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Re: The Colonnade: Pillars of the Apocolypse

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Coldarra is not online. Coldarra
Joined: 20 Jan 2011
Total Posts: 2178
06 Aug 2011 02:05 PM
Data-Card #12-6


Before the Colonnades, man prospered. Advancements in medicine and technology allowed modern man to live without the obstacles of previous generations. Widespread disease was almost nonexistent and cities grew to the size of countries, thriving with trade and bustling with people from all over the world. However, alongside domestic progress came improvement of modern arms and creation of deadly bio-weaponry.


Despite eras of international peace, humanity’s history was mottled with countless proxy wars. With weapon development at the forefront of scientific and technological improvement, an arms race arose between the nations of the world. As diplomatic tensions mounted and Global War threatened to erupt, the creation of a new kind of military base began; The Colonnades. With the rise of one Colonnade in 2498 came several more and by the end of 2509, there were eight Colonnades in strategic areas around the World. Stretching thousands of meters into the sky and with circular discs extending at strategic intervals from the main body, the Colonnades were built to endure contemporary weaponry, designed to be completely self efficient and utilized Solar Energy as means of maintenance as well as food production.


"It is here, in these Colonnades, where we will defend our Nation and ensure our place as a great Peoples!"
-Nobuyuki Kato Emperor of Japan
June 25, 2508


At the very brink of a devastating world war in 2525, an international broadcast announces the approach of a meteor roughly twenty three miles in diameter. The meteor named Sidereus, estimated to hit within fifty years sent the entire world into a State of Crisis. Numerous attempts to destroy or divert Sidereus from its course resulted in failure. During an Emergency Meeting of the United Nations, it was decided in a unanimous vote to utilize the Colonnades as a method of ensuring the survival of Man.


“We will not back down. We will survive as we have survived all the obstacles of our fathers and forefathers.”
-Michael Kornucky Secretary of National Defense of America
December 11, 2543


In 2558, exactly ten years before predicted impact, Russia begins to evacuate people into the Russian Colonnade Prokloveteyl, the Protector. Entry order is based upon application, however, corruption soon takes hold and money becomes the most important factor in acceptance. Those who cannot afford entrance riot and in the year 2560, when Prokloveteyl had reached its holding capacity, it is clear that only a trace of humanity will survive. Within several years, the other Colonnades begin acceptance procedures. Most of humanity, those who cannot afford entrance or could not enter due to capacity limits would die in the apocalypse.


Year 2568; the most wondrous light show the world had ever seen lit up the sky and Sidereus descended, hitting Kazan, Russia. The city was obliterated instantly. In a range of 200 kilometers, everything from Kazan to Moscow disappears in the blink of an eye. Within two days, most of the population within the Asian continent is dead. Firestorms and tsunamis erupt all over the globe, and debris clouds the Sun. Debilitating photosynthesis, plants wither and die. As the impact of Sidereus creates fissures in the globe, Hydrogen-Sulphide from ocean-dwelling bacteria wipes out nearly all marine life before releasing a deadly, noxious green gas that destroys whatever remnants of humanity remained on the surface. Humanity, crowded in multiple tiers jutting off at odd intervals, the Colonnades are a fortress to the survival of humanity, and a prison of salvation to its inhabitants.

The day is christened Eschaton; The Beginning of the End.

May there be mercy on Humankind.

*~*~*~*~*~*

It is now year 3675. The Keep is a Colonnade located in former New York. The tiers within The Keep are organized from high to low levels. Level one consists of the Government and the Departments of Regulation. The Second Level is the Business and Market Districts as well as minor Educational district. The Third Tier from top to bottom is the High, Middle and Low classes. The Fourth Level is the Trash Dump and Slums, closest to the atmosphere. The Fifth Level is below the dangerous and deadly atmosphere, housing the Nuclear Plant that provides The Keep with most of its energy. Life is harsh and unyielding in The Keep as Man tries to find his place within a tower – his home- that is a remnant of Old Humanity.

