nate890
|
  |
| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
|
|
| 17 Aug 2011 05:37 PM |
I've had ideas, but I want to hear what people think.
~I am currently looking for a decent ad maker |
|
|
| Report Abuse |
|
|
Spectrumw
|
  |
| Joined: 04 Aug 2009 |
| Total Posts: 13510 |
|
| |
|
|
| 17 Aug 2011 05:38 PM |
^Total win
Other than that, better script builders. |
|
|
| Report Abuse |
|
|
|
| 17 Aug 2011 05:39 PM |
^
YOU CAN"T WRITE TO A SCRIPT'S SOURCE WITH A NORMAL SCRIPT!
~ Dumbledore ~ |
|
|
| Report Abuse |
|
|
|
| 17 Aug 2011 05:39 PM |
| Links to assets that are scripts, like used in the CoreScripts. |
|
|
| Report Abuse |
|
|
|
| 17 Aug 2011 05:40 PM |
@Pie
Modern Dumbledore <----- |
|
|
| Report Abuse |
|
|
Spectrumw
|
  |
| Joined: 04 Aug 2009 |
| Total Posts: 13510 |
|
|
| 17 Aug 2011 05:40 PM |
@Pie But you can do it using plugins, which you can easely disguise as a 'terrain generator'. |
|
|
| Report Abuse |
|
|
|
| 17 Aug 2011 05:40 PM |
@Pie I know, but if it would be able to you could make better script builders, I'm not a newbie if that's what you think, this is an alt :/
-I♥Plugins |
|
|
| Report Abuse |
|
|
|
| 17 Aug 2011 05:41 PM |
| Or you could do the execute script glitch and set the scripts source manually :D |
|
|
| Report Abuse |
|
|
|
| 17 Aug 2011 05:41 PM |
@TNS I thought it was patched already :/
-I♥Plugins |
|
|
| Report Abuse |
|
|
nate890
|
  |
| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
|
|
| 17 Aug 2011 05:44 PM |
TheNewScripter, that was fixed, or at least I think it was. Either way, you need a slow, slow, slow computer.
~I am currently looking for a decent ad maker |
|
|
| Report Abuse |
|
|
|
| 17 Aug 2011 05:46 PM |
| @nate I could do it at my laptop while it ran around 70 fps. |
|
|
| Report Abuse |
|
|
|
| 17 Aug 2011 05:58 PM |
HOW DOES SETTING A SCRIPT'S BE USED FOR BETTER SCRIPT BUILDERS???
~ Dumbledore ~ |
|
|
| Report Abuse |
|
|
| |
|
nate890
|
  |
| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
|
|
| 17 Aug 2011 06:04 PM |
Easily. When chatted "c/..." it gets "..." and makes it the source of the script, so it can run in workspace.
Heh, evil genius's should know this stuff. UR IN IMPOSTER.
~I am currently looking for a decent ad maker |
|
|
| Report Abuse |
|
|
|
| 17 Aug 2011 06:06 PM |
YOU CAN`T SET A SCRIPT'S WITH A NORMAL SCRIPT!!!!!
~ Dumbledore ~ |
|
|
| Report Abuse |
|
|
nate890
|
  |
| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
|
|
| 17 Aug 2011 06:08 PM |
WHATEVER
~I am currently looking for a decent ad maker |
|
|
| Report Abuse |
|
|
|
| 17 Aug 2011 06:13 PM |
Setting a script's Source property had much less hassle than using loadstring. With loadstring, you can't use 'script.Parent' or anything like that unless you use a pseudo-script.
I myself used the script's Source property in my plugin. Feel free to take the plugin from my models. It comes with a set of instructions. |
|
|
| Report Abuse |
|
|
|
| 17 Aug 2011 06:27 PM |
s = Instance.new("Script", Workspace) s.Source = [[ wait(1) print("hi") crash__() ]]
~ Dumbledore ~ |
|
|
| Report Abuse |
|
|
nate890
|
  |
| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
|
|
| 17 Aug 2011 06:33 PM |
Pie, yeah, pretty sure that's how you use the source :p
~ Lord Voldemort ~ |
|
|
| Report Abuse |
|
|