larry5444
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| Joined: 14 Dec 2007 |
| Total Posts: 12624 |
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| 14 Aug 2011 02:35 PM |
| I want practice, so, I need Easy plugins. |
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| 14 Aug 2011 02:35 PM |
| When you click the button, Roblox crashes. |
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| 14 Aug 2011 02:37 PM |
| @Pie - Why so simpe\le? :P |
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larry5444
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| Joined: 14 Dec 2007 |
| Total Posts: 12624 |
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| 14 Aug 2011 02:37 PM |
self = PluginManager():CreatePlugin() toolbar = self:CreateToolbar("Breakers") button = toolbar:CreateButton("", "Game Crasher", "Icon.png")
button.Click:connect(function() while true do print("GAME OVER") end end)
That was easy. |
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Fl0x
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| Joined: 06 Aug 2010 |
| Total Posts: 5169 |
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larry5444
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| Joined: 14 Dec 2007 |
| Total Posts: 12624 |
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| 14 Aug 2011 02:41 PM |
| Okay, make a plugin that generates a maze that always has random paths, but it still always possible to beat. |
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| 14 Aug 2011 02:41 PM |
| Just kidding, that's not simple. XD |
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Alex645ca
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| Joined: 02 Feb 2009 |
| Total Posts: 2531 |
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| 14 Aug 2011 02:42 PM |
Uses insertservice to add a model of something random.
Makes the ambient a weird/random colour.
Sets the place's max players to 17.
Changes the reverb to Forest.
Creates a baseplate.
Adds workspace to Debris.
Makes things explode.
Spawns a house, paints it purple, and breaks its joints.
:P |
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larry5444
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| Joined: 14 Dec 2007 |
| Total Posts: 12624 |
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| 14 Aug 2011 02:42 PM |
| That's something you have Anaminus or SML make. Not Me. |
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larry5444
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| Joined: 14 Dec 2007 |
| Total Posts: 12624 |
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| 14 Aug 2011 02:45 PM |
| @larry - Alex's ideas were incredible simple. What are you talking about? |
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larry5444
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| Joined: 14 Dec 2007 |
| Total Posts: 12624 |
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| 14 Aug 2011 02:47 PM |
If you read the way he wrote it,
He suggested that I make one plug in do ALL that. |
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| 14 Aug 2011 02:48 PM |
| First of all, that's still pretty simple. Second, I don't think he meant for it to look like that... |
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Alex645ca
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| Joined: 02 Feb 2009 |
| Total Posts: 2531 |
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| 14 Aug 2011 02:50 PM |
@larry
If you're saying my ideas aren't simple, put these into the click function. :P
-Uses insertservice to add a model of something random.
game:GetService("InsertService"):LoadAsset(id of random model)
-Makes the ambient a weird/random colour.
game.Lighting.Ambient = Color3.new(math.random(), math.random(), math.random())
-Sets the place's max players to 17.
game.Players.MaxPlayers = 17
-Changes the reverb to Forest.
game.Soundscape.AmbientReverb = "Forest"
-Creates a baseplate.
p = Instance.new("Part", workspace) p.Anchored = true p.formFactor = "Plate" p.Name = "Base" p.Size = Vector3.new(512, .4, 512) p.Locked = true p.BrickColor = BrickColor.new("Black") p.BottomSurface = "Smooth"
-Adds workspace to Debris.
game.Debris:AddItem(workspace, 10)
-Makes things explode.
for i = 1, 10 do Instance.new("Explosion", workspace).Position = Vector3.new(math.random(-100, 100), math.random(200), math.random(-100, 100)) end
-Spawns a house, paints it purple, and breaks its joints. m = game:GetService("InsertService"):LoadAsset(id of house) for i, v in pairs(m:GetChildren()) do v.BrickColor = BrickColor.new("Bright violet") end m:BreakJoints()
See? Pretty much all of them are only 1 or 2 lines. :P |
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larry5444
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| Joined: 14 Dec 2007 |
| Total Posts: 12624 |
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| 14 Aug 2011 02:50 PM |
"Uses insertservice to add a model of something random."
That's probably the only part I couldn't do. |
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Alex645ca
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| Joined: 02 Feb 2009 |
| Total Posts: 2531 |
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| 14 Aug 2011 02:51 PM |
@Larry
I didn't mean all of it in one button. :P, sorry, I was making the above post and couldn't see your replies. xD |
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Alex645ca
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| Joined: 02 Feb 2009 |
| Total Posts: 2531 |
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| 14 Aug 2011 02:52 PM |
@larry
I don't mean that one to insert a random model ID, I mean make it insert an exploding cookie launcher tool or something. :P |
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larry5444
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| Joined: 14 Dec 2007 |
| Total Posts: 12624 |
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Alex645ca
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| Joined: 02 Feb 2009 |
| Total Posts: 2531 |
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| 14 Aug 2011 02:59 PM |
@larry
I don't mean for it to pick a random model from the database and load it up, I mean load a specific model that does VERY weird things such as the tool I described earlier, which is basically a rocket launcher that shoots cookies and makes you explode as well when it does. :P |
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larry5444
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| Joined: 14 Dec 2007 |
| Total Posts: 12624 |
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| 14 Aug 2011 03:03 PM |
game:GetService("InsertService"):LoadAsset(math.random(100000, 3400000))
I'll get any random model I so please.
Now. To actually make this a Plugin. |
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Exobyte
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| Joined: 26 Jul 2011 |
| Total Posts: 386 |
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| 14 Aug 2011 03:06 PM |
| Have you tried making a Plugin that lets you choose which Teams get which weapons? |
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larry5444
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| Joined: 14 Dec 2007 |
| Total Posts: 12624 |
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| 14 Aug 2011 03:18 PM |
| Didn't someone already do that? |
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