However, even within a relic of Old Humanity there is hope. From the Colonnades spring an elite group of people called Seekers. Seekers are groups that volunteer to brave the poisonous surface world in suits that under the constraint of time. They are people who bring back lore and history as well as chart maps and find new resources for the Colonnades. The Seekers, under strict code and protocol travel through the unknown surface world to bring back a part of Humanity that was lost to the people in the Colonnades. They are the lifeblood of the Colonnades and the key to restoring a part of Man before Eschaton.

*~*~*~*~*~*

This is an advanced role-play in Post-Apocalyptic Earth, where living on the surface is no longer an option for humans. Players can choose to be Seekers, Suitors or Others within the Colonnade; The Keep.

Seekers: People who are contracted either privately or by the government to descend onto the surface of Old Earth. Their job is to bring back lore, map terrain and return with information on resources. Seekers are usually groups of four people; Medics, Solarists, Assault and Intelligence.

Medics: Although all members of Seeker groups are well trained in patching wounds or applying correct medical treatment to various physical or mental problems, Medics have gone far beyond the basic knowledge. Medics are the most important aspect of Seeker groups as they make sure, before and after a mission, that the rest of the group is fit and ready to Descend. Seeker groups cannot Descend onto Old Earth without a Medic in their team.

Solarist: The Solarist is the mechanic of the Seekers. He has extensive knowledge of how to fix, repair and maintain his vehicles. Although the vehicles utilize Solar Energy to move, the Solarist must know how to efficiently drive his vehicles from the Colonnade to the Ending Point before the vehicle is corroded in the Atmosphere. The Vehicles that Solarists have access to are Heliogliders, Magnadrivers, and Oceancutters.

Heliogliders: Flying ships equipped with Laser and Radar technology, allowing a better method of finding an Ending Point. Heliogliders travel at 300 miles per hour Heliogliders can last approximately up to two weeks in Old Earth before multi-engine corrosion.

Magnadrivers: Ground vehicles that travel up to 200 miles per hour. These vehicles are used for shorter distances and are equipped with drills that can cut through hard cement and most metals. They can last approximately three weeks before corrosion.

Oceancutters: Water-based vehicles traveling up to 180 miles per hour. Their life span is the longest and lasts up to four weeks (only if underwater). They are equipped with both Laser and Digging equipment for finding Ending Points.

Assault: These members of the Seeker groups are usually built to be the strongest. They are tasked with the job of fighting against any Old Earth animals that have mutated or evolved in the atmosphere. They are knowledgeable in several fighting forms and are the defense as well as the offense of the Seeker groups. The weapons they carry are swords and small weaponry such as pistols or modified rifles.

Intelligence:Intelligence is the one who is contacted should anyone want to contract a Seeker group to perform a job. They are the representatives of the groups and are an important member down below on Old Earth. Intelligence members tend to be lean and quick runners, as they are the ones who enter into places in Old Earth where vehicles cannot enter. They are the scouts and information bearers of the group. They are also tasked with charting terrain.

Seeker groups can have a name, and one person may play all of their team, should they wish. However, it would be more interesting if several people were to play as one group. If someone joins after there are several Seeker groups (the Cap is 4), they may ask to join a previously created group by one of the players.

Suitors: Suitors are those who create both the suits and the vehicles for Seekers. They provide spare parts as well as refer customers to Seeker groups. They are well connected to both the Government and the Regulation Departments. They are also prominent members of communities and Tier Council Boards.


Others that are playable are anyone that lives within the Colonnade; the Keep. Backgrounds are player decided, however they must adhere to the canon. (You cannot be a god-mode character who has the ability to breathe noxious atmosphere poison. And fight like Batman.) So for example players can play a person within the Regulation Departments, children in the Education districts etc. Players can also play more than one person. (Remember, no god-mode!)

Character Sheet: ALL your characters (including if you are playing a whole Seeker Group) must have completed this character sheet. The Sheet is below.

*~*~*~*~*

NAME
Gender, Status, Training, Occupation

DESCRIPTION
A/g/e:
H/eight:
W/eight:
Hair:
Eyes:
Skin:
H/andedness:
S/cars/T/attoos:

General P/hysical D/escription

General Str, Health, Agility

Voice

Disabilities
Clothing
Weapons/Equipment

What equipment typically carried/worn

Items of Interest

Items that stand out or are special



PERSONALITY

General Personality

General Int, Wis, Cha

Likes/Dislikes

Fears

Attitudes towards friends/strangers

Opinion of the World



HISTORY

General History

Family/Relationships

Enemies


OTHER INFORMATION

Reli-g-ious preferences

Skill (Outside formal occupational skills)

Pets/Animal Companions


General Appearance; May use text but picture is preferable. Feel free to make your character look
however you wish.

