Rukiryo
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| Joined: 04 Sep 2009 |
| Total Posts: 1490 |
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| 10 Aug 2011 03:39 PM |
| I made an AI, it cannot be unanchored as it is a monster. It has a humanoid added into it. The issue is, my script will weld, it , unanchor it, then it drops, and is free to move. But- after 5 seconds it starts jumping. Higher and higher, until it gets lodged in the ground. The value of "Jump" in its humanoid is never set to true. The elasticity of the ground and the monster are both 0, and my other monsters stay fine. The only difference, is it possible it's trying to balance itself? |
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Ozzypig
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| Joined: 27 Mar 2008 |
| Total Posts: 4906 |
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| 10 Aug 2011 03:46 PM |
| Your AI script is buggy then. If it's jumping higher and higher that means there's something affecting the physics of the monster itself. |
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Rukiryo
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| Joined: 04 Sep 2009 |
| Total Posts: 1490 |
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| 10 Aug 2011 03:49 PM |
| No, my AI script is extremely efficient(1 script, better than the free modelled 7 script ones) and the other monsters work fine. I may have made the head CanCollide boolean value set to false. That may affect it. |
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