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| 23 Aug 2011 01:49 PM |
They are very irritating Is there any shortcut to removing them
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Pendragon
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| Joined: 14 Oct 2007 |
| Total Posts: 8263 |
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| 23 Aug 2011 01:58 PM |
What hints? And you should be able just to delete them in workspace
~PD |
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tummey2
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| Joined: 04 Feb 2009 |
| Total Posts: 1802 |
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| 23 Aug 2011 02:24 PM |
This should work
M = game:GetChildren() for i= 1, #M do if M[i].className == "Message" then p[i]:remove() end end end |
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tummey2
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| Joined: 04 Feb 2009 |
| Total Posts: 1802 |
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| 23 Aug 2011 02:25 PM |
Sorry forgot some caps :(
Edit*
M = game:GetChildren() for i= 1, #M do if M[i].ClassName == "Message" then p[i]:Remove() end end end |
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MXrcr20
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| Joined: 01 Oct 2008 |
| Total Posts: 2644 |
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| 23 Aug 2011 03:05 PM |
Try this:
function RemoveHints() for i,p in pairs(workspace:GetChildren()) do if (p.ClassName == "Message" or p.ClassName == "Hint") then p:Remove() wait() script:Remove() end end end RemoveHints() |
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8Ovechkin
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| Joined: 16 Jan 2009 |
| Total Posts: 1760 |
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| 23 Aug 2011 03:12 PM |
| Guys just tell him to go into Workspace, it's far more simpler |
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MXrcr20
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| Joined: 01 Oct 2008 |
| Total Posts: 2644 |
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| 23 Aug 2011 03:13 PM |
| Who wants to do that though, It's more fun using scripts. |
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tummey2
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| Joined: 04 Feb 2009 |
| Total Posts: 1802 |
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| 23 Aug 2011 03:54 PM |
| @MXrcr why make it function? There's no reason whatso ever, other than writing 2 extra lines, lol! |
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MXrcr20
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| Joined: 01 Oct 2008 |
| Total Posts: 2644 |
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MXrcr20
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| Joined: 01 Oct 2008 |
| Total Posts: 2644 |
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| 23 Aug 2011 07:02 PM |
| No, I made my script from scratch. |
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tummey2
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| Joined: 04 Feb 2009 |
| Total Posts: 1802 |
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| 23 Aug 2011 07:04 PM |
Omg, I failed again *Face palm*
Edit*, Edit*
while true do -- added this in case free model scripts try to add it again, it will --also remove your Messages and Hints wait(0.1) M = game:GetChildren() for i= 1, #M do if M[i].ClassName == "Message" or M[i].ClassName == "Hint" then -- Thanks MXrcr for reminding me about Hints (I should really read the thread --title M[i]:Remove() end end |
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| 23 Aug 2011 07:20 PM |
Tummy Fail..
while true do -- added this in case free model scripts try to add it again, it will --also remove your Messages and Hints wait(0.1) M = game:GetChildren() for i= 1, #M do if M[i].className == "Message" or M[i].className == "Hint" then --C in className should not be a Capital C. -- Thanks MXrcr for reminding me about Hints (I should really read the thread --title M[i]:Remove() end end |
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| 23 Aug 2011 08:01 PM |
Killing Hints? LOL useful if you ever insert the Turtle made by Horatio, its FILLED with hints.
-NEVAR, EVAR EVAR EVAR, FEED TEH TROLL. |
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tummey2
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| Joined: 04 Feb 2009 |
| Total Posts: 1802 |
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theopfor
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| Joined: 08 Feb 2011 |
| Total Posts: 11003 |
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| 23 Aug 2011 09:00 PM |
while true do wait(1) if workspace.Message ~=nil then workspace.Message:Remove() end end
It works. Just won't get rid of them if they are in models.
"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl |
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Zegion
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| Joined: 23 Jun 2011 |
| Total Posts: 10277 |
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| 23 Aug 2011 09:51 PM |
| I use an un-removable hint that can't be removed, even in ROBLOX Studio. |
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MXrcr20
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| Joined: 01 Oct 2008 |
| Total Posts: 2644 |
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| 23 Aug 2011 09:59 PM |
@Zegion That's cool. It'll make noobs cry.
@Everyone else making scripts My script works. I tested it with at least 10 Messages and Hints at the same time. It removed all of them. |
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