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Re: What might you use a script's source for?

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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
17 Aug 2011 05:37 PM
I've had ideas, but I want to hear what people think.

~I am currently looking for a decent ad maker
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Spectrumw is not online. Spectrumw
Joined: 04 Aug 2009
Total Posts: 13510
17 Aug 2011 05:38 PM
Viruses.
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DigitalRunner is not online. DigitalRunner
Joined: 07 Aug 2011
Total Posts: 193
17 Aug 2011 05:38 PM
^Total win

Other than that, better script builders.
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Piedude777 is not online. Piedude777
Joined: 01 Oct 2008
Total Posts: 10017
17 Aug 2011 05:39 PM
^

YOU CAN"T WRITE TO A SCRIPT'S SOURCE WITH A NORMAL SCRIPT!

~ Dumbledore ~
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PompeyTheGreat is not online. PompeyTheGreat
Joined: 10 Apr 2011
Total Posts: 5615
17 Aug 2011 05:39 PM
Links to assets that are scripts, like used in the CoreScripts.
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PompeyTheGreat is not online. PompeyTheGreat
Joined: 10 Apr 2011
Total Posts: 5615
17 Aug 2011 05:40 PM
@Pie

Modern Dumbledore
<-----
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Spectrumw is not online. Spectrumw
Joined: 04 Aug 2009
Total Posts: 13510
17 Aug 2011 05:40 PM
@Pie
But you can do it using plugins, which you can easely disguise as a 'terrain generator'.
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DigitalRunner is not online. DigitalRunner
Joined: 07 Aug 2011
Total Posts: 193
17 Aug 2011 05:40 PM
@Pie I know, but if it would be able to you could make better script builders, I'm not a newbie if that's what you think, this is an alt :/

-I♥Plugins
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TheNewScripter is not online. TheNewScripter
Joined: 02 Mar 2010
Total Posts: 2432
17 Aug 2011 05:41 PM
Or you could do the execute script glitch and set the scripts source manually :D
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DigitalRunner is not online. DigitalRunner
Joined: 07 Aug 2011
Total Posts: 193
17 Aug 2011 05:41 PM
@TNS I thought it was patched already :/

-I♥Plugins
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
17 Aug 2011 05:44 PM
TheNewScripter, that was fixed, or at least I think it was. Either way, you need a slow, slow, slow computer.

~I am currently looking for a decent ad maker
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DigitalRunner is not online. DigitalRunner
Joined: 07 Aug 2011
Total Posts: 193
17 Aug 2011 05:46 PM
@nate I could do it at my laptop while it ran around 70 fps.
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Piedude777 is not online. Piedude777
Joined: 01 Oct 2008
Total Posts: 10017
17 Aug 2011 05:58 PM
HOW DOES SETTING A SCRIPT'S BE USED FOR BETTER SCRIPT BUILDERS???

~ Dumbledore ~
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Piedude777 is not online. Piedude777
Joined: 01 Oct 2008
Total Posts: 10017
17 Aug 2011 05:58 PM
SOURCE!

~ Dumbledore ~
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
17 Aug 2011 06:04 PM
Easily. When chatted "c/..." it gets "..." and makes it the source of the script, so it can run in workspace.

Heh, evil genius's should know this stuff. UR IN IMPOSTER.

~I am currently looking for a decent ad maker
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Piedude777 is not online. Piedude777
Joined: 01 Oct 2008
Total Posts: 10017
17 Aug 2011 06:06 PM
YOU CAN`T SET A SCRIPT'S WITH A NORMAL SCRIPT!!!!!

~ Dumbledore ~
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
17 Aug 2011 06:08 PM
WHATEVER

~I am currently looking for a decent ad maker
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AgentFirefox is not online. AgentFirefox
Top 100 Poster
Joined: 20 Jun 2008
Total Posts: 22404
17 Aug 2011 06:13 PM
Setting a script's Source property had much less hassle than using loadstring. With loadstring, you can't use 'script.Parent' or anything like that unless you use a pseudo-script.

I myself used the script's Source property in my plugin. Feel free to take the plugin from my models. It comes with a set of instructions.
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Piedude777 is not online. Piedude777
Joined: 01 Oct 2008
Total Posts: 10017
17 Aug 2011 06:27 PM
s = Instance.new("Script", Workspace)
s.Source = [[
wait(1)
print("hi")
crash__()
]]

~ Dumbledore ~
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
17 Aug 2011 06:33 PM
Pie, yeah, pretty sure that's how you use the source :p

~ Lord Voldemort ~
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