mustyoshi
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| Joined: 27 Dec 2007 |
| Total Posts: 41651 |
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| 06 Aug 2011 02:49 PM |
For the first time ever, ROBLOX is refusing to remove a feature to stop exploiters. They were happy to remove .Source, and tons of other things that let people exploit, but now they won't remove execute script... it's like they WANT us to exploit.
~Monica |
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| 06 Aug 2011 02:51 PM |
What does Execute Script do? Start the script up?
~Like puzzle games? roblox.com/CotF-item?id=370141 |
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Lukejon1
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| Joined: 04 Sep 2006 |
| Total Posts: 4298 |
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| 06 Aug 2011 02:52 PM |
| If you remove "execute script" you won't be able to have a script executed in your own game. |
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| 06 Aug 2011 02:54 PM |
If they remove "execute script" the games wont have any scripts, which means...
no guns
no minigames
no scripters
most things wont be created anymore. |
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mustyoshi
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| Joined: 27 Dec 2007 |
| Total Posts: 41651 |
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| 06 Aug 2011 02:55 PM |
@Luke Who actually uses Execute Script to do stuff in edit mode?
@Rising That isn't what it means.
~Monica |
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Lukejon1
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| Joined: 04 Sep 2006 |
| Total Posts: 4298 |
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| 06 Aug 2011 02:56 PM |
| I don't know. There has to be a few people who use it. |
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gama2xo
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| Joined: 20 Feb 2016 |
| Total Posts: 10039 |
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| 06 Aug 2011 02:57 PM |
| Execute script starts up a script from your computer.Basicaly before the game starts you can press that and choose a script that gives you a script builder or something,and use that to further more insert more scripts. |
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Razer100
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| Joined: 28 Aug 2009 |
| Total Posts: 8066 |
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| 06 Aug 2011 02:57 PM |
Exploiting forever?
Yoshi, rebellion time.
-R- ~!SS!~
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gama2xo
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| Joined: 20 Feb 2016 |
| Total Posts: 10039 |
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| 06 Aug 2011 02:58 PM |
| So basicaly Execute script is same as "Open" but it actualy runs the script,instead of isnerting it and you manualy using it. |
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Kuunan
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| Joined: 19 Apr 2009 |
| Total Posts: 10012 |
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| 06 Aug 2011 02:59 PM |
You could just add a script to the workspace that check who is opening the studio, and if it doesn't match, it crashes the browser. That or removes the vitals.
;) |
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| 06 Aug 2011 02:59 PM |
| It's gotten harder to do, so some kids can't anymore |
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Pichu7245
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| Joined: 17 May 2009 |
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| 06 Aug 2011 02:59 PM |
I use Execute Script for the CmndUtil...
[->]Come on let your colors burst![<-] |
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AEghost
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| Joined: 03 Feb 2010 |
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Kuunan
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| Joined: 19 Apr 2009 |
| Total Posts: 10012 |
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| 06 Aug 2011 02:59 PM |
| ALSO, they aren't removing Execute Script (I assume) because that's how you run plug-ins, which the staff has taken a liking too. |
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Cheddly
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| 06 Aug 2011 03:00 PM |
"ALSO, they aren't removing Execute Script (I assume) because that's how you run plug-ins, which the staff has taken a liking too."
I thought the plug-in system was supposed to be the way around having to use Execute Script |
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mustyoshi
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| Joined: 27 Dec 2007 |
| Total Posts: 41651 |
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| 06 Aug 2011 03:01 PM |
@Kuunan Well they need to fix the damn thing so people stop ruining SFOTH.
~Monica |
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mbest
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| Joined: 09 May 2009 |
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| 06 Aug 2011 03:01 PM |
| I use it, thank you very much. I use it almost every day in Edit mode, and it's VERY useful. |
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Cheddly
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| Joined: 24 Jun 2007 |
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| 06 Aug 2011 03:02 PM |
@must: Oh, that word is unfiltered now? |
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gama2xo
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| Joined: 20 Feb 2016 |
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| 06 Aug 2011 03:02 PM |
@Kuunan
from what i understand you mean a script that crashes the game when someone opens studio inside the game?
1) I dont think theres a way to check for that... 2) I dont think that would be effective ( unless you mean using game.Players.palyer:remove() instead of crash() because then everytime someone tried to do that the whole server would shut - considering IF the script is make-able) 3) Impractical 4) You are supposed to try insert it JUST BEFORE the game loads. |
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ratman150
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| Joined: 12 Oct 2008 |
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mustyoshi
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| Joined: 27 Dec 2007 |
| Total Posts: 41651 |
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| 06 Aug 2011 03:04 PM |
Yep, so are a few other words.
~Monica |
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Cheddly
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| Joined: 24 Jun 2007 |
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AEghost
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| Joined: 03 Feb 2010 |
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