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| 25 Jan 2009 01:55 PM |
| 0, 0, 0 would that make the object stop turning or will it make it do w/e it wants? |
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| 25 Jan 2009 02:02 PM |
| .................................................................... |
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Meelo
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| Joined: 04 Jul 2008 |
| Total Posts: 14763 |
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| 25 Jan 2009 02:03 PM |
| It'll do whatever it wants. |
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| 25 Jan 2009 02:04 PM |
| ahhh so if i set it to like 4e+003, math.huge, 4e+003 it will kind of let it turn on its x and z axis but not let the y axis turn? |
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| 25 Jan 2009 02:24 PM |
| what does the Dampening on BodyGyro do? |
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| 25 Jan 2009 02:41 PM |
| ............................................................................. |
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| 25 Jan 2009 03:03 PM |
| ok i need help..... i set the max torque to math.huge, math.huge, math.huge yet it still spins around a little bit... where i want the pod to dock with the back... it keeps trying to dock with the left side... i dont know what is causing this |
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| 25 Jan 2009 04:04 PM |
this is the script
_1 = script.Parent.Parent._1 _2 = script.Parent.Parent._2 _3 = script.Parent.Parent._3 back = script.Parent.Parent.BACK function onClicked() _1.Transparency = 1 _1.CanCollide = false _2.Transparency = 1 _2.CanCollide = false _3.Transparency = 1 _3.CanCollide = false back.CanCollide = false back.Position = Vector3.new(15, -0.6, -20) -- place you want the brick that welds the escape pod to the station with wait(2) B = Instance.new("BodyPosition") B.Parent = script.Parent.Parent.base B.D = 500 B.P = 10000 B.position = Vector3.new(-278, 53.4, -118) -- place u want it to go B.maxForce = Vector3.new(math.huge,math.huge,math.huge) script.Parent.Parent.top.BodyGyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge) script.Parent.Parent.base.BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) end script.Parent.ClickDetector.MouseClick:connect(onClicked) |
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