Snej1
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| Joined: 25 Jun 2008 |
| Total Posts: 809 |
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| 05 Aug 2011 01:12 PM |
In this post "http://www.roblox.com/Forum/ShowPost.aspx?PostID=52048656" you'll find a link to a video (I don't wan't to get banned for posting offsite links). It's about plugins and in the video you'll se some awesome terrain in roblox. But... The terrain seems to just ONE object! Am I wrong? If not, it's going to be awesome! I just wanted to know more about it and I don't know if this is the right forum. Did anyone go to the rally and test it?
~ Chrome extensions FTW ~ |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 05 Aug 2011 01:13 PM |
| It was made by the TerrainService, which is disabled for now. |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 05 Aug 2011 01:14 PM |
| It's one "object" that uses Voxel points to construct the outside faces and run physics. So it's virtually lagless. Until you blow it up at least :3 |
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Snej1
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| Joined: 25 Jun 2008 |
| Total Posts: 809 |
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| 05 Aug 2011 01:15 PM |
Nice! I really can't wait for this to come out!
~ Chrome extensions FTW ~ |
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| 05 Aug 2011 01:16 PM |
| When you blow it up it doesn't explode, it makes a hole. |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 05 Aug 2011 01:17 PM |
@Arceus
And spits out 1x1x1 parts where the hole was. |
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Person299
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| Joined: 28 Feb 2008 |
| Total Posts: 7952 |
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| 05 Aug 2011 01:26 PM |
| Wutcha wanna bet that any signifigant number of moving parts + terrain is gonna end up lagging horribly when terrain is released? :p |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 05 Aug 2011 01:27 PM |
| Terrain doesn;t move. It's stationary. |
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doepey590
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| Joined: 16 Sep 2008 |
| Total Posts: 1187 |
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| 05 Aug 2011 01:27 PM |
| hopefully we can use scripts to acess the terrain molding features to make our own terrain generating algorithms :D |
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Person299
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| Joined: 28 Feb 2008 |
| Total Posts: 7952 |
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| 05 Aug 2011 01:34 PM |
"Terrain doesn;t move. It's stationary." I meant adding moving parts in addition to terrain in the same place. |
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Razer100
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| Joined: 28 Aug 2009 |
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Snej1
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| Joined: 25 Jun 2008 |
| Total Posts: 809 |
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| 05 Aug 2011 01:39 PM |
I watched another video and saw that THEY ARE ADDING DYNAMIC LIGHTING!!!!
~ Chrome extensions FTW ~ |
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| 05 Aug 2011 01:40 PM |
| Dynamic lighting and extensions will be useful, but the terrain gen isn't. |
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Spectrumw
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| Joined: 04 Aug 2009 |
| Total Posts: 13510 |
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| 05 Aug 2011 01:40 PM |
"DYNAMIC LIGHTING!!!!"
Huzzah... Another RAM killer. |
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myrco1001
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| Joined: 17 Sep 2010 |
| Total Posts: 2574 |
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| 05 Aug 2011 01:41 PM |
@Spec: nom nom nom nom
'Lua isn't hard, it's just that you make it hard.' - myrco |
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| 05 Aug 2011 01:43 PM |
| "a huge ram killer" -> Not really. MC doesn't take to much memory, and it has lighting that's dynamic. That gave me an idea. boolean Lighting.DynamicLighting -> Toggles dynamic lighting. |
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| 05 Aug 2011 02:27 PM |
| The terrain is one object. Fin. |
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| 05 Aug 2011 02:37 PM |
| No wonder dynamic lighting in MC doesn't lag. All the blocks are the same size and they are all laid out in a grid. With Roblox, it's different. |
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1121123
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| Joined: 10 Aug 2008 |
| Total Posts: 288 |
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| 07 Aug 2011 06:52 PM |
| BUT DYNAMIC lighting on roblox is worth it, right? |
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| 07 Aug 2011 06:58 PM |
| We're going to make a plugin that makes beaches and snow and animals and call it craftmine. |
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| 07 Aug 2011 07:03 PM |
Make a Herobrine.
BTW, not all blocks are on the grid. *cough*dropped blocks*cough*
OT: Got a iMac. Can't wait to see what ROBLOX looks like on it. |
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| 07 Aug 2011 07:17 PM |
No, let's add an ArceusInator
~diducwutididthar~ |
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| 07 Aug 2011 07:20 PM |
Okay! :D
Mac, y u no let me tab to the post button |
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| 07 Aug 2011 07:23 PM |
He's going to be the weak zombie that everybody can kill. :D
~diducwutididthar~ |
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| 07 Aug 2011 07:24 PM |
But if they're using a diamond weapon it doesn't do any damage.
Ultimate trolling. |
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