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| 26 Aug 2011 07:27 PM |
~Ok well here's just some details you might want to know before you roleplay in my game.
~MORPHS~ -NJLF: New Japan Liberation Force. Goal: To rid Osaka of mutated Humans, destroy the Rising Sun Warriors, destroy the stranded USMC, and help refugees. They're very hostile but can be very friendly to their own kind and refugees. -RSW: Rising Sun Warriors. Goal: To form a new Japanese government based on honor. The RSW help all who are in need, except for Americans. They are very charismatic. -USMC: United States Marine Core. Goal: To stay alive. The USMC was a strong force before the war, and the USMC had launched a large-scale coastal invasion on the China before the nuclear war had struck, but the nuclear strike destroyed the United States, leaving most of the soldiers who made it through on the coastal invasion in the wastelands of the USA. They are enemies to everybody simply because they were the reason for the nuclear strike and they're stranded in their enemy's homeland. Most USMC soldiers in Osaka are stranded due to the fact that their air vehicles went down when the EMPs hit while they were passing over Japan. -Refugees: Simple civilians trying to find a new home in the wasteland. Goal: To find shelter with RSW, NJLF, the Kamaris, or an abandoned shack in the wasteland. Dog: Self explanatory. Goal: To find a master, preferably a Human, or to help mutants, in some strange instances. Dogs run faster than any other being, so they can take down enemies faster, unless the enemy has a highly accurate gun. -Mechanics, Doctors, and Farmers: Self explanatory. Goal: To use their pre-war college degrees to help stranded refugees and factions. However doctors are the most peaceful, they are even willing to help wounded or sick Americans. Pre-war mechanics are trained to fix many problems, including broken fridges, broken pipes, etc. Farmers use the old farmer shack and field to help grow food for refugees and nearby factions. -Hiroshima Kamari(s): A professional baseball team from Hiroshima. Goal: To stay alive. After their victorious baseball game in Osaka, they were on their bus back to Hiroshima when catastrophe struck. Due to the EMP waves, nuclear bombs, and radiation, they have been stranded in Osaka ever since the end of the war. They adopted a pre-war recreation center as their new home. -Malevolent & Malicious Ones: Genetically mutated cerebral interface virus carriers. Goal: To kill anything and everything. These mutants are beyond all hope and must be killed. They are not even allied with the virus-human hybrid mutants. -Mutants: Genetically mutated cerebral interface virus-human hybrids. Goal: To stay alive and take advantage of the nuclear war and civil wars within Humanity, to possibly one day become the new rulers of the planet. Mutants are much less hostile towards each other than Humans. ~Mutated Refugee: One step down from Humans, they're mutated but not beyond help. If a cure is found or if they are kept away from other mutants, they may begin to change back. They are allied with both humans and mutants. ~Crusher: Usually extremely strong in both limbs, they are extremely fast for their size and can deal fatal blows. ~Sapien: Mindless mutants, at this point they retain no Human attributes with the exception of their body structure. Well, most of it anyway. ~Leacher: The least Human-like mutant, these mutants have the ability to shoot directed airborne cells 15 feet. They are the most horribly mutated and are very dangerous. They have 3 limbs and 2 heads.
~PLACES~ -Fort Victory: Owned by RSW, the RSW Fort Victory is a fairly well-maintained fort and is fairly safe. Fort Victory is the best choice for stranded refugees who want to help their fellow Japanese citizens. Only RSW's spawn with the key to Fort Victory. -Camp Nagasaki: Owned by the NJLF, Camp Nagasaki is the best choice for stranded refugees who want to be under high security and want lots of supplies. Camp Nagasaki is, debatably, the best-equipt camp in Osaka. They're the only faction with a working shower. Only NJLF spawn with the key to Camp Nagasaki. -NJLF Shack: Any refugee may take control of this. Or any faction that was pushed out of their spawn zone. -Farm Shack: Most made just for Farmers, this area is fairly safe due to the fact that it's one of the few shacks with a locked door on it. Only Farmers spawn with the key to the shack. -Medical Bunker: This emergency medical bunker was operational for up to 5 years after the nuclear strikes. Little is known about this place. One day, communications from the bunker stopped, and the place has been a haven for mutants ever since. All who have passed by the bunker disappear, and most of the doctors that worked inside never came out. Many believe the reason the medical bunker is down is due to the fact that, after the war, many were in need of working cars, so they stole the cars out of the old bunker's parking lot. -Power router, water valve, and helicopter pad: Previously owned by the NJLF, they now belong to any faction with enough power to hold them. These 3 areas are essential to a faction's survival. PR holds electricity, WV holds clean water, and the HP holds many supplies. -Telephone Poles and Crashed Bus: A sad strip of land, the remnants of the glory of pre-war infrastructure and power distribution, now a common traveling checkpoint for all factions. The Bus was not damaged by war, but instead ravaged. All of the bus's missing parts were taken to build shacks from various factions. Some people say the bus once belonged to the Hiroshima Kamaris. -Crashed UR-22: The remnants of the once powerful US Air Force. A crashed UR-22 on a road. After the nuclear war, the EMPs struck the flying fleet of UR-22s, inbound for China. Many went down over the ocean, but some crash-landed in Japan. Very few lucky (or unlucky) USMC soldiers remain alive in the wasteland, many were killed by the crash, by mutants, or by angry Japanese citizens. Little remains of the USMC in Japan, but a few remnant shacks might be found here and there, likely nearby the crash site. -Intact Pre-war House: Thought to have once belonged to a doctor, the house now belongs to any refugee in need of supplies or a place to stay. It's fairly luxurious comparing to surrounding areas. -Fisher's Shack: Thought by many to belong to the NJLF, this shack is stocked up high on fish and food. Any passing by refugee may eat, spend the night, or begin to run the shack again. -Boat Dock: A rusted pre-war boat, this sailboat is thought to still be operational by many, especially fishermen. -Camp Kamari: Once a pre-war recreation center, now belongs to the stranded baseball team, the Hiroshima Kamaris. The baseball players spend their days having the most fun they can with what they've found, including the baseball diamond. -Cave To The Highway: The only non-fatal cave to travel through, many believe it still gives total access to the highway outside Osaka leading to the edge of the island.