*~*~*~*~*

Should You Wish to Create a Seeker Group : Please put the name of your group and what color your group is represented by. You may also put an optional logo. (The logo can be in text or you can find a picture/draw one)
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Coldarra is not online. Coldarra
Joined: 20 Jan 2011
Total Posts: 2178
06 Aug 2011 02:06 PM
(Bump, Tell me if you like.)
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Coldarra is not online. Coldarra
Joined: 20 Jan 2011
Total Posts: 2178
06 Aug 2011 03:20 PM
(Bump)
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Enirb is not online. Enirb
Joined: 03 Aug 2011
Total Posts: 412
06 Aug 2011 04:03 PM
(Though my opinion has little w.eight, I must say this is by far one of the best RP's on the f.irst pa.ge, seconded only by St.ar em.pires and G.C.)

I'm gonna PM you my CS due to the FILTER!
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boomboy11 is not online. boomboy11
Joined: 23 Nov 2008
Total Posts: 1382
06 Aug 2011 04:10 PM
(Love it, might get less joiners cause of size though.)

DESCRIPTION
Name?: Sam Copa
A/g/e: 21
H/eight: 6"1
W/eight: 110 pounds
Hair: Medium, ginger
Eyes: Hazel
Skin: Pale white
H/andedness: ? what hand do I use? Left
S/cars/T/attoos: Thin scar down left cheek.

General P/hysical D/escription

General Str, Health, Agility: Enough strength to win a grapple/hold a decent sized gun, good health, great agility.

Voice : Irish accent

Disabilities: Non
Clothing : Black hoodie, black combat trousers, brown gloves fingerless, black trainers, wears a headguard/gasmask, never taken off.
Weapons/Equipment : AK-47, with broken parts replaced with cheaper replacments, 5 clips of 20 bullets. Headlamp. rusty iron scrap metal.

What equipment typically carried/worn: Gasmask with bleeper that sounds when the filter needs replacing, bandoiler, headlamp.

Items of Interest : None.

Items that stand out or are special: Some replaced parts of the AK.



PERSONALITY

General Personality Nice enough, can be stubborn, joker.

General Int, Wis, Cha: Good enough to know what to do at the right time.

Likes/Dislikes; Will be shown through the roleplay

Fears: Very large heights, things that make him jump

Attitudes towards friends/strangers; good for both

Opinion of the World: Life is survival, this world just helps us do that.



HISTORY

General History;Will be told through roleplay (E.G: Sam remembered this place, he has been here before...)

Family/Relationships; unknown to charectar

Enemies: None


OTHER INFORMATION

Reli-g-ious preferences : Athiest

Skill (Outside formal occupational skills) : Freerunning/Parkour.

Pets/Animal Companions : None

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Coldarra is not online. Coldarra
Joined: 20 Jan 2011
Total Posts: 2178
06 Aug 2011 04:42 PM
(accepted, waiting for yors enirb...)
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Enirb is not online. Enirb
Joined: 03 Aug 2011
Total Posts: 412
06 Aug 2011 04:44 PM
(I pm'd it too you.)
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Coldarra is not online. Coldarra
Joined: 20 Jan 2011
Total Posts: 2178
06 Aug 2011 04:45 PM
(Never recieved it..)
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Enirb is not online. Enirb
Joined: 03 Aug 2011
Total Posts: 412
06 Aug 2011 04:48 PM
(I'm sorry. I would love to join this thread, but the filter stops me. I'll be here in spirit, and try to get others to join.)
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Coldarra is not online. Coldarra
Joined: 20 Jan 2011
Total Posts: 2178
06 Aug 2011 04:49 PM
(Ok, we need at least 3-4 more, just so we may have a group if wanted.)
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Coldarra is not online. Coldarra
Joined: 20 Jan 2011
Total Posts: 2178
06 Aug 2011 04:58 PM
(Bump)
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boomboy11 is not online. boomboy11
Joined: 23 Nov 2008
Total Posts: 1382
06 Aug 2011 05:33 PM
Wont be on till tomoz getting late.
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Jinxy is not online. Jinxy
Joined: 04 Aug 2007
Total Posts: 18317
06 Aug 2011 05:43 PM
(makes me sorta think Resonance of Fate, but there's a difference with the jobs XD)
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Coldarra is not online. Coldarra
Joined: 20 Jan 2011
Total Posts: 2178
06 Aug 2011 05:44 PM
(wanna join?>)
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Warlord444555 is not online. Warlord444555
Joined: 14 Jul 2009
Total Posts: 2583
06 Aug 2011 06:03 PM


