Aetas
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| Joined: 10 Oct 2010 |
| Total Posts: 366 |
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| 03 Aug 2011 01:20 PM |
I want to code something, but I have no idea what to do. If you can help me come up with an idea of what to do, I would like it to be in the moderate-intermediate difficulty range. Someone yesterday (For example) gave me idea for a gui that makes a car explode
deb=false _Player=script.Parent.Parent.Parent.Parent script.Parent.MouseButton1Down:connect(function(click) if deb==false then deb=true if _Player.Character:FindFirstChild("Car")~=nil then _Tick=Instance.new("Sound",_Player.Character) _Tick.SoundId="rbxasset://sounds\\clickfast.wav" _Tick.Volume=1 for _CountDown=10,1,-1 do script.Parent.Text="Car Explodes In: "..(_CountDown).." Seconds!" _Tick:play() wait(1) end _Tick:remove() _Explosion=Instance.new("Explosion",_Player.Character.Car.Part1) _Explosion.Position=_Player.Character.Car.Part1.Position _Explosion.BlastRadius=15 _Explosion.BlastPressure=1000000 local _Sound=Instance.new("Sound",_Player.Character.Car.Part1) _Sound.SoundId="rbxasset://sounds\collide.wav" _Sound.Volume=1 _Sound:play() _Fire=Instance.new("Fire",_Player.Character.Car.Part1) _Fire.Heat=15 _Fire.Size=20 _Player.Character.Car.VehicleSeat:remove() script.Parent.Text="Your Car Has Exploded!" coroutine.resume(coroutine.create(function(_Flip) while wait() do if (_Player.Character.Car.Part1.CFrame*CFrame.new(0,1,0)).y<_Player.Character.Car.Part1.Position.y then _Fire.Heat=-15 else _Fire.Heat=15 end end end)) wait(5) _Sound:remove() _Player.Character:FindFirstChild("Car").Parent=game.Workspace script.Parent.Text="Explode_Car" else script.Parent.Text="You don't have a car!" wait(2) script.Parent.Text="Explode_Car" wait(1) end deb=false end end)
ANYWAY, if you want, please help me come up with something to do, I always like boosting my knowledge! |
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| 03 Aug 2011 01:29 PM |
| Oh man, this seems like such a simple task to do for you, but then when I go to try and think of something... I draw a blank. |
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Fredfishy
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| Joined: 21 Mar 2009 |
| Total Posts: 4197 |
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| 03 Aug 2011 01:32 PM |
A gun that fires fried chicken. When people eat said chicken, they gain superpowers. |
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Aetas
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| Joined: 10 Oct 2010 |
| Total Posts: 366 |
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| 03 Aug 2011 01:46 PM |
fireheart568, there's a limit for everyone, whether you want to make the limit bigger is ones opinion.
Fred, any more ideas? I don't like coding guns, it's boring. |
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Fredfishy
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| Joined: 21 Mar 2009 |
| Total Posts: 4197 |
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| 03 Aug 2011 01:49 PM |
| A pool of oil that when people fall in, they are fried in 3 seconds and come out as fried chicken. |
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Aetas
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| Joined: 10 Oct 2010 |
| Total Posts: 366 |
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| 03 Aug 2011 01:53 PM |
| That would be too easy, but sure. |
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Fredfishy
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| Joined: 21 Mar 2009 |
| Total Posts: 4197 |
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| 03 Aug 2011 01:55 PM |
| An AI powered spectre gunship. |
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Jason1289
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| Joined: 20 Mar 2009 |
| Total Posts: 446 |
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| 03 Aug 2011 02:06 PM |
| @Above I could use one of those :P |
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Aetas
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| Joined: 10 Oct 2010 |
| Total Posts: 366 |
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| 03 Aug 2011 06:58 PM |
