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| 11 Aug 2011 10:52 AM |
| Is there any fast way to edit the LASM of an existing script? |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 11 Aug 2011 11:07 AM |
Stop being lazy and use that boredness to your advantage.
MAKE SOMETHING TO DO IT. |
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| 11 Aug 2011 11:10 AM |
While it runs? No.
(unless you implement the lua vm in lua)
((DO IT)) |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 11 Aug 2011 11:13 AM |
Since I'm nice, I'mma help you out.
Disabled now functions dynamically. Not sure if this is on production yet, but on gametest it functions dynamically. That means you can disable and enable a script in real time and it will function as expected, instead of having to reset and then run the game again. umad? |
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| 11 Aug 2011 02:09 PM |
That's one thing I never did poppin, was make a proper disassembled that outputted parable LASM. I'll do it later tonight. |
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