DESCRIPTION
N/a/m/e: Stephano "Badger" Scorpius
Gender: Male
A/g/e: 25
H/eight: 5 Feet 10 Inch
W/eight: 223
Hair: Brown messy hair,with a white streak earning him the name,Badger.
Eyes: Teal
Skin: Slightly tn but mainly fair
H/andedness: Not sure what this is so tell me later if I need to put something in it.
S/cars/T/attoos: Has a dragon from his hsoulder to elbow

General P/hysical D/escription :Skinny,but tough and muscular

General Str, Health, Agility:Not very flexible but is quite strong and has been bashed around by Mutants so he has alot of endurance

Voice:Low but with a tone of knowledge

Disabilities :None
Clothing :Wears a long coat,black, with a triple air tank on the back.The middle one is droppable incase he needs to make a run for it.Under the coat he wears tough jeans and a white tshirt.He has a basic gasmask,with valves and a glass peice,that has a moveable shade peice.

Weapons/Equipment : He is armed with a belt with 2 reloads and 5 grenades.The reloads are for his AK-47,with an added lasersight.He also has a rope and rations.

(It is a lot but he is strong enough to walk with all of it,not run though)



PERSONALITY

He is kind ahearted and slow to anger with a good sense of Humar(donno how to spell it) But he doesnt like people reminding him of the time he got beaten down by a giant bug.



HISTORY

His parents were killed by drunken police when he was 10,leaving him no choice but to become a Scavenger. He has found 3 books in his careers which started when he was 18. One was called "Where's Waldo".He earned a small amount of fame for finding it.

OTHER INFORMATION

His oppcupation is Assualt and he is very good at chess.He is atheist

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Warlord444555 is not online. Warlord444555
Joined: 14 Jul 2009
Total Posts: 2583
06 Aug 2011 06:04 PM
Someone else cna decide the group hes in.
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Coldarra is not online. Coldarra
Joined: 20 Jan 2011
Total Posts: 2178
06 Aug 2011 07:00 PM
(1, doesnt have to be in group, and2. if you 5'10 and 23 lbs, your not skinny.....)
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Coldarra is not online. Coldarra
Joined: 20 Jan 2011
Total Posts: 2178
06 Aug 2011 07:06 PM
(accepted though)
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Warlord444555 is not online. Warlord444555
Joined: 14 Jul 2009
Total Posts: 2583
07 Aug 2011 11:03 AM
(Muscle ways more that fat. Being 230 can be skinny but also pretty musclular. CHange the weight to 180 though..)
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Narmzor is not online. Narmzor
Joined: 31 Mar 2011
Total Posts: 1145
07 Aug 2011 11:25 AM
(This is a play on 2012, correct?)
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Narmzor is not online. Narmzor
Joined: 31 Mar 2011
Total Posts: 1145
07 Aug 2011 11:31 AM
(Brilliant, by the way.)
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Narmzor is not online. Narmzor
Joined: 31 Mar 2011
Total Posts: 1145
07 Aug 2011 12:25 PM
Richard Jackibson
Male, On-Duty, Formerly a Doctor, Medic/Medical Research

DESCRIPTION
A/g/e: 34
H/eight: 6' 2"
W/eight: 178 lbs.
Hair: Pitch black with a few white spots from slight radiation. Fairly short, but it does go down to his brows in the front. In the back it is a crew-cut-style.
Eyes: Bright green. Slight opaqueness.
Skin: Very pale. Smooth, however. Tattoos on both his arms, small ones, though. A lion on the right and a polar bear on the left. They were some of the first extinct animals he heard about as a child in the Colonnade.
H/andedness: (Not sure what this is...?)
S/cars/T/attoos: Oh... Err. Posted in skin. Small scar on his left cheek that he got from an accident in training.