_BodyParts={"Head","Left Arm","Left Leg","Right Arm","Right Leg"} script.Parent.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid")~=nil then _ChickenMesh=Instance.new("SpecialMesh",hit.Parent.Torso) _ChickenMesh.MeshId="http://www.roblox.com/asset/?id=13073626" _ChickenMesh.TextureId="http://www.roblox.com/asset/?id=13073598" _ChickenMesh.Scale=hit.Parent:FindFirstChild("Torso").Size coroutine.resume(coroutine.create(function(_Remove) if hit.Parent.Head.face~=nil then hit.Parent.Head.face:remove() if hit.Parent:FindFirstChild("Shirt")~=nil then hit.Parent:FindFirstChild("Shirt"):remove() if hit.Parent:FindFirstChild("Pants")~=nil then hit.Parent:FindFirstChild("Pants"):remove() end end end end)) for _Transparency,v in pairs(_BodyParts) do hit.Parent[v].Transparency=1 end _Hat=hit.Parent:GetChildren() for _Check=1,#_Hat do if _Hat[_Check]:isA("Hat")~=nil then if _Hat[_Check]:isA("Hat") then _Hat[_Check]:remove() end end end end end)
Anything else? |
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Aetas
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| Joined: 10 Oct 2010 |
| Total Posts: 366 |
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| 03 Aug 2011 07:03 PM |
| OOOPSS. I noticed some errors in there^ |
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Aetas
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| Joined: 10 Oct 2010 |
| Total Posts: 366 |
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| 03 Aug 2011 07:10 PM |
_BodyParts={"Head","Left Arm","Left Leg","Right Arm","Right Leg"} script.Parent.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid")~=nil then _ChickenMesh=Instance.new("SpecialMesh",hit.Parent.Torso) _ChickenMesh.MeshId="http://www.roblox.com/asset/?id=13073626" _ChickenMesh.TextureId="http://www.roblox.com/asset/?id=13073598" _ChickenMesh.Scale=hit.Parent:FindFirstChild("Torso").Size coroutine.resume(coroutine.create(function(_Remove) if hit.Parent.Head.face~=nil then hit.Parent.Head.face:remove() else end if hit.Parent:FindFirstChild("Shirt")~=nil then hit.Parent:FindFirstChild("Shirt"):remove() else end if hit.Parent:FindFirstChild("Pants")~=nil then hit.Parent:FindFirstChild("Pants"):remove() else end if hit.Parent:FindFirstChild("Shirt Graphic")~=nil then hit.Parent:FindFirstChild("Shirt Graphic"):remove() else end end)) for _Transparency,v in pairs(_BodyParts) do hit.Parent[v].Transparency=1 end _Hat=hit.Parent:GetChildren() for _Check=1,#_Hat do if _Hat[_Check]:isA("Hat")~=nil then if _Hat[_Check]:isA("Hat") then _Hat[_Check]:remove() end end end end end)
Alrighty, what now? |
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Fredfishy
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| Joined: 21 Mar 2009 |
| Total Posts: 4197 |
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| 04 Aug 2011 01:41 AM |
An AI Powered Spectre gunship. An AI Powered "Spooky" gunship. An AI powered AC-130. Trolololol |
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Aetas
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| Joined: 10 Oct 2010 |
| Total Posts: 366 |
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| 04 Aug 2011 11:14 AM |
| I don't know if I can do that :p |
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Fredfishy
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| Joined: 21 Mar 2009 |
| Total Posts: 4197 |
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| 04 Aug 2011 01:37 PM |
| Just make it fly in a circle and then fire cannons and raycasting guns at players within range. SIMPOL. |
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| 04 Aug 2011 01:42 PM |
Well id like to learn from you
(I can script a little but not much I Can change the properties of bricks with a script and do math with scripts but i dont know how to do advanced stuff)
How About an AI That walks around the map with an RPG Stalking around the map and make it hard to kill
(You could sell it to war groups)
And if you want make it only fire at enemy teams. |
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| 04 Aug 2011 01:43 PM |
| A script that makes something fall apart after it has been hit however many times. |
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Aetas
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| Joined: 10 Oct 2010 |
| Total Posts: 366 |
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| 07 Aug 2011 04:24 PM |
@Back,
deb=false script.Parent.Touched:connect(function(hit) if deb==false then deb=true script.Parent.Value1.Value=script.Parent.Value1.Value+1 end end)
Put this in another script in the same thing
while wait() do if script.Parent.Value1.Value==10 then script.Parent:BreakJoints() end end
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