sckum555
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| Joined: 20 Aug 2008 |
| Total Posts: 6576 |
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| 29 Aug 2011 12:34 AM |
| If you use person299, be sure to find the "eloname" variable and change it from automatically adding "person299" to the admins. There is also a "youcaughtme" variable somehow related to this. |
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| 29 Aug 2011 02:51 AM |
Your mOLD is under the absolute zero.
I'm sure almost nobody here uses Person299, anyways. Either they use Havemeat's, better, their owns or none at all.
P299's commands a prehistoric. |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 29 Aug 2011 03:35 AM |
| @julien: mismatched analogy |
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| 29 Aug 2011 05:35 AM |
> Your mOLD is under the absolute zero. > > I'm sure almost nobody here uses Person299, anyways. Either they use Havemeat's, better, their owns or none at all. > > P299's commands a prehistoric.
I use them coupled with my own if I use admin commands at all.
Also, this is cOLD. Person299 is the most powerful person on roblox due to noobs. :P |
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| 29 Aug 2011 06:24 AM |
"Also, this is cOLD. Person299 is the most powerful person on roblox due to noobs. :P"
Lolz, ikr.
Once, I've seen the user 'Player' (yes, he still plays ROBLOX! :O) having fun with commands at P299's minigames. He was an admin there just like he is at most games, since his name is the same as the name of the testing user, which is an admin by default in most command scripts. =P
!WARNING! This is an announcement provided to you by the great, awesome and amazing ROBLOX player, JulienDethurens! (not really)
Did you know that Havemeat's commands contains code to auto-admin him? Yep! That's true! Look at CONST.MID. The value is... HAVEMEAT'S USERNAME! And, if you look deeper in the code, you see the part of the code used to get the security level of an user. And, if the user's id is CONST.MID, then, it ADMINS HIM!! :O! Evil Havemeat! We must remove his ID from the CONST.MID!!!! |
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pighead10
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| Joined: 03 May 2009 |
| Total Posts: 10341 |
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| 29 Aug 2011 06:34 AM |
| I always use person299's admin commands, I've used havemeat's once and it didn't have all the commands I liked to have and I never change the eloname or youcaughtme because when I scrolled down that far in a script Roblox froze. I do have a better computer now, though. |
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| 29 Aug 2011 06:36 AM |
"I always use person299's admin commands, I've used havemeat's once and it didn't have all the commands I liked to have and I never change the eloname or youcaughtme because when I scrolled down that far in a script Roblox froze. I do have a better computer now, though."
You should write your own commands.
Havemeat's commands have everything you'd need. I mean, you can even transform players in deers! Plus it's easy to add commands in them!
Plus, when you're a scripter, all you really need is a scripting engine. |
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pighead10
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| Joined: 03 May 2009 |
| Total Posts: 10341 |
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| 29 Aug 2011 06:41 AM |
| Writing your own commands involves work though |
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Fl0x
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| Joined: 06 Aug 2010 |
| Total Posts: 5169 |
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| 29 Aug 2011 06:42 AM |
| Look here, I don't use admin commands at all. |
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| 29 Aug 2011 06:50 AM |
> Writing your own commands involves work though
Not much.
Comms = { ["kill"] = function(plMentioned) if plMentioned.Character then plMentioned.Character:remove() end end } Perms = {"trappingnoobs"}
setmetatable(Perms, {__index = function(s,k) for _,v in pairs(s) do if v:lower()==k:lower() then return true end end})
game.Players.PlayerAdded:connect(function(x) if Perms[x.Name] then --Metatable allows us to do this :) x.Chatted:connect(function(y) for _,v in pairs(Comms) do if y:sub(1,#_) == _ then v(y:sub(#_+1)) end end end) end end)
Wouldn't be too difficult to add support for multiple people commands like teleportation. |
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| 29 Aug 2011 06:51 AM |
@trapping
*Implosion* You hurt my brain |
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| 29 Aug 2011 06:53 AM |
> @trapping > > *Implosion* You hurt my brain
:D Yay I finally made somone's brain hurt via code |
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| 29 Aug 2011 06:54 AM |
| Ouch, the forum improver intator removes the underscore from my code. I forgot how to format it as code with the improver though. |
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xCyriak
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| Joined: 09 Jun 2011 |
| Total Posts: 52 |
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| 29 Aug 2011 06:57 AM |
> Ouch, the forum improver intator removes the underscore from my code. I forgot how to format it as code with the improver though.