General P/hysical D/escription. A rather buff man, however he is not the strongest. He is tall and thin, with large arms and legs. He is flatfooted, which sometimes makes it hard for him to walk in rough areas. Missing 1 of his toes on the left foot, also making it hard to walk in rough areas. He is right handed.

General Str, Health, Agility. (Strength above) Quite healthy, despite his foot problems. He is not very agile due to his height, but he can jump high enough to get over a fair side wall easily.

Voice. Deep voice, he doesn't use it much. He likes to keep to himself and ponder new ways that he might be able to help people should accidents occur on Old Earth.

Disabilities. Flat footed, missing on toe on his left foot.
Clothing.
CASUAL: Around the Colonnade, he likes to wear light clothing and usually wears a light collared polo and short cargo pants. He wears a worn pair of loafers that are brown inside and tan outside.
RESEARCH & WORK: Typical suit.
Weapons/Equipment. Carries a first aid kit when on-duty. Always has a few items with him, like a knife, syringe, and a few antibiotics and pain numbing wipes.

What equipment typically carried/worn... Wow. I keep doing this. Lol. Above, and: A small suitcase with a few magazines and whatever else he may carry that day.

Items of Interest. Medical techniques and breakthroughs in research.

Items that stand out or are special. Above?



PERSONALITY

General Personality ...?

General Int, Wis, Cha. He is very smart, being a medic, however does not like to tell others what to do while working.

Likes/Dislikes. He enjoys the company of others that know what they are doing, and being on the surface of Old Earth. He very much hates people that are idiots or who think that they know what they are doing when really they do not, full of themselves, really.

Fears. He is very much afraid of being hurt on Old Earth, because he knows that then he will certainly die.

Attitudes towards friends/strangers. To strangers he is usually held back, not willing to tell them much about himself. However, if he builds a relationship with someone, he is very much open about himself.

Opinion of the World. For now, it is inhabited by two types of people. The ones that work hard to rebuild it, and the ones that do nothing and destroy it.



HISTORY

General History. He was born in the slums like most of his family. They had been able to sneak on after being rejected in the 3rd round of applying to the Colonnade. His father was an accomplished doctor in the slums, being taught by his father and so on. He was discovered one day by his Uncle, who had apparently been searching for years to find Richard's family. His uncle and aunt had only one child, Jackson. Richard was currently working at the age of 15 as a doctor. His Uncle was living in the 2nd class area, Richard still in the slums. Richard's father had died a year and half before. Richard's uncle took him in and he lived with them for several years before deciding that he wanted to become a medic and go to Old Earth. He has been doing that ever since.

Family/Relationships. He doesn't have much family, only one cousin who works in the research labs. That is how he gains entrance to them when he pleases, his cousin was experimenting one day when he thought of Richard and remember how he had been talking about new techniques to cure diseases. Richard's cousin, Jackson, talked to his supervisor and a few days later delivered Richard a lab pass.

Enemies. Mainly anyone who is not smart enough to see that money alone cannot rebuild a devastated planet.


OTHER INFORMATION

Reli-g-ious preferences. Atheist.

Skill (Outside formal occupational skills). He can make quick decisions in a tough situation when others are not able to.

Pets/Animal Companions. A small dog, who he has named Tiger after his father, Tiberius.
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boomboy11 is not online. boomboy11
Joined: 23 Nov 2008
Total Posts: 1382
08 Aug 2011 03:40 AM
(Erm, Start nao?)
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Narmzor is not online. Narmzor
Joined: 31 Mar 2011
Total Posts: 1145
08 Aug 2011 10:07 AM
(If OP isn't on, I don't think we can start >_>)
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Coldarra is not online. Coldarra
Joined: 20 Jan 2011
Total Posts: 2178
08 Aug 2011 01:57 PM
(accepted sorry.. You guys can start.)
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