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Re: What ROBLOX Really needs.

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Loot99II is not online. Loot99II
Joined: 02 Jul 2011
Total Posts: 568
15 Aug 2011 07:03 AM
Innovation!

Innovation is what made the most popular classics on Roblox, and the way things work.

Innovation is stretching borders, and being able to gather new ideas and/or designs.

Players with innovation back in the day made the drive/plane tools which are so popular today, the givers and how they look which became a universal thing on Roblox, and level designs and game ideas (Tycoons, obbies, survivals)

These were fresh at the start, and anytime something new came out (Like if someone has discovered how they could make a certain gun) almost everyone was notified and used this new piece of understanding as a building block for the future.

The Roblox universe is literally unlimited, with countless amounts of possibilites to do with scripts even with TODAY'S tools and scripts. Even if everyone gives up on being innovative, there is still potential for innovation; even if we think we've created EVERYTHING we possibly could.


But the problem today is that players either no longer feel the urge to be innovative, nor even CAN be innovative. Why is this? How did it happen? And why does it affect ALL of us?

I'm not completely happy with the choices Roblox has gone with over the years, and I'm sure EVERYONE has their fit to pull against Roblox. But the biggest mistake I've seen Roblox make was their target audience.

I'm going to be honest, I'm completely unhappy that the Roblox target audience is so low. Slowly over the years, Roblox has been moving its game towards the kids; I have no idea why though. Maybe the content the innovative buidlers of the past were making could be most enjoyed by this target audience?

I don't know. But I'm just unhappy that Roblox chose to aim their product at 10 - 14 year olds. Why?

They're not innovative. That's why.

Is that a bad thing? Is that THEIR fault?!

Of course not! They're kids! They love to play games and have fun, and I'm not saying we should take that fun away from them!

But this range of age consists mainly of players who could be categorized as "Consumers."

These consumers are the players who play our games, watch out videos, comment on our work, and pretty much play this entire game. Their minds aren't developed into creating NEW things, but instead try to find things to excite them or, in a way, "feed" them.

And don't be mad at consumers; they're what fund the site and make it grow, allowing more players to come, more features to be made, and keep the features we have going!


But how does this affect us?

Consumers have ALWAYS outnumbered the innovative players, in all games, sites, heck, even in the real world. More people are taking in then creating.
(By creating, I mean creating new concepts, not just slightly reforming old ones)


But the main problem NOW is that the consumers are now WAY out of ratio; there are too many of them. And in THIS case, in THIS website, the innovative players creating new things for us to tinker with... Are not being heard!

I've seen many undergone projects that could STILL make a large impact on what the popular games of today could consist of.

New ideas besides what now is typical. (Such as Tycoons, Obbies, RPG's, things which were not typical in the early days)

Too many consumers are keeping old innovations alive, and not giving much room for new ones to grow!



How can we solve this crisis?!

Simple!


Roblox can do one of two things:

1) Create a new system for players to find games.

The current system, the "front page" system, is not in support of new places innovative (or just even average) players have created. In order to get your ideas/scripts/or places on the front page, you have to have a TON of cash on you and go all out on advertisements to try and get multiple people constantly playing your game in order for the amount of players playing it to grow.

Bad. Very bad. This system favors places that have alreayd been popular from earlier days. Of course, these games are good and were inspired by innovation, but the concepts and scripts they held that other players would take and expand upon would never reach the same amount of popularity.

I can go much further into detail how this system isn't fair.

But I'd rather offer my solution:
'Finished' Feature.

If they had a "Ranomizer" for you to choose ANY game that has at least 1 or more players in them to join, then this would be taking a step in the right direction. Of course this idea just by itself is a recipe for diaster and have many problems that could go along with it. But my solution would easily make a "Randomizer" feature possible.

The 'Finished' feature would simply be a tag you can check or uncheck when configuring a place. Tagging the 'Finished' box would mean that the game is READY and able to play. So default places made by alts/new people wouldn't clog up the Randomizer results, and "Work In Progress" places wouldn't show up as well.

This with a randomizer feature would create a much much MUCH better environment for innovative players to get average consumers to see their game (and maybe even get inspired :3)


2) Raising the Target Audience.

If Roblox would simply raise the target audience instead of trying to attract more consumers, the game would become AMAZING.

"But Loot, this game is simply stated as 'Kid Friendly,' and is playable by all audiences!"

Uhh, no.

I've tried inviting a few friends to play this game. What did they say upon JUST opening the front page?

"What is this, some kind of children's game? I don't want to play a children's game..."

...Every time. Please make much more... Open audience UI and website layouts.

Also try advertising on games with older audiences. I'm not speaking of M-Rated games or anything- just don't advertise the game in the same format as if it's like a cartoon kid's show. It's just cheesy.

Advertise the game as a BUILDING game, not as a social networking site (for kids...)

Put more guides in for new players, to get them started on working on games (And I'm aware there's a wiki and forums page, but new players can't find those that easily.)






Thank you for bearing through my thread XD

I've written quite alot... Sorry :U

But I'd like it if you guys could keep this thread alive, so that maybe one of the Roblox Administraters could read it as well. Thank you :3

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bigguy83 is not online. bigguy83
Joined: 26 Apr 2010
Total Posts: 452
15 Aug 2011 07:04 AM
thats an exact copy dude but 1nce again support
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Loot99II is not online. Loot99II
Joined: 02 Jul 2011
Total Posts: 568
15 Aug 2011 07:04 AM
Ik
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bigguy83 is not online. bigguy83
Joined: 26 Apr 2010
Total Posts: 452
15 Aug 2011 07:31 AM
oh but still i love this idea
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Incorporated2 is not online. Incorporated2
Joined: 31 Aug 2010
Total Posts: 1387
15 Aug 2011 07:37 AM
omfg copier -.- think yourself a bit
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SkindredFan is not online. SkindredFan
Joined: 09 Oct 2008
Total Posts: 340
15 Aug 2011 07:46 AM
Wow, this is like all that there is on this forum.
Elaborate, I don't like reading -.-'
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lomo0987 is not online. lomo0987
Joined: 31 May 2008
Total Posts: 2461
15 Aug 2011 07:52 AM
@skindredfan.
No need to read it. Considering it's a copy post. You more then likely have seen this someone else. If you haven't just scim though it.
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lomo0987 is not online. lomo0987
Joined: 31 May 2008
Total Posts: 2461
15 Aug 2011 07:52 AM
And btw. Nice plagarizeing.
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UncornDestroyR is not online. UncornDestroyR
Joined: 17 Jan 2011
Total Posts: 2577
15 Aug 2011 07:57 AM
I didn't even care to read.
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