~UPDATES & ADD-ONS~ (All add-ons will have a place teleporter in the main ATF2 game!) -The entire place is now twice as large with more wasteland area and 1 or 2 more areas to travel to. -"The Subway" Sneak Peak: Once a military subway system, the entire system is now shut down due to lack of power flow and the fall of the Japanese government. The place is highly infested with mutants, refugees, and may even have a working car or two somewhere. Is there any fuel left anywhere in the old subway system? -"The Motel" With the river mostly drained of water, the nearby townsfolk either abandoned shelter in search of government assistance or to a safer place. There was a riverside motel, once a seafood restaraunt and docking/refueling area, but now it's just a haven for travelers. The windows boarded up, the gasoline mostly gone, but an experimental military device lays outside the hotel in the back of an 18-wheeler, what could it be? -"The Ruins" (STILL IN IDEA STAGE) A jumbo jet flying during the apocalypse, hit by EMP waves! Is there anything left of the plane and its survivors? Did the plane crash anywhere near a highly irradiated area? |
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bloodbred
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| Joined: 12 Aug 2009 |
| Total Posts: 3079 |
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| 27 Aug 2011 01:34 AM |
First...?
needs more paragraph spaces |
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| 27 Aug 2011 02:33 AM |
Dont care, wrong forum
Now gfo |
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| 27 Aug 2011 03:14 AM |
@markster21 Well there are 2 or 3 gun givers that also give you badges around the map. The new add-ons will have newer guns and badges, but about the guns laying around, that's just spare guns and ammo that people leave laying around. Kinda' adds to the RP, if you want to look at it that way.
@rsbcnototo3 The forum is called Role-Playing, and this guide is for my semi-Role-Playing game. Your argument is invalid. |
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| 27 Aug 2011 03:37 AM |
| So basically the USMC is basically done for? |
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| 27 Aug 2011 04:02 AM |
| @cahd,but it's a place,so it should go in yhe "look what i made!" forum. |
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addey
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| Joined: 10 Aug 2009 |
| Total Posts: 332 |
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| 27 Aug 2011 05:05 AM |
| you have got to have more paragraphs. i find it hard to read like this. |
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spypie
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| Joined: 19 Dec 2009 |
| Total Posts: 12 |
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| 27 Aug 2011 09:28 AM |
where is the valve, for use of the valve key?
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spypie
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| Joined: 19 Dec 2009 |
| Total Posts: 12 |
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| 27 Aug 2011 10:05 AM |
and how do u fix things as a mechanic
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| 27 Aug 2011 04:09 PM |
Chad, how do you fix the water valves? It always seems to be spurting water, and there is a spare pipe at the side which could fix it, I've tried the wrench in every way possible, but it keeps spurting. |
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| 27 Aug 2011 05:00 PM |
WHERES TEH ENERGIZED AND REVITALIZED BADGES?
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spypie
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| Joined: 19 Dec 2009 |
| Total Posts: 12 |
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| 27 Aug 2011 05:39 PM |
| Right, i cant figure out how to use that extra pipie |
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| 28 Aug 2011 01:06 PM |
| Hint: use the valve key the same way you use any other key, the black box on top of the valve. |
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| 28 Aug 2011 06:46 PM |
| How do i divert supplies and water? And are the RP guns supposed not to work on RSF attack dogs? |
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| 28 Aug 2011 08:16 PM |
| The guns work on dogs. I wanted to take dogs out because bullets rarely go through and cause damage, but so many people voted to have them in the sequel. |
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| 28 Aug 2011 08:20 PM |
| I played your game and couldn't figure out how to get out. XD |
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| 28 Aug 2011 09:14 PM |
WRONG FORUM IDIOT -_-
Facepalm.avi |
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| 28 Aug 2011 10:40 PM |
have you made something for the valve key cause i have searched everywhere and have not found a use for it
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banshee7
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| Joined: 22 Jan 2010 |
| Total Posts: 5691 |
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| 28 Aug 2011 10:45 PM |
| (This really IS in the wrong section. If this game wasn't so popular, you'd get flammed to LWIM. RP is for forum RP's only.) |
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seanr568
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| Joined: 11 Nov 2010 |
| Total Posts: 173 |
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| 29 Aug 2011 01:11 PM |
| Its not giveing me weapons |
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| 29 Aug 2011 02:42 PM |
| Is there a nuke because ive seen a nuke go off in game so howd o u set it off? |
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| 29 Aug 2011 04:39 PM |
Can you remove the guns that kill malevlont (idk how to speel) ones? Its almost impossible to change quickly enough if your fighting a player too, and swords amazingly dont work on them too. The player class gui sometimes doesn't show up, so could you make it a little more reliable? Finding out which forts are which is also tough too. And a nice big mountain would fit the japanese style too! |
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