 Aug 2011 10:31 AM |
I don't think you guys understand what I suggested.
AUTOSAVE FEATURE ON OR OFF TOGGLE-ABLE CUSTOMIZABLE INCREMENTS HELPFUL WITH ROBLOX'S CRASHES.
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Blackplug
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| Joined: 06 Dec 2010 |
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| 11 Nov 2011 11:16 PM |
| I think it would be cool if roblox let you delete the save data you have say for example, like the psp it lets you delete data you have in your memory card |
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| 11 Nov 2011 11:18 PM |
| Support - Though couldn't the constant checking cause for lag? |
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Blackplug
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| Joined: 06 Dec 2010 |
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| 12 Nov 2011 06:12 PM |
| I realize "Custom increments" but the script is still running... |
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Blackplug
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| Joined: 06 Dec 2010 |
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