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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 09 Aug 2011 06:44 PM |
@Crni:
So.. It works? Yaaay.
@BELLY: Ok, there are a couple of quite serious issues wuth this script. Firsyly, what's that GUI doing in the Workspace? |
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| 09 Aug 2011 06:50 PM |
StartingButton = game.Workspace.TextButton --Change this to where ever you put your gui. function onClicked() StartingButton:TweenPosition(UDim2.new(0, 200, 0, 325), "Out", "Quad", 0.5, false, nil) end StartingButton.MouseButton1Click:connect(onClicked) |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 09 Aug 2011 06:53 PM |
| That's a new method on me. Could you explain the arguments? I can't get Object Browser on android :l |
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| 09 Aug 2011 06:55 PM |
I can't explain it but I can post a link to a good topic about it. :P
http://www.roblox.com/Forum/ShowPost.aspx?PostID=48632580 |
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| 09 Aug 2011 06:58 PM |
| wummi sopposed to do with ur script RATE? |
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| 09 Aug 2011 07:01 PM |
Just post it in Workspace:
StartingButton = game.Workspace.TextButton local s = Instance.new("ScreenGui", StarterGui) StartingButton.Parent = s function onClicked() StartingButton:TweenPosition(UDim2.new(0, 200, 0, 325), "Out", "Quad", 0.5, false, nil) end StartingButton.MouseButton1Click:connect(onClicked) |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 09 Aug 2011 07:02 PM |
@RATE:
n'awww, that's a cute method
@BELLY:
You haven't answered my question yet :l
everyone here has capitalised names :o |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 09 Aug 2011 07:10 PM |
@RATE
Capitalissed abbrevuations of names then :u |
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| 09 Aug 2011 07:17 PM |
| do i delete my other script? |
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| 09 Aug 2011 07:23 PM |
| Guys u really need to reply fast. im checking for replys every 5 seconds. -.- |
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| 09 Aug 2011 07:29 PM |
| ZOMG NOTHING WORKING I FEEL LIKE I WANNA CRY |
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| 09 Aug 2011 07:29 PM |
| AND YOU WONT RESPOND IM HOPLESS D: |
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CrniOrao
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| Joined: 12 Oct 2008 |
| Total Posts: 2274 |
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| 09 Aug 2011 07:31 PM |
@sdf
Yes, but i had to make another script that checks if character is not nil xD Yours broke the Script or maybe I have configured it wrong. |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 10 Aug 2011 06:04 AM |
@BELLY:
I wasn't online >_> Stop spamming my thread or I'll just ignore you.
@Crni:
:l lolwat
That seems a bit unorthadox. We could look at it again to see if we can find out why it's breaking in one script, but if you're happy with it the way it is that's fine. |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 10 Aug 2011 10:54 AM |
| Bump of helpfulness and friendship |
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| 10 Aug 2011 11:26 AM |
I wanted to make a GUI that teleports you to a different place when you enter the place ID number. Apparently this one doesnt work:
function Click() x = Instance.new("ScreenGUI")
v = Instance.new("TextBox")
v.Parent = x
s = v.Text
game:GetService("TeleportService"):Teleport(s) end
script.Parent.MouseButton1Down:connect(Click)
Please tell me how to make one that works.
Thanks. |
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| 10 Aug 2011 11:29 AM |
Um... I'm looking for some help with scripting something. I'm looking for a script in a brick that activates for only one player and only when that player hits it. I need it to be a message brick, but it should be timed. For instance. 1. Player hits brick. 2. Message pops up saying, 'Hello.' 3. Waits three seconds. 4. Then messages changes to, 'What's you're name?' 5. Waits three more seconds. 6. Message disappears.
How I'd like the message to look like really doesn't mater as long as it's noticable, but doesn't get in the way of the player's view of his character.
Do you think you can help me with this? I need it as soon as possible. |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 10 Aug 2011 11:29 AM |
| I'mmm not sure what's going on in that script. You're trying to create the GUI inside the GUI? wat? |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 10 Aug 2011 11:31 AM |
Last post was @ Concord
@Bandicoot:
I'm here to fix scripts, not make them. Sorry. |
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| 10 Aug 2011 11:31 AM |
| Oh yeah. and it should be able to be used more than once. For different players. |
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| 10 Aug 2011 11:32 AM |
| Okay, well I have a script for a good message, but I have no idea how to get it to activate when a player hits the brick. Should I just post the script? |
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| 10 Aug 2011 11:38 AM |
Okay, I think this is what's starting the script, but i need it to start when the player hits the brick it's in. Right now, I think it's starting when the player joins the game.
function GiveGui(player) script.Parent["BetterChat"]:Clone().Parent = player.PlayerGui end
local p = game.Players:GetChildren() for i = 1,#p do GiveGui(p[i]) end
script.Parent["BetterChat"]:Clone().Parent = game.StarterGui
script.Parent["BetterChat"]:remove() |
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