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| 07 Aug 2011 09:16 PM |
http://www.roblox.com/My-XBOX-360-Remote-item?id=58739643
>:3 |
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Azvex
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| Joined: 24 Mar 2011 |
| Total Posts: 1214 |
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| 07 Aug 2011 09:16 PM |
Nope.
-What is Alchemists' War? Alchemists' War is a game that I'm working on. It may not be done for quite a while, though.
-Introduction Due to the fact that Alchemists' War is progressing greatly in development I'm creating a new thread that holds the current plan.
To start off, Alchemists' War will be a game where you make potions. These potions can be thrown to defeat players, monsters, or solve puzzles. These potions have different effects, depending on what 'ingredients' you put into them. There are two types of ingredients, but we'll get to that later. Next, the setting of Alchemists' War.
-Setting Alchemists' War is set in an abandoned city, called Potion Well. The marketplace is empty, all things worth taking have been taken. The town is eerily empty, and the Well is blocked off. This town has been abandoned, because a rumor of a fabled object, the Alchemists' Stone. The Alchemists' Stone is rumored to be able to turn any material at all, into solid gold. It was only a story, once, but when it became more than that, people became mad. The power hungry Alchemists drove out the people, if they hadn't left already.
-Potions Alchemists' War is a game about potions. Potions are made at the Scholars' Area, South of the well. The ingredients that potions are made out of are main and secondary ingredients. Main ingredients are ingredients that will do something that the potion is based around. i.e. Summoning monsters, exploding, turning into volatile gasses, bursting into flames, etc. Secondary ingredients compliment the main ingredients with attributes. A monster can easily turn into a life stealing monster, which heals the player whenever it attacks by adding a life ingredient. Life ingredients could also be using to heal yourself and team mates.
-Map Alchemists' War is a big game, so it needs a big map. The city is surrounded by swamps, thick forests, and caves. Potion Well is in the form of a cross. The well is the central area. The tower is East of the well. The castle is North of the well. The residential area is West of the Well. The marketplace and Scholar's Area are South of the well. The map of Alchemists' War will be filled with many secrets.
-Tl;dr version
Alchemists war is a game I'm making which includes potions. Potions are made with ingredients. The two types of ingredients are main and secondary. The map is pretty big and the city is abandoned.
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Jheyho
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| Joined: 10 Jan 2009 |
| Total Posts: 16335 |
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| 07 Aug 2011 09:17 PM |
-What is Alchemists' War? Alchemists' War is a game that I'm working on. It may not be done for quite a while, though.
-Introduction Due to the fact that Alchemists' War is progressing greatly in development I'm creating a new thread that holds the current plan.
To start off, Alchemists' War will be a game where you make potions. These potions can be thrown to defeat players, monsters, or solve puzzles. These potions have different effects, depending on what 'ingredients' you put into them. There are two types of ingredients, but we'll get to that later. Next, the setting of Alchemists' War.
-Setting Alchemists' War is set in an abandoned city, called Potion Well. The marketplace is empty, all things worth taking have been taken. The town is eerily empty, and the Well is blocked off. This town has been abandoned, because a rumor of a fabled object, the Alchemists' Stone. The Alchemists' Stone is rumored to be able to turn any material at all, into solid gold. It was only a story, once, but when it became more than that, people became mad. The power hungry Alchemists drove out the people, if they hadn't left already.
-Potions Alchemists' War is a game about potions. Potions are made at the Scholars' Area, South of the well. The ingredients that potions are made out of are main and secondary ingredients. Main ingredients are ingredients that will do something that the potion is based around. i.e. Summoning monsters, exploding, turning into volatile gasses, bursting into flames, etc. Secondary ingredients compliment the main ingredients with attributes. A monster can easily turn into a life stealing monster, which heals the player whenever it attacks by adding a life ingredient. Life ingredients could also be using to heal yourself and team mates.
-Map Alchemists' War is a big game, so it needs a big map. The city is surrounded by swamps, thick forests, and caves. Potion Well is in the form of a cross. The well is the central area. The tower is East of the well. The castle is North of the well. The residential area is West of the Well. The marketplace and Scholar's Area are South of the well. The map of Alchemists' War will be filled with many secrets.
-Tl;dr version
Alchemists war is a game I'm making which includes potions. Potions are made with ingredients. The two types of ingredients are main and secondary. The map is pretty big and the city is abandoned. --
wtf? |
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keengator
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| Joined: 06 Aug 2008 |
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winner123
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| 07 Aug 2011 09:18 PM |
only ch00bs play Xbox 360
By the way @ guy with Alchemist's War
just put the Tl;Dr version if you're gonna have that as a siggy |
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| 07 Aug 2011 09:18 PM |
| Kk, but you didn't had to put that much >.> |
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maubinlol
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| Joined: 03 Aug 2009 |
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| 07 Aug 2011 09:18 PM |
| Ujelly of mine? http://www.roblox.com/Mrs-Moobs-House-of-the-North-item?id=55783116 |
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toad711
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| Joined: 16 May 2008 |
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alexmach1
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| Joined: 02 May 2008 |
| Total Posts: 1977 |
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| 07 Aug 2011 09:19 PM |
http://www.roblox.com/terran-marine-v2-2-item?id=32956663
>:D |
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sddfizzy
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| Joined: 09 Jan 2008 |
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alexmach1
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shasta246
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| Joined: 30 Oct 2008 |
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| 07 Aug 2011 09:27 PM |
| ujelly of my bathelm, AND voidstar? |
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