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ROBLOX Forum » Roblox » Help (Technical Support and Account Issues)
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Re: ALL LEADERBOARDS ON ROBLOX ARE BROKEN

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darkwing64 is not online. darkwing64
Joined: 24 Nov 2009
Total Posts: 952
08 Aug 2011 05:18 PM
Read title ^
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KTeddy13 is not online. KTeddy13
Joined: 02 Jul 2010
Total Posts: 1346
08 Aug 2011 05:22 PM
ikr
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buster925 is not online. buster925
Joined: 05 Jul 2008
Total Posts: 322
08 Aug 2011 05:34 PM
ya when i put in the linked leaderboard it didnt work and said "unexpected symbol near %"
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MasterAnimation200 is not online. MasterAnimation200
Joined: 25 May 2008
Total Posts: 1451
08 Aug 2011 06:49 PM
I just visited one of my games on roblox which relies on leaderboards and it had no problems. It may be the case with other games, but obviously not mine since I use my own special way of creating leaderboards. That may help explain why the games you visited had no leaderboards because they may have used a broken script in which you will have to contact the creator of the place to have it fixed that is if he/she even coded it, or you simply had the player list hidden.
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MasterAnimation200 is not online. MasterAnimation200
Joined: 25 May 2008
Total Posts: 1451
08 Aug 2011 06:51 PM
In other words, don't use the leaderboard roblox gives you. Make your own...
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rocklee2016 is not online. rocklee2016
Joined: 06 Jul 2009
Total Posts: 3128
08 Aug 2011 07:51 PM
Yep, you are on a different team even when your not on the team.
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killmeister2271 is not online. killmeister2271
Joined: 03 Feb 2013
Total Posts: 4
28 Sep 2017 03:22 PM
I tried adding my own leaderboard and it looks like this:


function onPlayerEntered(newPlayer)

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local cash1 = Instance.new("IntValue")
cash1.Name = "Level"
cash1.Value = 1

local cash2 = Instance.new("IntValue")
cash2.Name = "Exp"
cash2.Value = 0

local cash3 = Instance.new("IntValue")
cash3.Name = "Gold"
cash3.Value = 0

cash1.Parent = stats
cash2.Parent = stats
cash3.Parent = stats
stats.Parent = newPlayer
end



game.Players.ChildAdded:connect(onPlayerEntered)



and i still cant get it to work. Anybody got ideas?
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