tuaja
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| Joined: 07 Jan 2008 |
| Total Posts: 5464 |
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| 18 Aug 2011 12:01 PM |
First of all, usermade sounds and meshes and stuff like that aren't gone forever.
You'd have to get the meshes back for some things that are now gone, sure, but if you can be bothered going back to the mesh's origin or better, downloading the mesh from the assets (Which will show up in output when the studio decides to ignore the URL), you can easily get them back.
First of all, you'd have to go into your Roblox local folder, then into the content folder. Yes, the one with fonts, sounds, etc. Then you can easily make a folder called 'GameInstalls' there, make a folder called, say, SharedMeshes and install some of the popular and now gone meshes there. For better organizing, you can sort them in categories, such as from another videogame, made from scratch, popular, etc. As soon as you're done, you can zip or rar the SharedMeshes/[ Your Folder Name Here ] and put them online for downloading.
Sure ROBLOX don't allow external URLs, but you can easily add only part of the URL then write what the players are supposed to write there. Using Media-fire is suggestable, as it has simple URLs for downloads. Make an account there just in case. You can even add 'slang' tags to your links, such as [MFHash] for Media-fire links, so people know what to put before the downloadcode itself or whatever you want to call it.
Custom sounds, same deal. Just put them into the same folder as your game's custom meshes, so you have, say, a folder called Blox 4 Dead with both custom meshes and sounds inside. And please, PLEASE don't make players have to download two files. If you only make ONE rar/zip file with both custom meshes and sounds, It's appreciated as it saves some time.
Remember to include instructions to adding custom data for newbies, easy ways.
An alternate method would be a roblox studio plugin that imports .zip/.rar files and installs the contents in your Content\CustomGameData folder. Please remember, it's much easier if your games have the same custom data paths. That means every roblox game with custom data would have seperate folders in the CustomGameData folder, instead of being scattered all over the place.
... All that rambling and now I forgot what I was gonna say. I'll try to remember later. |
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| 18 Aug 2011 12:02 PM |
But the thing is, you'd have to make each and every player download and place the custom files... A bit tedious.
-Axm2 @Axmirza2 on Twitter. |
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| 18 Aug 2011 12:03 PM |
wat
~THIS SUNDAY SUNDAY SUNDAY!~ |
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tuaja
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| Joined: 07 Jan 2008 |
| Total Posts: 5464 |
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| 18 Aug 2011 12:04 PM |
@Legoblock
Better than nothing! :> |
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tuaja
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| Joined: 07 Jan 2008 |
| Total Posts: 5464 |
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| 18 Aug 2011 12:17 PM |
ah yeah Remembered what i was gonna say
http://www.roblox.com/Haunted-Mansion-item?id=50791 |
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tuaja
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| Joined: 07 Jan 2008 |
| Total Posts: 5464 |
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| 18 Aug 2011 12:19 PM |
| COOL PEOPLE OLD TIMES FORUM PARTY. |
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