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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 13 Aug 2011 11:54 AM |
| Check my blurb it says all I done so far. |
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| 13 Aug 2011 11:56 AM |
| plugins are almost the same as making gui buttons :D |
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| 13 Aug 2011 11:57 AM |
| @deivi Big difference, they're more like making building tools. |
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Soapy29
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| Joined: 20 Aug 2009 |
| Total Posts: 653 |
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| 13 Aug 2011 11:58 AM |
| Yes. I made a baseplate spawner for my first plugin :) But I can't get the image to work. Can someone help me? |
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| 13 Aug 2011 12:04 PM |
| In the third argument of the method to create the button put your images name, it has to be 16x16 and in the same folder as the plugin. |
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Soapy29
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| Joined: 20 Aug 2009 |
| Total Posts: 653 |
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| 13 Aug 2011 12:08 PM |
| That's what I am doing, but it's not working :/ |
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| 13 Aug 2011 12:44 PM |
| Show me your code, if you prefer PM me. |
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Soapy29
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| Joined: 20 Aug 2009 |
| Total Posts: 653 |
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| 13 Aug 2011 01:01 PM |
We'll I took the code from the time script and the demo script... It's the exact same. Here's the basic idea: (Note, it's not my code, but it doesn't matter because this is the same thing)
self = PluginManager():CreatePlugin() toolbar = self:CreateToolbar("Demos") button = toolbar:CreateButton("", "Block Spawner", "brickadd.png") <--This doesn't work.
button.Click:connect(function() Instance.new("Part", game.Workspace) end) |
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Soapy29
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| Joined: 20 Aug 2009 |
| Total Posts: 653 |
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| 13 Aug 2011 01:03 PM |
| Name of what? The image? It's brickadd.png |
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| 13 Aug 2011 01:06 PM |
| I don't see any problem there, try writing one from scratch. |
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nightname
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| Joined: 10 Jun 2008 |
| Total Posts: 8960 |
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| 13 Aug 2011 01:07 PM |
@Soap
Try removing the .png, because maybe the computer thinks you are writing "brickadd.png.png"? |
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Soapy29
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| Joined: 20 Aug 2009 |
| Total Posts: 653 |
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| 13 Aug 2011 01:09 PM |
| Nope, that didn't work to. |
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Soapy29
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| Joined: 20 Aug 2009 |
| Total Posts: 653 |
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| 13 Aug 2011 01:19 PM |
| Maybe I should wait, because it's still in beta. |
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Bannana97
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| Joined: 22 Jun 2008 |
| Total Posts: 10215 |
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Soapy29
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| Joined: 20 Aug 2009 |
| Total Posts: 653 |
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| 13 Aug 2011 01:27 PM |
| @Bannana Made a kind of debugger already, I don't need anti-virus because I don't use free models. |
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Bannana97
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| Joined: 22 Jun 2008 |
| Total Posts: 10215 |
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| 13 Aug 2011 01:36 PM |
| That wouldn't be hard to make I'm just busy with another plugin. |
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Bannana97
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| Joined: 22 Jun 2008 |
| Total Posts: 10215 |
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Fl0x
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| Joined: 06 Aug 2010 |
| Total Posts: 5169 |
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| 13 Aug 2011 01:37 PM |
I made a plugin that prints Hello World. I don't need to do anything else. |
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dexx76
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| Joined: 26 Apr 2008 |
| Total Posts: 6178 |
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| 13 Aug 2011 01:44 PM |
| I just want a plugin that puts a blockmesh in a selected brick... |
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