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| 31 Jul 2011 03:00 AM |
Want to know if there is a script for a play that has message like starter pack that you can right the line for it like script as acting script.
game.Workspace.Players.Script.Message = Script () function end end end wait (3)
m = (<"What the lines are">) funtion wait(1) m=message.Player.StaterPack.Equipment.Script () end end end
I don't know how to script very new to it and /i think that script is impossible unless a good scripter noes it, but dout it. |
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| 31 Jul 2011 03:16 AM |
| That code has 0% chance to work. |
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| 31 Jul 2011 03:20 AM |
| I dont even know what the script even does and iv never ever! seen that kind of script in my scripting days.. |
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| 31 Jul 2011 03:33 AM |
| I'm so LOLING! This is so funny! There is about 5 errors in one line XD.... Lulz, wish I could fix it, but I don't know what it is. All I saw was him trying to edit an error ful message. |
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| 31 Jul 2011 03:56 AM |
| let me guess nobody noes this script |
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| 31 Jul 2011 03:57 AM |
| Even the moderator would understand what are you going to say. |
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| 31 Jul 2011 04:25 AM |
I don't understand what you are looking for. Could you try to describe it in another way?
function msg(txt, time) local ms = Instance.new("Message") ms.Parent = game.Workspace ms.Text = txt wait(time) ms:Remove() end
msg("Hello, World!", 3) -- Creates a message in Workspace, saying "Hello, World!" and removes it afer 3 seconds
Something like this? |
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| 01 Aug 2011 10:27 PM |
| Your script has confused me. What do you want it to do? Guys, Chill. At least he tried unlike people that just beg! |
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| 05 Aug 2011 03:32 PM |
| Like I am making a movie that will need a script for peopel to remeber there lines like a gui that tells them you give me the script and I just enter the script in there. |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 05 Aug 2011 03:51 PM |
It's by no means difficult, and there are multiple ways of doing it. You'd probably get more help if you worked on grammar a little. I'm not usually a grammar freak, but I can barely understand what you're trying to say.
"you give me the script and I just enter the script in there." a) We don't take requests.
b) The script depends on how you make the gui. If you just want a textbox, you don't even need a script. On the other hand, if you wanted a scrolling one, you need scripting. If you had one that shows line-by-line, you could either time it using the wait function or by using the MouseButton1Click event in the side buttons.
______________________________________ ~pwnedu46~ -I lost the game.-
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| 06 Aug 2011 12:01 AM |
| I don't know you and if don't want to help don't hat to be a freak newbie. |
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| 06 Aug 2011 12:30 AM |
| Forum rules, no request. But like the post above ^^. There is many ways of doing this. |
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| 06 Aug 2011 12:32 AM |
while true do wait(3) game.Workspace.Message.Text = "What the lines are" end
um is this what your trying to make or what?.... |
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| 06 Aug 2011 02:07 PM |
| Thanks do I put it on a script of a brick or what? And no I did not request. |
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| 06 Aug 2011 02:10 PM |
That script is so wrong :O i'm confused What does it need to do? |
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| 06 Aug 2011 02:12 PM |
game.Workspace.Players.Script.Message = Script () function end end end wait (3)
m = (<"What the lines are">) funtion wait(1) m=message.Player.StaterPack.Equipment.Script () end end end
Ok... 'Script ()' is not a defined function,
function end end end wait( 3)
Firstly, when you say 'function', it needs a tag. You can say it one of two ways:
FunctionName = function(arguments) or function FunctionName(arguments)
They both do the same thing.
When you say 'function', it only requires one end, not three.
If you are setting a value to a string, you can say it two ways:
m = ("String Value") or m = "String Value"
If you use '<' or '>', Lua assumes you are comparing two values, which you weren't. (AKA "1 < 2" or "2 > 3")
message.Player.StaterPack.Equipment.Script ()
'message' is an undefined table, so you just basicly said:
nil.Player.StarterPack.Equipement.Script ()
And nil IS NOT a table, so that errors...
And again, function needs a tag, and only 1 end. |
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| 06 Aug 2011 02:14 PM |
| Uhu. lol you're good at explaining i can script but i can't explain like thatXD |
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| 06 Aug 2011 02:17 PM |
| After scripting for so long, you just kinda figure things out ^_^ |
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