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Re: Is it possible to cframe welds?

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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
24 Aug 2011 10:19 PM
For example, if something1 is welded to something2, can I change , can I change something1s cframe?

­<'+1 Post. Ujelly?'>
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Taaztreyon is not online. Taaztreyon
Joined: 07 Aug 2011
Total Posts: 37
24 Aug 2011 10:22 PM
local hai = Workspace.Taaztreyon.Torso.Neck
idk = math.pi/2
Hai.C0 = CFrame.new(0,10,0) * CFrame.fromEulerAnglesXYZ(idk,idk,idk)
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
24 Aug 2011 10:24 PM
Wed Aug 24 23:23:43 2011 - C0 is not a valid member of Part
That's why I need another way :/.

­<'+1 Post. Ujelly?'>
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Taaztreyon is not online. Taaztreyon
Joined: 07 Aug 2011
Total Posts: 37
24 Aug 2011 10:26 PM
C0 is a property of the Weld Instance found in the RBX.Lua Instance Library.
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
24 Aug 2011 10:28 PM
I know, but the weld I'm using is anaminus's and I have no idea how he welded without using weld instances

­<'+1 Post. Ujelly?'>
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Taaztreyon is not online. Taaztreyon
Joined: 07 Aug 2011
Total Posts: 37
24 Aug 2011 10:38 PM
:MakeJoints :P
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
24 Aug 2011 10:39 PM
MakeJoints wouldn't weld it though. If they model is cframed and unanchored, and then MakeJoints is applied, itll still 'explode'

­<'+1 Post. Ujelly?'>
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xXxMoNkEyMaNxXx is not online. xXxMoNkEyMaNxXx
Joined: 03 Oct 2008
Total Posts: 3120
24 Aug 2011 10:55 PM
C0 is where the weld is attatched to Part0 (relative to the middle of Part0), C1 is where the weld attatches to Part1 (relative to the middle of Part1)
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