Poshact
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| Joined: 05 May 2011 |
| Total Posts: 1350 |
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| 28 Aug 2011 02:07 PM |
This is called KDR, Kills to Death Ratio.
Ex:
Team DERP:
zgbhfghdfghfgh: 8 KO, 5 WO
xfhgdefgvdsf: 77 KO, 333 WO TOTAL: 135 KO, 360 WO
fgvdsfgdsgfdsfg: 50 KO, 22 WO
Team PRED:
dfgberstfgesrgsr: 100 KO, 92 WO
cvbdfxgbdfvds: 5 KO, 2 WO TOTAL: 10104 KO, 10094 WO
dxgfbvdsfgvsd: 9999 KO, 10000 WO ___________________________________________________________________________
Now, divide the KO total to the WO total of each team, and whichever team has a bigger number is victorious.
DERP= 0.375
PRED= 1.000
ONLY GO ABOUT 3 NUMBERS AFTER THE DECIMALS.
END. ___________________________________________________________________________
Bob: "But, wouldn't, for ex,, team erg have 4 KO, 8 WO, while the other team would have 8 KO, 4 WO?
Yes, but if someone leaves, the KO's save as the WO's for the other team, therefore, this situation IS possible. ___________________________________________________________________________
"What is a good KDR?"
Anything above 1. ___________________________________________________________________________
Jim: "This is stupid..."
Then don't use it. ___________________________________________________________________________
Tim: "But HOW would this make it so, even if you were outnumbered, fair?"
Look at Bob's post, notice how he doesn't say how many players are in each team. ___________________________________________________________________________
Hope this is useful!
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Poshact
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| Joined: 05 May 2011 |
| Total Posts: 1350 |
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| 28 Aug 2011 02:13 PM |
You'd have to account for natural "margin of error"; smaller teams will inherently have more "extreme" scores if it's a short battle. If you have three dudes who kill one guy then hide the rest of the time, you'd have issues.
I'd use the formula:
Margin of error = squareroot( | ((p * (1-p)) / n) | )
Where
- "p" is your "percentage" (meaning your KD ratio as a decimal) - "n" is your "sample size" (meaning the number of people in a team)
Your margin of error would then be a plus-or-minus thing. Ignore extraneous results like negative ratios. |
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| 28 Aug 2011 02:15 PM |
| Organization, skill, and leadership make up for lack of numbers. |
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Poshact
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| Joined: 05 May 2011 |
| Total Posts: 1350 |
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| 28 Aug 2011 02:20 PM |
| This is for the ridiculously outnumbered, P. |
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| 28 Aug 2011 02:24 PM |
No, this wouldnt work, because of 1. Team killers 2. People who are on the defense join raiders and keep reseting 3. AFK people
[~|Øß£î¥îΩцµ|~] |
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Poshact
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| Joined: 05 May 2011 |
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| 28 Aug 2011 02:30 PM |
@Ob
Both teams prob. would do this, therefore, it equals out. |
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| 28 Aug 2011 02:30 PM |
| My clan has won raids when it was 5 VS 20. :P Okay, it may have been just a narrow win... but still. |
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Poshact
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| Joined: 05 May 2011 |
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| 28 Aug 2011 02:35 PM |
@P
Look at Vak Now look at Rat Now look at Vak Now look at Rat
Ha! the Vak are trained, unlike the Rat!
But look at amount of people at Rat Now Vak Now Rat Now Vak Now Rat Now Vak Now Rat
Sadly, the very Elite Vak has more than 20x less people than Rat, therfore Rat would perobably win, since most of the time, 20 noobs can beat even Vaktus. |
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| 28 Aug 2011 02:39 PM |
| 20 noobs against Vaktus is called a solo raid. There for, doesn't count. VAK is winning the war anyways... |
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| 28 Aug 2011 02:41 PM |
| This is stupid because numbers should give you an advantage. |
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Poshact
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| Joined: 05 May 2011 |
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| 28 Aug 2011 02:41 PM |
I meant that there is more people, but 20 to one is the Rat to Vak ratio.
Vak's winning?! I'm happy now, Vak deserves the victory... |
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| 28 Aug 2011 02:44 PM |
The movie 300 is in play o.O
THIS IS SPARTA.. Not roblox.. |
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| 28 Aug 2011 02:44 PM |
This is new?
Last I checked, Kill Death ratio has been around since the first mortal combat.
~GNT~ |
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Poshact
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| Joined: 05 May 2011 |
| Total Posts: 1350 |
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| 28 Aug 2011 02:45 PM |
| No, I'd count it new, due to no clans really determining wars with KDR, but with CTF, Hold The Base, etc. |
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| 28 Aug 2011 02:47 PM |
what if someone makes a leaderboard...
with kos, wos, and KDR?
that would be alot easier :3
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| 28 Aug 2011 02:47 PM |
Clans rarely determine wars based on a final battle
Not only do some clans not use final battles, but many clans actually decline the victor of the war being determined by a final battle when it's suggested
I guess they like being "ogm u declar false victry so we wins"
~GNT~ |
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Poshact
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| Joined: 05 May 2011 |
| Total Posts: 1350 |
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