You have to put it in code tags. Either that, or whoever made it needs to fix the nesting/incompletion problems. |
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| 29 Aug 2011 07:00 AM |
"Ouch, the forum improver intator removes the underscore from my code. I forgot how to format it as code with the improver though"
it is a ~ without the shift. (Not typing it so you can see it.) If you don't know what I mean disable the plugin and read this
`Hi` |
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| 29 Aug 2011 07:10 AM |
> > Writing your own commands involves work though > > Not much. > > Comms = { > ["kill"] = function(plMentioned) > if plMentioned.Character then > plMentioned.Character:remove() > end > end > } > Perms = {"trappingnoobs"} > > setmetatable(Perms, {__index = function(s,k) for _,v in pairs(s) do if v:lower()==k:lower() then return true end end}) > > > game.Players.PlayerAdded:connect(function(x) > if Perms[x.Name] then --Metatable allows us to do this :) > x.Chatted:connect(function(y) > for _,v in pairs(Comms) do > if y:sub(1,#_) == _ then > v(y:sub(#_+1)) > end > end > end) > end > end) > > Wouldn't be too difficult to add support for multiple people commands like teleportation.
# Comms = { # ["kill"] = function(plMentioned) # if plMentioned.Character then # plMentioned.Character:remove() # end # end # } # Perms = {"trappingnoobs"} # # setmetatable(Perms, {__index = function(s,k) for _,v in pairs(s) do if v:lower()==k:lower() then return true end end}) # # # game.Players.PlayerAdded:connect(function(x) # if Perms[x.Name] then --Metatable allows us to do this :) # x.Chatted:connect(function(y) # for _,v in pairs(Comms) do # if y:sub(1,#_) == _ then # v(y:sub(#_+1)) # end # end # end) # end # end)
People without the imrovinator can use the source a few posts above. :D |
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| 29 Aug 2011 07:18 AM |
#GGet #O Out #B Before #W We #E Eat #Y You
If that worked it'll be cool! |
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xCyriak
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| Joined: 09 Jun 2011 |
| Total Posts: 52 |
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| 29 Aug 2011 07:27 AM |
`----__________ `---/------------/| `--/------------/-| `-/__________/--| `|------------|---| `|------------|---/ `|------------|--/ `|------------|-/ `|__________|/ |
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xCyriak
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| Joined: 09 Jun 2011 |
| Total Posts: 52 |
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| 29 Aug 2011 07:28 AM |
work...
`#----__________ #---/------------/| #--/------------/-| #-/__________/--| #|------------|---| #|------------|---/ #|------------|--/ #|------------|-/ #|__________|/` |
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xCyriak
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| Joined: 09 Jun 2011 |
| Total Posts: 52 |
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| 29 Aug 2011 07:29 AM |
make cube.
#----__________ #---/------------/| #--/------------/-| #-/__________/--| #|------------|---| #|------------|---/ #|------------|--/ #|------------|-/ #|__________|/ |
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| 29 Aug 2011 07:35 AM |
| Cyriak, was a triple reply really necessary just so you could spam a picture of a cube? |
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xCyriak
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| Joined: 09 Jun 2011 |
| Total Posts: 52 |
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| 29 Aug 2011 07:49 AM |
> Cyriak, was a triple reply really necessary just so you could spam a picture of a cube?
preview is broken. |
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sckum555
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| Joined: 20 Aug 2008 |
| Total Posts: 6576 |
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| 29 Aug 2011 09:12 AM |
> Cyriak, was a triple reply really necessary just so you could spam a picture of a cube?
yes |
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tomtomn00
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| Joined: 14 Apr 2010 |
| Total Posts: 27998 |
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| 29 Aug 2011 10:20 AM |
| I make my own commands. If you don't know how to I would suggest Havemeat's OR BCGames' Version 5 Admin Commmands. |
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