nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 24 Aug 2011 10:19 PM |
For example, if something1 is welded to something2, can I change , can I change something1s cframe?
<'+1 Post. Ujelly?'> |
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| 24 Aug 2011 10:22 PM |
local hai = Workspace.Taaztreyon.Torso.Neck idk = math.pi/2 Hai.C0 = CFrame.new(0,10,0) * CFrame.fromEulerAnglesXYZ(idk,idk,idk) |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 24 Aug 2011 10:24 PM |
Wed Aug 24 23:23:43 2011 - C0 is not a valid member of Part That's why I need another way :/.
<'+1 Post. Ujelly?'> |
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| 24 Aug 2011 10:26 PM |
| C0 is a property of the Weld Instance found in the RBX.Lua Instance Library. |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 24 Aug 2011 10:28 PM |
I know, but the weld I'm using is anaminus's and I have no idea how he welded without using weld instances
<'+1 Post. Ujelly?'> |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 24 Aug 2011 10:39 PM |
MakeJoints wouldn't weld it though. If they model is cframed and unanchored, and then MakeJoints is applied, itll still 'explode'
<'+1 Post. Ujelly?'> |
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| 24 Aug 2011 10:55 PM |
| C0 is where the weld is attatched to Part0 (relative to the middle of Part0), C1 is where the weld attatches to Part1 (relative to the middle of Part1) |
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