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Re: Invisible Spawns?

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darthpyro is not online. darthpyro
Joined: 18 Aug 2009
Total Posts: 3569
25 Aug 2011 02:22 PM
If I have a spawn in the lighting, lets say in a map, I can spawn in the air where that spawn should be. Any fix to this?
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
25 Aug 2011 02:23 PM
What no, If the spawn's in lighting you won't spawn on it.

If you want an invisible spawn move it to workspace and change the transparency to 1.
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playmyxbox360N2 is not online. playmyxbox360N2
Joined: 19 Apr 2010
Total Posts: 688
25 Aug 2011 02:25 PM
you probably need a really difficult script, dont ask me cause I stink at scripting.
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playmyxbox360N2 is not online. playmyxbox360N2
Joined: 19 Apr 2010
Total Posts: 688
25 Aug 2011 02:25 PM
he probably wants to put things where the spawn would be.
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darthpyro is not online. darthpyro
Joined: 18 Aug 2009
Total Posts: 3569
25 Aug 2011 02:53 PM
No. I'm saying, I'm making a sword fight game. To do that, I have to put the maps in the lighting, but I keep spawning where the spawns are in the lighting. How do I fix this?
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TheNoobKillerOfDoom is not online. TheNoobKillerOfDoom
Joined: 29 Jan 2009
Total Posts: 164
25 Aug 2011 02:53 PM
If you really want the spawn to work and put things in it, Put the spawn transparency to 1 and cframe the stuff in.
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darthpyro is not online. darthpyro
Joined: 18 Aug 2009
Total Posts: 3569
25 Aug 2011 02:55 PM
Are you guys all that stupid? I know how to change the transparency and delete decals, I DON'T want to spawn on stuff that's in the lighting, yet I do anyways.
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kingofthehill1234 is not online. kingofthehill1234
Joined: 15 Mar 2010
Total Posts: 705
25 Aug 2011 02:58 PM
You dont put the spawn in lighting You put it workspace but the maps can stay in lighting or even put one in lighting AND workspace.
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darthpyro is not online. darthpyro
Joined: 18 Aug 2009
Total Posts: 3569
25 Aug 2011 03:03 PM
You guys are all really stupid. I'll go talk to somebody with a brain.
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hoboboy119 is not online. hoboboy119
Joined: 15 Mar 2010
Total Posts: 1157
25 Aug 2011 03:12 PM
Okay, guys.

He means, he has several different interchanging maps.

Each map has spawns on it.

For some odd reason, he and other people spawn on the spawns from the maps not in use.

This has NOTHING to do with transparency.

"Stop lazy building, stamp out the Stamper!" - Hoboboy119

~♫ Hobo ♫~
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theopfor is not online. theopfor
Joined: 08 Feb 2011
Total Posts: 11003
25 Aug 2011 03:23 PM
Explain the circumstance in the first post not 5 posts later.

"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
25 Aug 2011 03:28 PM
I'm not helping, supposedly I don't have a brain an anyway...
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cloney8 is not online. cloney8
Joined: 16 Jan 2009
Total Posts: 175
25 Aug 2011 04:55 PM
@theopfor

Wy do you always say that??? ("Death to lazy builders. Command bar all the way"~pauljk)
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Artixlol9999 is not online. Artixlol9999
Joined: 11 Sep 2010
Total Posts: 915
25 Aug 2011 04:57 PM
To make an invisible spawn go on the spawns property and make the transparency 1 so its invisible and put the spawn anywhere in the workspace.
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NearlyDeath is not online. NearlyDeath
Joined: 23 Aug 2009
Total Posts: 2962
25 Aug 2011 05:18 PM
@Artix

Failed to read what he actually means...

Anyways, i'm unsure as to how you can move the person to the new spawn when the new map comes.
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
25 Aug 2011 05:29 PM
Pfft... The awnser is simple, but i'm not posting it so he can see. If anyone other than the thread starter wants to know pm me.
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darthpyro is not online. darthpyro
Joined: 18 Aug 2009
Total Posts: 3569
25 Aug 2011 06:33 PM
Pfft. Tummey, I'm sorry, I'll pay you a simple amount if you'll tell me. :p
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
25 Aug 2011 06:38 PM
I don't want money, I want an appology.

Move the spawn when you change maps...

e.g.

if mapchange1 == true then -- example
game.Workspace.SpawnName.Position = Vector3.new (0,0,0)
end

rinse and repeat for each map change


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darthpyro is not online. darthpyro
Joined: 18 Aug 2009
Total Posts: 3569
25 Aug 2011 06:45 PM
:|


If only my script wasn't so advanced.
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
25 Aug 2011 07:01 PM
May I see it? I don't see how it could be that advanced? I imagine it simply clones the map from the lighting?
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pauljkl is online. pauljkl
Joined: 23 Oct 2008
Total Posts: 9364
25 Aug 2011 07:17 PM
Or you can store the spawns in nil until you need them instead of lighting
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cmsmith6789 is not online. cmsmith6789
Joined: 22 May 2009
Total Posts: 1464
25 Aug 2011 07:25 PM
Workspace, not lighting.
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pauljkl is online. pauljkl
Joined: 23 Oct 2008
Total Posts: 9364
25 Aug 2011 07:26 PM
Slight mix up, you knew what i meant....
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darthpyro is not online. darthpyro
Joined: 18 Aug 2009
Total Posts: 3569
26 Aug 2011 06:20 AM
Tummey, it's not like the ordinary ones. It picks a random map from the lighting, but I don't have to write it in. Picks "1,#maps" instead of just picking a random number and having each map a number.
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
26 Aug 2011 10:46 AM
Yeah so I assume each map has an individual function.

Some where you have math.random(1,#maps) and then chooses the function somehow... You get the idea.

Anyway back to the each map having an individual function. Just move the spawns with each individual function.
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