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| 25 Jan 2009 01:41 PM |
local Tool = script.Parent
enabled = true function onButton1Down(mouse) if not enabled then return end
enabled = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
wait(.5) mouse.Icon = "rbxasset://textures\\GunCursor.png" enabled = true
end
function onKeyDown(key) if (key~=nil) then key = key:lower() if (key=="b") then script.Parent.Handle1.BrickColor = BrickColor.new(23) end if (key=="r") then script.Parent.Handle1.BrickColor = BrickColor.new(21) end if (key=="y") then script.Parent.Handle1.BrickColor = BrickColor.new(24) end if (key=="u") then script.Parent.Handle1.BrickColor = BrickColor.new(106) end if (key=="p") then script.Parent.Handle1.BrickColor = BrickColor.new(104) end if (key=="g") then script.Parent.Handle1.BrickColor = BrickColor.new(37) end if (key=="x") then script.Parent.Handle1.BrickColor = BrickColor.new(1) end if (key=="z") then script.Parent.Handle1.BrickColor = BrickColor.new(26) end if (key=="q") then script.Parent.Handle1.Transparency = 0.1 end if (key=="e") then script.Parent.Handle1.Transparency = 1 end end end
function onEquippedLocal(mouse)
if mouse == nil then print("Mouse not found") return end
mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.KeyDown:connect(onKeyDown)
Tool.Equipped:connect(onEquippedLocal) |
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| 25 Jan 2009 01:46 PM |
| actually now the whole thing doesnt work... |
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| 25 Jan 2009 02:17 PM |
| OUTPUT: Players.Player.Backpack.Lightsaber.Local Gui:62: attempt to index global 'mouse' (a nil value) |
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| 25 Jan 2009 03:46 PM |
| I guess I didnt define "mouse" but how do I do that |
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| 27 Jan 2009 05:29 PM |
| yeah, please help. much appreciated. |
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jocopa3
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| Joined: 26 May 2008 |
| Total Posts: 2167 |
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| 27 Jan 2009 05:37 PM |
Look in this wiki forum. It is at the bottom.
http://wiki.roblox.com/index.php/How_to_script_a_HopperBin_Tool |
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| 27 Jan 2009 05:39 PM |
| I don't see anything wrong with it, and I'm not good with Tools but I don't see how 'mouse' could be nil, you defined it correctly and such. |
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| 27 Jan 2009 05:41 PM |
| Jocopa, this is a TOOL, not a hopperbin. |
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Clone512
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| Joined: 02 Mar 2008 |
| Total Posts: 7810 |
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| 27 Jan 2009 05:42 PM |
| You never ended the onEquiped... |
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jocopa3
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| Joined: 26 May 2008 |
| Total Posts: 2167 |
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| 27 Jan 2009 05:43 PM |
| Dingdong a Hopperbin is the same as a tool. They are just modified for bricks or scripts... |
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Clone512
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| Joined: 02 Mar 2008 |
| Total Posts: 7810 |
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| 27 Jan 2009 05:44 PM |
| jocopa3, no they arn't one goes into the player one doesn't. |
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jocopa3
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| Joined: 26 May 2008 |
| Total Posts: 2167 |
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| 27 Jan 2009 05:45 PM |
| Exactly. The one that goes into the player was modified so bricks are seen on the player. |
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jocopa3
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| Joined: 26 May 2008 |
| Total Posts: 2167 |
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| 27 Jan 2009 05:47 PM |
Learn a little more will ya... Also it is rare for a hopperbin to have a Brick in it but it is in plane tools. Also who would make a tool for a color tool? |
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| 27 Jan 2009 05:48 PM |
Jocopa - Tools and Hopperbins are ENTIRELY different objects. A "brick" in one is not the only difference. They have entirely different events, functions, and one requires a Local GUI while the other doesn't.
Why don't YOU learn a little more. |
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jocopa3
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| Joined: 26 May 2008 |
| Total Posts: 2167 |
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| 27 Jan 2009 05:53 PM |
Pkay if you are so smart why does this work in a Hopperbin when this is an invaled script? HUH HUH HUH
a=script.Parent.Parent.Parent
function Simplify(pln,pla) local c=a.Plane.PlaneFlyer:Open() c.1(function):close() end
function Simplify2(pln,pla) local d=a.Plane.PlaneFlyer:Open() d.2(function):close() end end
Don't know? It wokrs in ALL types of tool cause of the "a" finder. Also I learned computer launges from Binary Code to Javascript and a lot inbetween. I learned this stuff from SCHOOL where we use ROBLOX to help deminstrate these scripts. My scripting teacher does not even know why this works. So I guess there is a hole in the game that dis-obeys some laws of Lua. |
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| 27 Jan 2009 05:55 PM |
You have given me no chance to figure that out, and that is not hard to figure out...
I'd also like to say that you are acting childish, and I will participate no further. |
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jocopa3
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| Joined: 26 May 2008 |
| Total Posts: 2167 |
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| 27 Jan 2009 05:57 PM |
>.>
You have not right to call me childish. Also I have given you a chance to figure it out. This script is almost like readng English. It is the most simplest script to read... |
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| 27 Jan 2009 08:04 PM |
| I dont see how this is going to help me... I really need help. I rly dont see whats wrong, and its bugging me cuz this isnt working. |
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Aidy6666
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| Joined: 17 Sep 2007 |
| Total Posts: 2930 |
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| 27 Jan 2009 08:07 PM |
| LOL, this is the easiest script ever. I made one except instead it changed Velocity... that doesn't work. Obiousely. |
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Aidy6666
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| Joined: 17 Sep 2007 |
| Total Posts: 2930 |
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| 27 Jan 2009 08:08 PM |
| Umm then how can mine work. Its a local Gui, so if you think that all it does is change the colors then... >.> |
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